Witchwyrd

Oenar's page

28 posts. Organized Play character for Grolick.


Full Name

Male NG witchwyrd Bounty Hunter Technomancer 5 | SP 30/30 HP 29/29 | RP6/6 | EAC 1; KAC 16 | Fort +2; Ref +2; Will +5 | Init: +5 | Perc:+3, SM: +1 | Speed 30 ft

Race

Male NG witchwyrd Bounty Hunter Technomancer 5 | SP 30/30 HP 29/29 | RP6/6 | EAC 1; KAC 16 | Fort +2; Ref +2; Will +5 | Init: +5 | Perc:+3, SM: +1 | Speed 30 ft

Classes/Levels

Techonmancer/5

Gender

M

Size

M

About Oenar

Oscar
Male witchwyrd bounty hunter technomancer 5 Alien Archive 123
NG Medium monstrous humanoid
Init +5; Senses darkvision 60 ft.; Perception +3
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Defense SP 30 HP 29 RP 6
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EAC 16; KAC 16
Fort +2; Ref +2; Will +5
Defensive Abilities absorb force
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Offense
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Speed 30 ft.
Melee tactical dueling sword +4 (1d6+6 S) or
. . survival knife +4 (1d4+3 S)
Ranged thunderstrike sonic pistol +4 (1d8+2 So; deafen [DC 13]) or
. . frag grenade I +4 () or
. . shock grenade II +4 ()
Spell-Like Abilities
(CL 5th)
. . 1/day—magic missile (sp)
Technomancer Spells Known (CL 5th; melee +4; ranged +4)
. . 2nd (3/day)—caustic conversion, inject nanobots, mirror image
. . 1st (5/day)—comprehend languages, grease, overheat, supercharge weapon
. . 0 (at will)—dancing lights, detect magic, energy ray, mending, psychokinetic hand, telepathic message
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Statistics
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Str 12 (+1); Dex 13 (+1); Con 12 (+1); Int 19 (+4); Wis 12 (+1); Cha 12 (+1)
Skills Computers +13 (5 ranks), Culture +9, Engineering +12 (5 ranks), Life Science +12, Medicine +5, Mysticism +10, Perception +3, Physical Science +12, Piloting +8 (4 ranks), Sleight Of Hand +6, Survival +5
Feats Grenade Proficiency, Improved Initiative, Mystic Strike, Spell Focus
Languages Akitonian, Aklo, Brethedan, Castrovelian, Common, Cyrunian, Eoxian, Kasatha, Shirren, Triaxian, Vercite, Vesk
Other Abilities four-armed, harmful spells, spell cache (item type), spell grenade, theme knowledge
Combat Gear frag grenades I (5), medpatch, [i]mk I serum of healing[/i], shock grenades II (2); Other Gear defrex hide, frag grenades I (5), shock grenades II (2), survival knife, tactical dueling sword, thunderstrike sonic pistol with 1 battery (20 charges), engineering tool kit, toolkit (hacking), credstick (6,721 credits)
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Special Abilities
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Absorb Force (Su) As a reaction, a witchwyrd can use any number of its free hands to catch magic missiles (from the spell of the same name) fired at it. Doing so absorbs the missile and manifests as a glowing nimbus around that hand (which is no longer considered free). The energy lasts 6 rounds or until it is used to create an additional force bolt (see below). To use this ability, the witchwyrd must be aware of the incoming magic missile and cannot be flat-footed.