Octavian Salenus's page

No posts. Alias of CampinCarl9127.


About Octavian Salenus

Statistics:
Male Human Cleric (Angelfire Apostle) 14
Medium Crossbred Humanoid (Human)
Init +1; Senses Perception +20; true seeing
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DEFENSE
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AC 31, touch 19 (22 vs firearms), flat-footed 29 (+7 armor, +2 dex, +7 deflection, +5 natural)
hp 175; fast healing 3
Fort +16, Ref +11, Will +18
Entropic Shield Ranged attacks have a 20% miss chance
Ironskin Lower natural armor to negate crit or sneak attack
Life Pact Allies share health if going below zero
Freedom of Movement Cannot be grappled or impeded
Air Walk Walk on air
True Sight See through all illusions
Invoke Deity Fast healing and all healing increases by 1d8
Symbol of Stunning Inside of robes and can be shown as needed
Vambraces of Defense 1/day deflect ranged attack
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OFFENSE
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Speed 30 ft.

Melee

Ranged
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STATISTICS
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Str 7, Dex 14, Con 18, Int 10, Wis 24, Cha 18
Base Atk +10/+5; CMB +8; CMD 20
Feats Selective Channel, Improved Channel, Extra Channel, Quick Channel, Divine Interference, Fateful Channel, Reactive Healing, Contingent Channeling
Skills (70 points; 28 class, 14 human, 28 background)
(5) Appraise +8
(13) Diplomacy +20
(6) Heal +15
(5) Knowledge (history) +8
(5) Knowledge (nobility) +8
(5) Knowledge (religion) +8
(5) Linguistics +8
(11) Perception +20
(8) Profession (clergy) +17
(11) Sense Motive +20

Special Abilities:

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SPECIAL ABILITIES
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Diminished Spellcasting 1 less spell at each level per day.

Channel Energy (10/day, DC 23, 9d6)

Channel Angelfire When channeling opponents are dazzled for 1 round with no save.

Versatile Healing Channel Can spend two uses of channel energy to cast any of the following: remove blindness/deafness, lesser restoration, remove disease, remove paralysis, neutralize poison, breath of life, heal.

Cleansing Flames Healing spell cast at not max level lets him unleash a blast of flames as a swift action by expending one use of channel energy. The flames last for 1 round and fill a contiguous area equal to one 10-foot cube per level of the healing spell cast (at least one side of the cube must be adjacent to the angelfire apostle’s space). The flames deal 1d4 points of damage per spell level. Half of the damage is fire damage, and half is raw divine power not subject to fire resistance or immunity. Any creature in the area can halve the damage with a successful Reflex saving throw against the spell’s DC. The angelfire apostle can use this ability a number of times per day equal to his Charisma modifier.

Community Domain (Education Subdomain)

Calming Touch You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Teaching Moment At 8th level, when you or an ally within 30 feet rolls a natural 1 or a natural 20 on an attack roll, an ability check, a skill check, or a saving throw, as an immediate action you can grant all allies within 30 feet special insights that help them overcome similar challenges. Once during the next minute, each affected creature can choose to roll twice and take the better result before attempting an attack roll, ability check, skill check, or saving throw. You can use this ability once per day at 8th level, and one additional time per day for every 4 cleric levels beyond 8th.

Domain Spells 1st-know the enemy, 2nd-fox's cunning, 3rd-prayer, 4th-imbue with spell ability, 5th-telepathic bond, 6th-battlemind link, 7th-refuge

Healing Domain

Rebuke Death You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Healer’s Blessing At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.

Domain Spells 1st-cure light wounds, 2nd-cure moderate wounds, 3rd-cure serious wounds, 4th-cure critical wounds, 5th-breath of life, 6th-heal, 7th-regenerate

Spells:

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SPELLS
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0th (at will)
Guidance
Enhanced Diplomacy
Create Water
Light

1st (6/day)
Liberating Command x2
Shield of Faith (cast prior to battle)
Bless (cast prior to battle)
Swallow your Fear
Entropic Shield (cast prior to battle)

2nd (6/day)
Grace x2
Ironskin (cast prior to battle)
Life Pact (cast prior to battle)
Spiritual Weapon
Fear the Sun

3rd (5/day)
Dispel Magic x2
Invisibility Purge
Protection from Energy
Dispel Magic

4th (5/day)
Holy Smite
Heavy Water
Freedom of Movement (cast prior to battle)
Air Walk (cast prior to battle) (reflavored as pillar of water)
Blessing of Fervor

5th (4/day)
True Seeing (cast prior to battle)
Serenity
Sacred Nimbus
Pillar of Life
Flame Strike

6th (4/day)
Invoke Deity (cast prior to battle)
Heal
Greater Dispel Magic
Blade Barrier (reflavored as boiling water)

7th (3/day)
Holy Word
Symbol of Stunning (cast prior to battle)
Particulate Form (after resurrecting some)
False Resurrection (after resurrecting too much)

Gear/Possessions:

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GEAR/POSSESSIONS
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Automatic Bonus Progression Items
+2/+2 or +3 DC to 1/1 or 1 school of spells
+3 Armor
+2 Deflection
+5 Cloak
+2 Natural
+4 Con
+2 Dex
+4 Wis
+2 Cha

Actual Gear
Lesser Quicken Metamagic Rod (35000gp)
Vambraces of Defense (6000gp)
Amulet of Bullet Protection +3 (13500gp)
Phylactery of Positive Channeling (11000gp)
Glove of Storing (10000gp) (with quicken rod)k
Diamond worth 12000gp
Powdered Opal worth 2000gp
Incense worth 1000gp
Jeweled Holy Symbol of Azgaar worth 2500gp
Eye Ointment worth 250gp

Paladin Gear
Belt of Fallen Heroes (21000gp)
Crown of Swords
Phylactery of the Shepherd
Pauldrons of the Bull
Bonebreaker Bracers

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Statistics:
Male Human Cleric (Elder Mythos Cleric) 11
Medium Crossbred Humanoid (Human)
Init +2; Senses Perception -2
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DEFENSE
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AC 28, touch 15, flat-footed 26 (+8 armor, +2 dex, +3 deflection, +5 natural)
hp 124
Fort +15, Ref +8, Will +17 (+1 vs fear, -2 vs mind-affecting)
Entropic Shield Ranged attacks have a 20% miss chance
Greater Stone Cloak Get DR 10/adamantium as a move action but lose dex and can only take free actions
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OFFENSE
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Speed 20 ft.

Melee

Ranged
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STATISTICS
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Str 9, Dex 14, Con 18, Int 10, Wis 7, Cha 24
Base Atk +8/+3; CMB +7; CMD 19
Feats Selective Channel, Improved Channel, Quick Channel, Toughness, Divine Interference, Channel Hate
Skills (33 points; 22 class, 11 human)
(11) Bluff +18
(6) Diplomacy +21
(11) Intimidate +21
(5) Knowledge (history) +12
(5) Knowledge (religion) +17
(6) Knowledge (planes) +13

Special Abilities:

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SPECIAL ABILITIES
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Skilled Humans get 1 extra skill point per level.

Bonus Feat Humans get 1 bonus feat.

Interest Crossbred humans get 1 skill as a class skill.

Forbidden Knowledge +2 bonus on Knowledge (arcana), Knowledge (dungeoneering), Knowledge (history), Knowledge (planes), and Knowledge (religion) checks, and can attempt these checks untrained. This bonus doubles if the check is related to the Elder Mythos.

Unhinged Mind An Elder Mythos cultist uses Charisma instead of Wisdom as his key spellcasting ability score, to determine the effects and number of uses of his domain powers, and to modify his Will saving throws. However he takes a –2 penalty on Will saves to resist mind-affecting effects.

Channel the Void (6d6, 10/10, DC 24) This blast of energy harms and devours living beings. The damage manifests in the form of wounds from supernatural deterioration and boiling blood. Victims can attempt a Fortitude save to halve the damage. A creature that both fails the Fortitude save and would be killed by this effect is boiled down until they are just a lump of oily black flesh.

Maddening Gaze (3/3, DC 22) As a standard action focus his gaze on a creature within 30 feet and inundate their mind with visions of horror. They take 1d6+1 points of Wisdom damage and becomes confused and sickened for 2d4 rounds. A Will save (DC = 10 + 1/2 level + Cha mod) negates the confusion and reduces the Wisdom damage to 1 point and reduces the sickened to 1d6 rounds.

Madness (Insanity) Domain

Insane Focus (10/10) You touch a willing creature as a standard action, granting it a +4 bonus on all saves vs mind-affecting effects and immunity to confusion. This lasts for 1 minute. If the creature fails a save vs a mind-affecting effect during this period, it loses its immunity to confusion and is immediately confused for one round.

Aura of Madness (11/11, DC 22) At 8th level, you can emit a 30-foot aura of madness. Enemies within this aura are affected by confusion unless they make a Will save. The confusion effect ends immediately when the creature leaves the area or the aura expires. Creatures that succeed on their saving throw are immune to this aura for 24 hours.

Domain Spells 1st-confusion (lesser), 2nd-touch of idiocy, 3rd-rage, 4th-confusion, 5th-nightmare, 6th-phantasmal web

Spells:

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SPELLS
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0th (at will)
Bleed
Enhanced Diplomacy
Create Water
Light

1st (7/day)
Lesser Confusion
Detect the Faithful
Entropic Shield (cast prior to battle)
Liberating Command x2
Shield of Faith (cast prior to battle)
Bless (cast prior to battle)

2nd (7/day)
Touch of Idiocy
Aboleth's Lung
Bloodbath
Disfiguring Touch
Grace
Ironskin (cast prior to battle)
Life Pact (cast prior to battle)

3rd (6/day)
Rage
Dispel Magic x2
Fractions of Heal and Harm
Invisibility Purge
Protection from Energy

4th (5/day)
Confusion
Black Spot
Sending
Wall of Bone (flavored as wall of formless)
Warp Metal

5th (4/day)
Nightmare
True Seeing (cast prior to battle)
Forbid Action, Greater
Slough

6th (3/day)
Phantasmal Web (flavored as grasping oily black tentacles)
Harm
Wither Limb

Gear/Possessions:

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GEAR/POSSESSIONS
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Automatic Bonus Progression Items
+1 DC to necromancy/transmutation spells
+2 Armor
+2 Deflection
+3 Cloak
+1 Natural
+2 Con
+4 Cha

Actual Gear
415gp
250gp worth of eye ointment (material for true seeing)
Phylactery of Madness Channeling
Cassock of the Clergy
Greater Stone Cloak
Mitre of the Hierophant