Body Equilibrium
Move action
Effect: Move your speed. During the move you gain a +5 power bonus to Acrobatics checks to balance and not sink when moving over soft or brittle terrain, such as dust, silt, mud, snow or thin ice.
Dishearten (Will)
Burst 1 within 10, all creatures in burst
Augmentable, Implement, Psionic, Psychic
1d20+7,
Hit: 1d6+7 psychic and target takes -2 penalty to attack rolls to end Ojal's next turn
Augment 1:
As above but target cannot make OAs to end Ojal's next turn
Augment 2:
2d6+7 psychic and target takes a -3 (Cha Mod) penalty to attack rolls to end Ojal's next turn
Mind Thrust (Will)
Range 10, one creature
Augmentable, Implement, Psionic, Psychic
1d20+7
Hit: 1d10+7 psychic
Augment 1:
As above and the target takes a -3 penalty (Cha mod) to Will defense to end Ojal's next turn
Augment 2:
2d10+7 psychic and target takes -3 penalty (Cha mod) to all defenses to end Ojal's next turn
Static Mote
Range 10
Augmentable, Conjuration, Implement, Lightning, Psionic
Effect: You conjure a static mote in an unoccupied square within range. The mote lasts until the start of your next turn. Any creature that starts its turn adjacent to the mote is slowed to the end of its turn. After the mote ends, you use the Static Mote attack power.
Static Mote attack power (Ref) (no action):
Note: You can only use this free action as the first action of your turn
Close burst 3 centred on the square the mote occupied.
All creatures in the burst.
1d20+7
Hit: 1d6+6 lightning damage
Augment 1:
As above and one target is pulled 1 square towards the centre of the burst.
Augment 2:
2d6+6 lightning damage.