Arcadian Tribesman

Ojal's page

111 posts. Alias of Rev Rosey.


Full Name

Ojal ("Vision" in Sanskrit)

Race

Human

Classes/Levels

Awakened Psion 1

Gender

Male

Size

Medium

Age

22

Special Abilities

literate

Alignment

Good

Languages

Common, Urikite

Occupation

Incompetent potter

Strength 9
Dexterity 10
Constitution 10
Intelligence 18
Wisdom 13
Charisma 16

About Ojal

AC: 14
Fort: 11
Ref: 15
Will: 16

Passive Perception: 16
Passive Insight: 18

HP: 22/22
Bloodied: 11
Surges: 6/6: Surge value: 5
AP 1
Power points: 3
Init: 0
Move: 6

Basic attacks:
Melee - 1d20-1, 1d4-1
Ranged - 1d20+6, 1d10+6 (Mind Thrust)

XP: 545

Feats:

Spoiler:

Ritual Caster
Implement Expertise (Orb)
Superior Implement Expertise (Crystal Orb: +1 to attacks v Will/+2 to damage with psychic keyword)

Special:

Spoiler:

Can declare intent to Delve before making any attack targeting Will. Variable effects on hit or miss.

Theme: Noble Adept. Gains extra power point and Adept's Insight encounter power.

Skills (* is trained skill)

Spoiler:

Acrobatics - +0 (+5 when using Body Equilibrium)
Arcana - +9*
Athletics - -1
Bluff - +3
Diplomacy - +3
Dungeoneering - +1
Endurance - +0
Heal - +1
History - +9*
Insight - +8*
Intimidate - +8*
Nature - +1
Perception - +6*
Religion - +4
Stealth - +0
Streetwise - +3
Thievery - +0

At Will Powers

Spoiler:

Body Equilibrium
Move action
Effect: Move your speed. During the move you gain a +5 power bonus to Acrobatics checks to balance and not sink when moving over soft or brittle terrain, such as dust, silt, mud, snow or thin ice.

Dishearten (Will)
Burst 1 within 10, all creatures in burst
Augmentable, Implement, Psionic, Psychic
1d20+7,
Hit: 1d6+7 psychic and target takes -2 penalty to attack rolls to end Ojal's next turn

Augment 1:
As above but target cannot make OAs to end Ojal's next turn

Augment 2:
2d6+7 psychic and target takes a -3 (Cha Mod) penalty to attack rolls to end Ojal's next turn

Mind Thrust (Will)
Range 10, one creature
Augmentable, Implement, Psionic, Psychic
1d20+7
Hit: 1d10+7 psychic

Augment 1:
As above and the target takes a -3 penalty (Cha mod) to Will defense to end Ojal's next turn

Augment 2:
2d10+7 psychic and target takes -3 penalty (Cha mod) to all defenses to end Ojal's next turn

Static Mote
Range 10
Augmentable, Conjuration, Implement, Lightning, Psionic
Effect: You conjure a static mote in an unoccupied square within range. The mote lasts until the start of your next turn. Any creature that starts its turn adjacent to the mote is slowed to the end of its turn. After the mote ends, you use the Static Mote attack power.

Static Mote attack power (Ref) (no action):
Note: You can only use this free action as the first action of your turn
Close burst 3 centred on the square the mote occupied.
All creatures in the burst.
1d20+7
Hit: 1d6+6 lightning damage

Augment 1:
As above and one target is pulled 1 square towards the centre of the burst.

Augment 2:
2d6+6 lightning damage.

Encounter powers

Spoiler:

Orb Power (Encounter): Free Action. Trigger: You use a psionic power through this orb. Effect: You lose a healing surge instead of spending power points to augment the power. The augmentation can cost no more than 2 power points.

Adept's Insight
Free Action
Burst 5
Psionic
Trigger: You or an ally in the burst makes an attack roll, saving throw or skill check.
Effect: You add 1 to the triggering roll.

Augment 1: You instead add 1d4+1 to the triggering roll.

Distract
Range 10
One creature
Psionic
Effect: The target grants CA to the next creature that attacks it before the end of Ojal's next turn.

Send Thoughts
Ranged 20
One creature that shares a language with you
Psionic
Effect: You send a mental message of 25 words or fewer to the target. The target can respond in kind as a free action.

Daily powers

Spoiler:

Living Missile (Fort)
Ranged 10
Primary target: One creature
Implement, Psionic
1d20+6
Hit: target is immobilised (se)
Miss: target is slowed (se)
Effect: While target is immobilised or slowed by this power, you can use the Living Missile Attack power once per round.

Living Missile Attack (Ref)
Ranged 10
Implement, Psionic
Effect: Before the secondary attack, you slide the primary target 10 squares.
Secondary target: One creature adjacent to the primary target at any point during the slide.
Secondary attack: 1d20+6 v Ref
Hit: 2d6+5 and the secondary target falls prone. The primary target takes half damage and falls prone.
Miss: Half damage to secondary target and primary target falls prone.

Equipment
Ritual Book
Components for 2 castings of Comp Lang
Flint and Steel
Belt pouch
Waterskin
Clothes
Bedroll
Crystal orb
Filter mask
1 survival day
4gp
Orb of Life Conversion
Level 5 Uncommon
This black orb feeds on your life force instead of your psionic reserves to augment your powers.
Price: 1,000 gp
Implement (Orb)
Enhancement: +1 attack rolls and damage rolls
Critical: +1d8 necrotic damage

Rituals known
Comprehend Languages

Background

Spoiler:
Born to nobility, Ojal has always been idealistic. Combined with his visionary abilities, this has lead him away from the comforts of home and out into the desert to help the oppressed. To do this, he has mastered the rudiments of pottery and is doing his utmost to appear humble. It doesn't always work. He hasn't got a nasty bone in his body, but he tends to forget he doesn't have a household to support him now.