Oddr Otkilson
Male human (Ulfen) fighter (viking) 4 114768-23
CG Medium humanoid (human)
Init +6; Senses Perception +7
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Defense:
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AC 23, touch 13, flat-footed 21 (+6 armor, +2 Dex, +3 shield, +1 trait, +1 Feat)
hp 22 (2d10+6)
Fort +6, Ref +3, Will +1
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Offense:
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Speed 30 ft. (20 ft. in armor)
Melee dagger +6 (1d4+3/19-20) or
dwarven waraxe +7 (1d10+5/×3) or
spear +5 (1d8+4/×3)
Ranged throwing axe +54 (1d6+3)
[dice=DWA]1d20+7[/dice]...[dice=DMG]1d10+5[/dice]
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Statistics:
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Str 17, Dex 15, Con 16, Int 10, Wis 10, Cha 7
Base Atk +3; CMB +5; CMD 18
Languages Common, Skald, Dwarven
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Feats:
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*Exotic Weapon Proficiency (dwarven waraxe),
*Weapon Focus (dwarven waraxe)
*Shield Focus: +1 bonus to shield AC
*Improved Initiative: +4 to initiative
*Power Attack: -1/+2
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Traits:
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*Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
*Seeker You gain a +1 trait bonus to Perception, class skill.
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Skills=12:
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Acrobatics -4 (-8 to jump),
Climb: 1/+4
Intimidate 3/+5,
Linguistics: 1/+1
Perception 3/+7 (+1 bonus),
Ride 1/+0
Survival 2/+5,
Swim 1/+1 (+4 out of armor)
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Oddr hails from the land of the ice and snow in the north. He is a youngest son and was left bereft of any inheritance from his father so he ventured forth from Jol to seek his fame and fortune in the Pathfinder Society. He is loud, boisterous, unfriendly, no gift of tongue, and tough in a scrap.
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Planned Progression:
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1: Fighter all the way
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PP Spent:
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Scenarios:
*Wounded Wisp
*Consortium Compact
*Goblinblood Deed
*Dead Mans Debt- endure elements in heat up to 110 degrees, SU ability
*IceBound Outpost
*Reap what you Sow