Oread

Ohkwarikó's page

19 posts. Alias of Daniel Stewart.


Classes/Levels

Race: Oread | HP: 17/17 | AC: 16 (11 Tch, 15 Fl) | CMB: +1, CMD: 16 | F: +4, R: +4, W: +2 | Init: +1 | Perc: +7, SM: +2 Classes / levels: Hunter/2

About Ohkwarikó

Ohkwarikó, The Big Bear
Male oread hunter 2 (Pathfinder RPG Advanced Class Guide 26, Pathfinder RPG Bestiary 2 205)
NG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 17 (2d8+4)
Fort +4, Ref +4, Will +2
Resist acid 5
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee tetsubo +5 (1d10+6/×4)
Ranged sling +2 (1d4+4)
Spell-Like Abilities (CL 2nd; concentration +2)
. . 1/day—magic stone
Hunter Spells Known (CL 2nd; concentration +4)
. . 1st (3/day)—endure elements, goodberry, lead blades[APG], summon nature's ally I
. . 0 (at will)—create water, detect magic, know direction, mending, purify food and drink (DC 12)
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Statistics
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Str 18, Dex 12, Con 13, Int 10, Wis 15, Cha 10
Base Atk +1; CMB +5; CMD 16
Feats Exotic Weapon Proficiency (tetsubo), Outflank[APG]
Skills Acrobatics -3 (-11 to jump), Climb +4, Craft (woodworking) +5, Handle Animal +4, Heal +6, Knowledge (dungeoneering) +4, Knowledge (nature) +4, Linguistics +1, Perception +7, Ride +1, Spellcraft +4, Stealth +2, Survival +7
Languages Common, Aquan, Terran
SQ animal companion (spirit earth elemental named Animal Companion), animal focus (2 minutes/day), nature training, track +1, wild empathy +2
Other Gear lamellar (horn) armor[UC], sling, tetsubo[UC], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, spell component pouch, trail rations (5), waterskin, wooden holy symbol, bearskin cloak, 865 gp, 1 sp
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Special Abilities
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Animal Companion (animal companion (spirit earth elemental named Animal Companion)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (2 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Background:

Ohkwarikó sits back and relaxes for the first time in quite a while. He looks over at his travelling companion Badhbh the sylph and their current employer, the ifrit Kapelo v'Adril. It was a long trip that had brought him from his home in the north of the Great Forest to just outside the town of Hearth. It has been months since he first had the dream that brought him south. That dream, a waking dream, showed him the Last Feather of Dryw, the King of Birds. Why he was shown this, he has no idea, but the vision came from the spirits and at the same time his own spirit animal, Brother Bear, manifested itself to him. Following Brother Bear, Ohkwarikó left the Nightshade people and moved south. One cold and rainy night a sylph stumbled into his camp, almost frozen to death. Warming the eleni, he learned the sylph was travelling south, and it just felt right that they should travel together. When they reached the town of Heath, Badhbh found them employment with an ifrit to act as his bodyguards. And so now he rests at the campsite, reflecting on the many changes his life had taken since his vision.

Personality:

Ohkwarikó is a hulking figure of an eleni. Big even by his people’s standards, Ohkwarikó was a hunter of his tribe before he had his “waking dream’. A taciturn orean, Ohkwarikó none the less was a popular member of the tribe and well liked. With a very dry sense of humor, and a penchants for storytelling, Ohkwarikó can seem intimidating when first met, but as one comes to know him, they realize this eleni is as multifaceted as a diamond.

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Brother Bear - Animal Companion
Spirit earth elemental (New Paths Compendium Expanded 91)
N Small outsider (earth, elemental, extraplanar)
Init -1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +6
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Defense
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AC 17, touch 10, flat-footed 17 (-1 Dex, +7 natural, +1 size)
hp 36 (3d10+6)
Fort +2, Ref +2, Will +3
Immune elemental traits
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Offense
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Speed 20 ft., burrow 20 ft.; earth glide
Melee slam +8 (1d6+4)
Special Attacks earth mastery
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Statistics
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Str 16, Dex 8, Con 13, Int 8, Wis 11, Cha 11
Base Atk +3; CMB +5; CMD 14
Feats Outflank[APG], Toughness, Weapon Focus (slam)
Skills Acrobatics +4 (+0 to jump), Climb +7, Knowledge (planes) +5, Perception +6, Sense Motive +5, Stealth +9, Swim +7
Languages Terran
SQ animal focus
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Burrow (20 feet) You have a Burrow speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Earth Glide (Ex) Burrowing leaves no tunnel or hole or evidence of the movement.
Earth Mastery (Ex) +1 to hit, dam, bull rush, and overrun if both self and foe are on ground, -4 if either waterborne or airborne.
Elemental Traits Elementals have many immunities.
Immunity to Bleed You are immune to bleed.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Flanking You are immune to flanking.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Precision Damage You are immune to Precision Damage
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Tremorsense (60 feet) Sense creatures and objects in contact with ground or water.