Chaos Beast

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If a phantom is in your mind (or you're using bonded manifestation) and therefore in the same square as you, is it considered in your reach for the purpose of the Vigilant Phantom feat?

Vigilant Phantom wrote:
While your phantom is within your reach, you gain a +4 bonus on Perception checks.

(The feat has the requirements that the phantom not be unconscious or helpless, but nothing says a stored phantom is either of those, so that shouldn't be an issue.)

I assume your consciousness is in your square and the square you're standing in is "within your reach"? Or is it a strange case where your space is in your reach but your consciousness isn't in your space?*

*Is the character's consciousness the guy behind the character sheet gorging on cheetos?


Is there any RAW preventing me choosing a mythic creature's form with a polymorph spell? I'm not asking about unique named creatures, just the generic ones like a Myrmecoleon.


I recently found the "forced alliance" implement SLA and am quite fond of the idea of having a character clubbing things over the head to make them his friends. Unfortunately it doesnt require a touch attack and therefore doesn't work with conductive.

Are there any other enhancements or abilities that could allow me to use the forced alliance power as i club things?


Quote:
Forced Alliance (Sp): As a standard action, you can alter a living creature’s mind, causing it to see you as a friend and ally. If the creature is the same creature type as you, this power requires you to expend 1 point of mental focus; if it’s is not, you must expend 2 points instead. The creature can attempt a Will save to negate this effect. If it fails the saving throw, the creature treats you as an ally and doesn’t attempt to harm you (although your allies are not protected). You can call on the creature to aid you directly, but while doing so the creature can attempt a new Will save at the end of each round to end the effect. This effect otherwise lasts 1 round per occultist level you possess. This is a mind-affecting charm effect. You must be at least 5th level to select this focus power.

I can't see a range on this ability, so how does it target things? Does it require touching the target? Is there even a limit on its range?

I recall there being some some rules for abilities like "unless stated otherwise using an ability is a standard action" but i cant remember where. Is there anything that covers this too?


Got a double question concerning these two scenarios:

1, Nocticula's boon states "whenever you make a sneak attack against a creature that is aware of your presence and considers you an ally, your sneak attack dice are increased to d10s". If I have the ability to take a full round’s worth of actions from the lookout feat, scorpion bloodline or similar, will all of my attacks made using my full attack action in the surprise round gain the increased damage or just the first?

2, For abilities that function differently against unaware opponents such as the slayer talent "mountainside ambush", if I have the ability to take a full round’s worth of actions from the lookout feat, scorpion bloodline or similar, is my target considered unaware for all of my attacks made using my full attack action in the surprise round or just the first?

I'm looking for RAW or close to it here, not opinions on game balance or build suggestions. The requirements for these situations are often hard to meet and im trying to work out if they're worth the extra effort.


Given that feats like spell focus and augment summoning etc are confirmed to affect spell-like abilities (unless i missed a rules update at some point and thats no longer the case), does this mean the sorcerer shapechanger bloodline 3rd level ability also extends to spell-like abilities?

I can see no reason why it wouldnt but if its something my build will rely on for hours/day its best I know for certain.

Quote:
Mutable Flesh (Su) At 3rd level, once per day when you cast a transmutation spell with a duration of 1 minute per level that affects only you, you can increase its duration to 10 minutes per level. At 9th level, you can increase the duration to 1 hour per level.


So at the start of a fight i'll generally want to do two things: pop my mutagen and a polymorph extract.

Both seem to be standard actions. Is there a way to remedy that so i dont use up the first two turns of combat not attacking?

Compared to bloodragers and beastkin barbarians who can rage and polymorph as a free action then charge and potentially full attack (something that would take an alchemist 3 turns, with worse BAB) and casters getting quicken (with magus straight up getting a free spell as part of their attack routine) im struggling to see the appeal of the alchemical route, so im hoping im missing something that can speed up my action economy significantly.


The general consensus I've seen is that the custom weapon creation rules are intentionally weak (with even weapons like daggers and scimitars apparently being outside the design point budget for a custom weapon), so that players can't make anything overpowered, whereas GMs can ignore budgets and make whatever they please.

That implies the weapon creation rules are intended to be used by players though, and not limited to GMs. Is this the case?

(I'd be interested in playing a mad inventor blacksmith that creates bizarre niche weapons for every occasion, but only if the rules support it.)


Without going into detail, my build dictates that it's best that I deal piercing damage at all times and make the most attacks possible. With that in mind there are plenty of ways to accommodate the latter with polymorph spells to gain more attacks. Unfortunately a lot of the forms I'd want to take have attacks that don't deal piercing damage.

Aside from weapon shift (only works for wild shape), feral combat training (which only applies to one attack) and weapon versatility, are there any non-class specific ways to reliably change my polymorphed weapon damage type to piercing?

A feat, item, trait or enhancement for an amulet of mighty would be ideal, but I'm interested in anything.

I know I could just use weapon versatility by RAW, but it feels cheesy to "shift my grip" on a bludgeoning natural weapon and have it be able to deal piercing.


I know I can't put ranks into fly before I have a way of flying, but I plan on taking graceful flier as soon as I get a fly speed, so getting the skill focus prerequisite out of the way early sounds like a good plan.

Can I technically select skill focus fly before I have a means of flight?

I can't see anything by RAW that would prevent it but I might have missed something.


If I gain the plant domain 1st level power from two different classes, do the levels stack for determining the effects of the 1st level power?

If not, can I activate the 1st level power from each of them at the same time to gain both bonuses?

IF it matters, the first version of the power is from a cleric domain ability, whereas the second version is from the Storm Dreamer medium archetype and is from an ability that specifically grants just the 1st level power. I do not know if that would affect whether or not they stack in some way.


I remember something along the lines of druids being able to qualify for feats that they would qualify for if they were in wild shape. Allowing them to take improved natural attack for example.

Does this mean they could qualify for the feat final embrace?

If the answer is no, can you recommend the best route to build a PC that has access to this feat in wild shape?

If the answer is yes, please post so I know.