Intended Build
Medium: Tengus are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Tengus have a base speed of 30 feet.
Senses: Tengus have low-light vision.
Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth checks.
Glide: Tengus with this racial trait can make a DC 15 Fly check to fall safely from any height without taking falling damage as if using feather fall. When falling safely, a tengu may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet he falls.
Claw Attack: Tengus with this racial trait have learned to use their claws as natural weapons. They gain two claw attacks as primary natural attacks that deal 1d3 points of damage and are treated as having the Improved Unarmed Strike feat for the purpose of qualifying for other feats.
Natural Weapon: A tengu has a bite attack that deals 1d3 points of damage.
Level Progression:
Level 1 - Swashbuckler (Inspired Blade)
Level 2 - Unchained Rogue
Level 3 - Unchained Rogue
Level 4 - Unchained Rogue +1 Dex
Level 5 - Unchained Rogue
Level 6 - Unchained Rogue
Level 7 - Unchained Rogue
Level 8 - Inquisitor (Spellbreaker) +1 Dex
Level 9 - Inquisitor (Spellbreaker)
Level 10 - Unchained Rogue
Level 11 - Unchained Rogue
Traits:
1) Reactionary (Combat)
2) Indomitable Faith (Faith)
Feat Progression:
1R) Improved Unarmed Strike
1B) Weapon Finesse
1B) Weapon Focus (Rapier)
1) Combat Reflexes
3B) Improved Dirty Trick
3) Extra Panache
5B) Agile Maneuvers
5) Combat Expertise
7) Greater Dirty Trick
9) Gang Up
11E) Improved Initiative
11) Toughness
Unchained Rogue Talents:
3) Underhanded Trick
5) Combat Trick
7) Trap Spotter (Ex)
11) Ninja Trick - Pressure Points (Su)
Unchained Rogue's edge:
- Perception
Inquisitor Domain:
Luck
Favored Class Bonus: Unchained Rogue (+1 Hp per level)