Guiltgorger Giant

Ogwar's page

Organized Play Member. 21 posts. No reviews. No lists. No wishlists.



Sovereign Court

Our group shares GMing duties and all of them have cool home brew worlds they like. But I am partial to good old Golarion, my turn in “the chair” is running Rise of the Runelords. So as I leaf through my new Inner Sea Guide I am mapping oddities in the world like where Varisians can be found and notice that Mendev doesn’t have any “core race.”
I bet there is a story there, and I would like to write my own Golarian story arc…hey let’s read. What an awesome tale of adventure that place is eh? Huh on the map is Valas’s Gift but no mention of it…nope not anywhere…Then I leap over to Liane Merciel’s “Certainty”.
Oh dear Iomedae’s radiant sword… what a great tale that is. Now I have to write this story, nice beginning adventure, helping out in Egede doing some crusader’s bidding, and mid levels heading to the edge to battle hordelings, and high level finish with balors and world saving feats of heroism.
I wasted four quality productive hours of work today, reading stuff I hadn’t read before and cemeting my love for this game and it’s core setting. Thank you everyone who make this such a rich environment.

Sovereign Court

It is hard to start a thread with “back in my day” and sound legitimate. I understand this RPG hobby of mine evolves and changes and every generation handles things differently. I also will concur it is my right to avoid game systems that use point buy and min/max stat blocks. With all of that being said, my question is:

“Do your players put as much time in their backgrounds as they do their stat blocks and feat choices?”

I just long for the day when Roger used a Scottish accent for his dwarf and suddenly all dwarves needed to have one. When you had four dump stats because your 3d6 didn’t like you. A fighter was still pretty awesome if he has 15 strength.

I just don’t understand the “uber” factor of my current player set. That is a broad generalist stroke I know, but I enjoy knowing my ranger should have bees wax for his bow string, so it doesn’t get ruined in the rain, and the rogue carried chalk to mark the corridors that were scouted… we made characters that played roles in a great story…not stat blocks for a squad combat mini game.

Maybe I just need a change of scenery, or to find a group of 40 somethings that are like minded and stop gaming with the younger gamers…It is probably just me being cantankerous….

Sovereign Court

I have been playing Pathfinder for a while now, I ran Rise of the Runelords for our weekly group and they loved it. 4E was left behind and we have been Pathfinding every since. Flash forward and my two youngest children are ready to play, ages 10 and 11. I needed an AP that I could scale back to PG - 13. A little violence and blood without the "adult theme" of most AP storylines.

Kingmaker has been an awesome family night game, Mom is even playing now and the kids are carving out their kingdom. Radish-drunk kobolds and rickity bridges are exciting when it's your first dungeon ever.

I just needed to post a quick thank you, this AP have been fantastic and I am glad to be a subscriber.

Organized Play Characters


Halfling
Silver Crusade Young Harrol

Male Halfling Cleric of Iomedae/1
Stats:
Init +2 Per +2 | AC 17/15/15 | HP -2/11 | F +6/R + 3/ W +5| +4 vs fear CMB +0 CMD 12 | Conditions: Two Strength Damage
(80 posts)
Headmaster Toff Ornels
Scarab Sages Archibald the Addlebrained

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2) (363 posts)
Fighter
Sovereign Court Sir Alaric the Bastard

Half-Elf Fighter/2 Paladin of Shelyn/1 | Init +8 | low-light vision, Perception +1 | AC 22/12/20 | HP 25/27 | F +6 R +2 W +3; +2 vs charm and compulsion | CMB +7, CMD 19 | Loyal Oath (Su) [1/1] (87 posts)
Xol-Nomag
Sovereign Court Serana, She-Wolf of Broken Bay
(6 posts)
Elvish Fighter
The Exchange Iscarel Fallenleaf
(0 posts)
Bloodrager
Dark Archive Croft
(0 posts)
Luersa
Silver Crusade Lorelle
(0 posts)

Aliases


Headmaster Toff Ornels
Grand Lodge Archibald the Addled

Male Old Human Init +3 Per +0 | AC 11/10/11 | HP 10/10 | F +3/R + 0/ W +1| CMB +2 CMD 12 | Conditions: (39 posts)
Derro
Bastagar Swiftthicket

Male Gnome Rogue/Sorcerer
Stats:
Init +3 Per +5 | AC 16/14/14 | HP 25/25 | F +4/R + 5/ W +0| +2 vs illusion | CMB +0 CMD 13 | spells | 1st (4/4) | Spell Failure: 10%
(269 posts)

Ciaran O'Riordan
(0 posts)
Katapesh Sailor
Erasmes al-Amin

CN Human Wizard /11 | Init +2 Per +12 | AC 17/13/14 | HP 78/78 | F +5/R + 5/ W +6 | CMB +3 CMD 17 | versatile evocation (8/8), selective spell (3/3) | Contingency: Stoneskin
Spells:
Skills:
Acrobatics +6, Appr +8, Bluff +6, Craft (alch) +10, Diplomacy +6, Dis. Device +4, Escape Artist +4, Know: local +8, planes +8, religion +8, Ling +8, Per +1, Sense Motive +1, Spellcraft +11, Stealth +4, UMD +6
(20 posts)
Dice
GM Twigs
(94 posts)
Halfling
Grubby Halfbottle

CG Halfling Rogue (bandit) | Per +11 | AC 20/15/15 | HP 43/43 | F +4/R + 7/ W +3 -1 fear| CMB +7* CMD 24* +2 vs. large | sickles +7/+7 (1d4+4/x2, trip) or ranseur +9 (1d6+6/x3, reach, trip)
Skills:
Acrobatics +17, Climb +8, Diplomacy +5, Bluff +7, Disable Device +10, Knowledge (local) +5, Perception +11, Profession (gambler) +5, Stealth +15, Sense Motive +7, Sleight of Hand +7, Swim +8; -2 to precision based tasks
(1 post)
Harsk
Grumpy ol' Harsk

Pregen Dwarf Ranger/7 | Init +3 | Perc +12, darkvision, stonecunning | AC 19 T 13 FF 16 | HP 67/67 | F +11 R +10 W +8; +2 vs poison, spells, SLA's | +1 battlaxe +10/+5 (1d8+4/x3) or +2 heavy crossbow +12 (2d8+2/19-20) | killer trait | favored enemy giants +4, fey +2 | Ranger Spells Prepared: | 2nd | ironskin | 1st | gravity bow, gravity bow |
Skills:
Handle Animal +9, Heal +12, Knowledge (geography) +10, Knowledge (nature) +10, Perception +12 (+14 unusual stonework), Stealth +13, Survival +12 (+15 to follow tracks)
(28 posts)
Fighter
Guardsman Henric

Male Chelaxian Fighter/1 (71 posts)
Halfling
Harrol the Pilgrim

Male Halfling Cleric /4 | Init +4 Per +4 | AC 19/15/15 | HP 18/35 | F +6/R + 5/ W +7 | CMB +3 CMD 17 | magic stone point-blank +11 (1d6+3; 20ft) | Channel 2d6 (1/5), Touch of Glory [+6] (5/5), Adaptable Luck (1/3) ||| Spells Remaining: 2nd - bulls strength, silence, bless weapon | 1st - bless, liberating command, shield of faith (x2 D) | create water, light, stabilize | SLA - protection from evil (1/1)l | (153 posts)
Elvish Fighter
Iscarel

Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4
(375 posts)
Fey Friend
Dark Archive Kaya Hollysharp
(11 posts)
Umagro
Kojan of the Shundar-Quah

Male Human (Shoanti) Barbarian (Invulnerable Rager)/1 (8 posts)
Baby Brass Dragon
Kolo the Spirit Animal

N Magical Beast (4HD) | darkvision 60ft. low-light vision, Per +7 | AC 19/13/17 | HP 17/17 | F +3/R + 3/ W +5 | CMB -1 CMD 8 (12 vs trip) | bite +6 (1d3-4 plus attach) or touch spell +6 | Effects: mage armour
Relevent Skills:
Acrobatics +5 (+1 when jumping), Diplomacy +1, Climb +9, Handle Animal +1, Heal +5, Knowledge (nature) +1,Perception +7, Ride +3, Stealth +8 (+12 rocky terrain), Survival +8
(7 posts)
Lem
Lemminy

Pregen CG Halfling Bard/1 | Init +2, Perc +2 | AC 15/13/13 | HP 11/11 | Fort +3, Ref +5, Will +3; +2 vs fear | bardic performance 8 rounds/day (countersong, distraction, fascinate, inspire courage +1) | Spells Known | 1st (2/2) sleep (DC 15), charm person[ (DC 15)| 0 (at will) dancing lights, detect magic, ghost sound (DC 14), prestidigitation | short sword +3 (1d4–1/19–20) or sling +3 (1d3–1) | freedom fighter trait
Skills:
Acrobatics +8 (+4 when jumping), Bluff +9, Climb +1, Diplomacy +8, Knowledge (arcana) +6, Knowledge (nobility) +6, Perception +2, Perform (comedy) +4, Perform (wind) +8, Sense Motive +4
(24 posts)
Lini
Lini of the North

Pregen Gnome Druid/1 | Init +1 | Perc +9, low-light vision | AC 14 T 12 FF 13 | HP 11/11 | F +5 R +1 W +5; +2 vs illusions | animal friend trait | 1st - magic stone, obscuring mist| 0 - detect magic, guidance, mending
Droogami:
Init +5 | Perc +5 | AC 17 T 15 FF 12 | HP 11/11 | Fort +4, Ref +8, Will +1 | bite +7 (1d4+1 plus trip), 2 claws +7 (1d2+1) | Stealth + 13 | tricks (attack [all creatures], come, defend, fetch, guard, heel)
Skills:
Craft (jewelry) +3, Handle Animal +6, Heal +9, Knowledge (geography) +6, Knowledge (nature) +8, Perception +9, Spellcraft +5, Survival +7
(49 posts)
Smaar Janderfut
Lucon

Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |
(401 posts)
Stronfeur Uherer
Magnus Ironfoot

Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3) (300 posts)
Dwarf
Morgrym of Clan Dorethain

Male Dwarf Fighter/15 (11 posts)
Fighter
Old Bart

Paladin/2 | HP: 13/17 | AC: 21, T:11, FF:21 | F:+6, R:+3, W:+5 | CMB: +5, CMD: 15 | Perc. -1 | Speed 20 | Smite 0/1 | Lay on Hands (4/day, 1d6) | +1 longsword +5 (1d8+6/19-20)
Skills:
Diplomacy +7, Handle Animal +7, Heal +3, Knowledge (nobility) +6, (planes) +8, (religion) +6, Linguistics +3, Ride +5, Sense Motive +7
(113 posts)
Halruun
Orotoshi Haig

Male Undead (human; Rei-jin) Cavalier/9 (Strategist, Honor Guard)
Stats:
Init +3 Per +10| AC 25/16/22 | HP 12/75 | F +7/R + 6/ W +0| CMB +13 CMD 26 | Conditions: Wounded, Hasted, Negative Level | +1 anarchic shortsword +12/+12/+9 (1d6+13+anarchic/19-20)
(76 posts)
Poog
Poog Rides-Real-Good

Male goblin cleric of Zarongel/3 | Init +6 | darkvision 60ft.; Perception +2 | AC 17/13/15 | HP 19/23 | F: +5 R: +6 W: +6 | CMB +1, CMD 13 | Fire Bolt (3/5) +5 touch (1d6+1 fire) | Spells: 0- bleed (DC 12), detect magic, spark, stabilize | 1st- burning handsD (DC 13), cause fear (DC 13), summon minor monster, sun metal | 2nd- animate dead (lesser), hold animalD (DC 14), resist energy
Skills:
Ride +5, Spellcraft +3, Stealth +9
(45 posts)
Tsadok Goldtooth
Raegun
(15 posts)
Lord Glorio Arkona
Rolfe

Male Human Rogue 1 | Init +4 | Perc +6 | AC 16/14/12 | HP 8/8 | F +0 R +6 W +1; | CMB +2, CMD 16 | Arrow Counter: 40
Skills:
Acrobatics +8, Bluff +6, Climb +6, Craft (bows) +3, Handle Animal +7, Intimidate +6, Ride +5, Perception +6, Stealth +8
(50 posts)
Olvan
Seldon Swiftheel

Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52 (524 posts)
Arnistolientar Popswicker
Shackleton

CONDITIONS: 1 Dex damage || Gnomish Unchained Rogue/3, Diviner/1 | Init +5 | Perc +5 | AC 18 T 14 FF 15 | HP 35/35 | F +3 R +7 W +2 | prescience (5/5) | ACF 15 | SLA's dancing lights, flare, prestidigitation, produce flame Spells 1st - shocking grasp x2, true strike* | Cantrips detect magic, jolt, message, read magic | light at will
Skills:
Acro +11 (+7 to jump), Bluff +8, Climb +6, Disguise +5, Escape Artist +10, Knowledge (arcana) +6, (geo) +6, (history) +6, (nature) +8, Perception +5, Sleight of Hand +10, Spell +9, Stealth +10, Survival +5*, Swim +4, UMD +8
(110 posts)
Shardra
Shardra of the Rivethun

Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light (24 posts)
Fighter
Sovereign Court Sir Alaric

Male half-elf fighter 6/gendarme cavalier 1 | Init +8 | low-light vision, Perception +11 | AC 28/12/26 | HP 69/74 | F +9 R +4 W +3; +2 vs charm and compulsion | CMB +11, CMD 21 (93 posts)
Roldare
Two-Shiv Twigs

Male Human Rogue/Monk | Init +2 Per +6 | AC 14/12/12 | HP 19/19 | F +3/R + 5/ W +2 | CMB +4 CMD 16 | dagger +4 (1d4+3/19-20; 10ft) (116 posts)
Valeros
Valeros the Pickled
(0 posts)