Our group shares GMing duties and all of them have cool home brew worlds they like. But I am partial to good old Golarion, my turn in “the chair” is running Rise of the Runelords. So as I leaf through my new Inner Sea Guide I am mapping oddities in the world like where Varisians can be found and notice that Mendev doesn’t have any “core race.”
I bet there is a story there, and I would like to write my own Golarian story arc…hey let’s read. What an awesome tale of adventure that place is eh? Huh on the map is Valas’s Gift but no mention of it…nope not anywhere…Then I leap over to Liane Merciel’s “Certainty”.
Oh dear Iomedae’s radiant sword… what a great tale that is. Now I have to write this story, nice beginning adventure, helping out in Egede doing some crusader’s bidding, and mid levels heading to the edge to battle hordelings, and high level finish with balors and world saving feats of heroism.
I wasted four quality productive hours of work today, reading stuff I hadn’t read before and cemeting my love for this game and it’s core setting. Thank you everyone who make this such a rich environment.
It is hard to start a thread with “back in my day” and sound legitimate. I understand this RPG hobby of mine evolves and changes and every generation handles things differently. I also will concur it is my right to avoid game systems that use point buy and min/max stat blocks. With all of that being said, my question is:
“Do your players put as much time in their backgrounds as they do their stat blocks and feat choices?”
I just long for the day when Roger used a Scottish accent for his dwarf and suddenly all dwarves needed to have one. When you had four dump stats because your 3d6 didn’t like you. A fighter was still pretty awesome if he has 15 strength.
I just don’t understand the “uber” factor of my current player set. That is a broad generalist stroke I know, but I enjoy knowing my ranger should have bees wax for his bow string, so it doesn’t get ruined in the rain, and the rogue carried chalk to mark the corridors that were scouted… we made characters that played roles in a great story…not stat blocks for a squad combat mini game.
Maybe I just need a change of scenery, or to find a group of 40 somethings that are like minded and stop gaming with the younger gamers…It is probably just me being cantankerous….
I have been playing Pathfinder for a while now, I ran Rise of the Runelords for our weekly group and they loved it. 4E was left behind and we have been Pathfinding every since. Flash forward and my two youngest children are ready to play, ages 10 and 11. I needed an AP that I could scale back to PG - 13. A little violence and blood without the "adult theme" of most AP storylines.
Kingmaker has been an awesome family night game, Mom is even playing now and the kids are carving out their kingdom. Radish-drunk kobolds and rickity bridges are exciting when it's your first dungeon ever.
I just needed to post a quick thank you, this AP have been fantastic and I am glad to be a subscriber.
Init +2 Per +2 | AC 17/15/15 | HP -2/11 | F +6/R + 3/ W +5| +4 vs fear CMB +0 CMD 12 | Conditions: Two Strength Damage
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Archibald the Addlebrained
Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)
(363
posts)
Sir Alaric the Bastard
Half-Elf Fighter/2 Paladin of Shelyn/1 | Init +8 | low-light vision, Perception +1 | AC 22/12/20 | HP 25/27 | F +6 R +2 W +3; +2 vs charm and compulsion | CMB +7, CMD 19 | Loyal Oath (Su) [1/1]
(87
posts)
Harrol the Pilgrim
Male Halfling Cleric /4 | Init +4 Per +4 | AC 19/15/15 | HP 18/35 | F +6/R + 5/ W +7 | CMB +3 CMD 17 | magic stone point-blank +11 (1d6+3; 20ft) | Channel 2d6 (1/5), Touch of Glory [+6] (5/5), Adaptable Luck (1/3) ||| Spells Remaining: 2nd - bulls strength, silence, bless weapon | 1st - bless, liberating command, shield of faith (x2 D) | create water, light, stabilize | SLA - protection from evil (1/1)l |
(153
posts)
Iscarel
Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4
Kolo the Spirit Animal
N Magical Beast (4HD) | darkvision 60ft. low-light vision, Per +7 | AC 19/13/17 | HP 17/17 | F +3/R + 3/ W +5 | CMB -1 CMD 8 (12 vs trip) | bite +6 (1d3-4 plus attach) or touch spell +6 | Effects: mage armour
Lini of the North
Pregen Gnome Druid/1 | Init +1 | Perc +9, low-light vision | AC 14 T 12 FF 13 | HP 11/11 | F +5 R +1 W +5; +2 vs illusions | animal friend trait | 1st - magic stone, obscuring mist| 0 - detect magic, guidance, mending
Droogami:
Init +5 | Perc +5 | AC 17 T 15 FF 12 | HP 11/11 | Fort +4, Ref +8, Will +1 | bite +7 (1d4+1 plus trip), 2 claws +7 (1d2+1) | Stealth + 13 | tricks (attack [all creatures], come, defend, fetch, guard, heel)
Lucon
Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |
(401
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Magnus Ironfoot
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
(300
posts)
Seldon Swiftheel
Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52
(524
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Shackleton
CONDITIONS: 1 Dex damage || Gnomish Unchained Rogue/3, Diviner/1 | Init +5 | Perc +5 | AC 18 T 14 FF 15 | HP 35/35 | F +3 R +7 W +2 | prescience (5/5) | ACF 15 | SLA's dancing lights, flare, prestidigitation, produce flame Spells 1st - shocking grasp x2, true strike* | Cantrips detect magic, jolt, message, read magic | light at will
Skills:
Acro +11 (+7 to jump), Bluff +8, Climb +6, Disguise +5, Escape Artist +10, Knowledge (arcana) +6, (geo) +6, (history) +6, (nature) +8, Perception +5, Sleight of Hand +10, Spell +9, Stealth +10, Survival +5*, Swim +4, UMD +8
(110
posts)
Shardra of the Rivethun
Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light
(24
posts)
Sir Alaric
Male half-elf fighter 6/gendarme cavalier 1 | Init +8 | low-light vision, Perception +11 | AC 28/12/26 | HP 69/74 | F +9 R +4 W +3; +2 vs charm and compulsion | CMB +11, CMD 21
(93
posts)
Two-Shiv Twigs
Male Human Rogue/Monk | Init +2 Per +6 | AC 14/12/12 | HP 19/19 | F +3/R + 5/ W +2 | CMB +4 CMD 16 | dagger +4 (1d4+3/19-20; 10ft)
(116
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