Octavia of Oppara
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I tend to err on the side of Dodging Panache (DP) in difficult terrain not being possible for a normal movement - the 10' element being key.
However, what about using Acrobatics to jump the five foot that is gained using Dodging Panache? Acrobatics is a form of movement and swashbuckler-y:
Action: None. An Acrobatics check is made as part of another action or as a reaction to a situation.
The swashbuckler should then be able to long jump the 5'.
That would be a DC 5 base for 5'; doubled for having no 10' run up, so DC 10.
Now, in difficult terrain, we also have to add the 'modifiers that apply...concerning the surface you are jumping from.' 'Severely obstructed (cavern, rubble)' sounds like the one we should apply, which adds a further +5, so a final DC 15 Acrobatics check. (or you add that +5 modifier first to the base DC for DC 10, then double that to DC 20?)
This is not guaranteed, but there are clear rules for failure. At higher levels this should be automatic.
Does jumping over difficult terrain work anyway? If so, does this sound plausible as an option, as well as being flavoursomely swashbuckler-y too?
Cheers
O
