Fenster the Blight

Oenemaus the Stranger's page

12 posts. Alias of Upaynao.


Full Name

Oenemaus the Stranger

Race

| HP: 49/49 | AC: 22 (12 Tch, 20 Fl) | CMB: +9 CMD:21 | F: +6, R: +6, W: +3 (+4 vs Hot or Cold Environments) | Init: +2 | Perc: +10, SM: +2

Classes/Levels

| Speed 30ft | Favored Enemy: Undead+4,Evil Outsiders+2Active conditions: None.

Gender

TN Male Tiefling (Qlippoth-Spawn) Ranger (Divine Tracker, Infiltrator) 5

About Oenemaus the Stranger

Covered in squamous, rubbery blue-grey skin, this man's few patches of hair are long and stringy. In those places where his scalp is bare, small proboscopi stick out, shiverring irrespective of the heat. A single, long tentacle-like appendage extends from the left side of his neck, looking to be long enough to reach out, and dextrous enough to usefully grab things. Without lips to cover them, his many, needle-like teeth meet to form an ivory barrier, which makes it difficult to know if the man is smile, or indeed if he even can. His eyes are a calm grey, and seem sad most of the time. With a glaive in hand, he also has a bow slung across the back of his breastplate.

Oenomaeus
Qlippoth-spawn tiefling ranger (divine tracker, infiltrator) 5 (Pathfinder Player Companion: Blood of Fiends 23, Pathfinder RPG Advanced Class Guide 108, Pathfinder RPG Advanced Player's Guide 125, Pathfinder RPG Bestiary 264)
N Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 22, touch 12, flat-footed 20 (+7 armor, +2 Dex, +3 natural)
hp 49 (5d10+15)
Fort +6, Ref +6, Will +3
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 adamantine glaive +11 (1d10+7/×3) or
. . cold iron dagger +9 (1d4+4/19-20)
Ranged darkwood composite shortbow +8 (1d6+3/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 adamantine glaive)
Special Attacks combat style (archery), favored enemies (evil outsiders +2, undead +4)
Spell-Like Abilities (CL 5th; concentration +4)
. . 1/day—blur
Ranger (Divine Tracker, Infiltrator) Spells Prepared (CL 2nd; concentration +4)
. . 1st—lead blades[APG] (2)
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Statistics
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Str 18, Dex 15, Con 14, Int 12, Wis 15, Cha 8
Base Atk +5; CMB +9; CMD 21
Feats Armor Of The Pit[ARG], Endurance, Power Attack, Precise Shot, Weapon Focus (glaive)
Traits big game hunter, fiend blood
Skills Acrobatics -1 (-5 to jump), Bluff +8, Climb +8, Craft (calligraphy) +7, Escape Artist +1, Heal +6, Knowledge (dungeoneering) +9, Knowledge (nature) +9, Perception +10, Spellcraft +5, Stealth +7, Survival +12, Swim +5; Racial Modifiers +2 Escape Artist, +2 Survival
Languages Abyssal, Common, Infernal
SQ adaptation, adaptation (adaptation: skill focus [stealth]), blessings, blessings (Good: Holy Strike, Tornado: Dust Devil[UW]), prehensile tail[ARG], track +2
Combat Gear cold iron arrows (50), oil of bless weapon (4), potion of shield of faith +2 (3), wand of cure light wounds; Other Gear +1 agile breastplate[APG], +1 adamantine glaive, cold iron dagger, darkwood composite shortbow (+3 Str), amulet of natural armor +1, bedroll, blanket[APG], canteen[UE], climber's kit, crowbar, grappling hook, hemp rope (50 ft.), masterwork backpack[APG], masterwork calligraphy tools, wooden unholy symbol, 20 gp, 4 sp
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Special Abilities
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Adaptation (5 10 minute inc/day) (Ex) Temporarily gain characteristics of your favored enemies.
Adaptation: Skill Focus (Stealth) (Ex) Gain temporary use of various abilities.
Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. evil outsiders foes.
Favored Enemy (Undead +4) (Ex) +4 to rolls vs. undead foes.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Track +2 Add the listed bonus to Survival checks made to track.

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