Dwarven Rager

Obtrivi Heavyhand's page

123 posts. Organized Play character for Matthais777.


Full Name

Obtrivi Heavyhand

Race

Ifirit

Classes/Levels

Unchained Barbarian 3/ Fighter 2/Techslinger 1/ Horizon Walker 4: HP 101/101 AC21 FF18 T13 Int +9 (+4 in Urban/Desert +2 in )Fort 15 Reflex 9 Will 3/ FireR 10/ Aligned CG

Strength 18
Dexterity 16
Constitution 16
Intelligence 8
Wisdom 9
Charisma 9

About Obtrivi Heavyhand

Obtrivi
Male sunsoul (solar ifrit) unchained barbarian 3/fighter (titan fighter) 2/gunslinger 1/horizon walker 4 (Pathfinder Player Companion: Plane-Hopper's Handbook 20, Pathfinder Player Companion: Giant Hunter's Handbook 21, Pathfinder RPG Advanced Player's Guide 265, Pathfinder RPG Bestiary 2 160, Pathfinder RPG Ultimate Combat 9, Pathfinder Unchained 8)

Regular Size:

CG Medium outsider (native)
Init +8; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 16 (+7 armor, +1 deflection, +2 Dex, -2 rage)
hp 121 (10 HD; 7d10+3d12+53)
Fort +15, Ref +8, Will +4 (+1 vs. fear)
Defensive Abilities danger sense +1, uncanny dodge; Immune exhaustion, fatigue; Resist fire 10
--------------------
Offense
--------------------
Speed 50 ft.
Melee (L) chainsaw +17 (12d6+22/×3)
Special Attacks rage (11 rounds/day), deeds (deadeye, gunslinger's dodge, quick clear), grit (1), rage power (accurate stance +1)
Spell-Like Abilities (CL 10th; concentration +10)
. . 1/day—efreeti magic[ARG][ARG]
--------------------
Statistics
--------------------
Str 24, Dex 14, Con 16, Int 7, Wis 7, Cha 10
Base Atk +10; CMB +17 (+18 bull rush); CMD 28
Feats Endurance, Exotic Weapon Proficiency (butchering axe), Furious Finish[UC], Furious Focus[APG], Gunsmithing[UC], Power Attack, Vital Strike
Traits fiery glare, reactionary
Skills Acrobatics +5 (+13 to jump), Climb +11, Handle Animal +4, Intimidate +10, Knowledge (geography) +7, Perception +8, Swim +8

Bigger!:

CG Large outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 16, touch 9, flat-footed 15 (+7 armor, +1 deflection, +1 Dex, -2 rage, -1 size)
hp 121 (10 HD; 7d10+3d12+53)
Fort +15, Ref +7, Will +4 (+1 vs. fear)
Defensive Abilities danger sense +1, uncanny dodge; Immune exhaustion, fatigue; Resist fire 10
--------------------
Offense
--------------------
Speed 50 ft.
Melee (L) chainsaw +17 (16d6+24/×3)
Space 10 ft.; Reach 10 ft.
Special Attacks rage (11 rounds/day), deeds (deadeye, gunslinger's dodge, quick clear), grit (1), rage power (accurate stance +1)
Spell-Like Abilities (CL 10th; concentration +10)
. . 1/day—efreeti magic[ARG][ARG]
--------------------
Statistics
--------------------
Str 26, Dex 12, Con 16, Int 7, Wis 7, Cha 10
Base Atk +10; CMB +19 (+20 bull rush); CMD 29
Feats Endurance, Exotic Weapon Proficiency (butchering axe), Furious Finish[UC], Furious Focus[APG], Gunsmithing[UC], Power Attack, Vital Strike
Traits fiery glare, reactionary
Skills Acrobatics +4 (+12 to jump), Climb +12, Handle Animal +4, Intimidate +10, Knowledge (geography) +7, Perception +8, Swim +9

Languages Common, Ignan
SQ fast movement, favored terrains (desert +2, plains +2, urban +6), giant weapon wielder, gunsmith, terrain dominance (desert[APG]), terrain masteries (terrain mastery [desert][APG], terrain mastery [plains][APG]), wildfire heart[ARG]
Other Gear +1 agile breastplate[APG], chainsaw, belt of physical might +2 (Str, Con), boots of striding and springing, cloak of resistance +2, ring of protection +1, Blood Reservoir of Physical Prowess x4 charge, swarmbane clasp[UE]
--------------------
Special Abilities
--------------------
Accurate Stance +1 (Ex) Gain a +1 bonus to melee and thrown weapon att.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds Use Grit to perform special abilities with your firearms.
Efreeti Magic (1/day) (Sp) Cast enlarge person or reduce person 1/day.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Favored Terrain (Desert +2) (Ex) +2 to rolls when in desert terrain.
Favored Terrain (Plains +2) (Ex) +2 to rolls when in plains terrain.
Favored Terrain (Urban +6) (Ex) +6 to rolls when in urban terrain.
Furious Finish Deal maximum damage and end your rage
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Giant Weapon Wielder (Ex) Can wield 2 handed weapons of 1 size larger, at extra -2 penalty.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 11 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Terrain Dominance (Desert +2) Use fav. terrain as enemy bonus vs. terrain natives.
Terrain Mastery (Desert) (1 rds) Grant allies bonus in terrain. Effects causing exhaustion are reduced to fatigue.
Terrain Mastery (Plains) (1 rds) Grant allies bonus in terrain.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Vital Strike Standard action: x2 weapon damage dice.
Wildfire Heart +4 racial bonus on initiative
--------------------
To Whatever Poor Sod Pathfinder Gets This Letter,

Hello, and I hope you receive this letter in good health. My name is Helgra Heavyhand, Obtrivi's Sister. My brother is a fine warrior, but not much of a thinker, especially since he was hit in the head as a child. He also has a bit of a temper, so rather than letting him get in trouble, I signed him up with the pathfinders. So, Obtrivi lives by these rules, try to keep him safe for me, and let him do his thing.

Rule 1: Whenever a Venture Captain calls you, go do whatever they want you to do.
Rule 2: Find the smartest looking, most magic person in the room and give them the letter.
Rule 3: Do whatever they say to get the mission done. They're smarter than you, so listen close.
Rule 4: No killing unless the letter holder says it's okay.
Rule 5: Unless somebody hurts you. Then kill them dead.
Rule 6 and most important rule: Come home safe, even if you have to break other rules to do it.

Good luck to you.

Sincerely
Helgra Heavyhand

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

pfs info:
#8-00: The Cosmic Captive +1 EXP +2 Prestige
#2-01: Before the Dawn—Part I: The Bloodcove Disguise EXP 1 Prestige 1
#8-05: Ungrounded but Unbroken +1 EXP +2 Prestige
#5–01: The Glass River Rescue +1 EXP +2 Prestige
#6–15: The Overflow Archives+1 EXP +2 Prestige
#8-12—Tyranny of Winds, Part 3: Caught in the Eclipse
#6–19: Test of Tar Kuata +1 EXP +2 Prestige
#8-20: Torrent's Last Will +1 EXP +2 Prestige
#8-24: Raid on the Cloudborne Keep +1 EXP +2 Prestige
#9-11: The Jarlsblood Witch Saga +1 EXP +2 Prestige
AP #86: Lords of Rust +3 EXP +4 Prestige
AP #85: Fires of Creation +3 EXP +4 Prestige
Dawn of the Scarlet Sun +1 EXP +2 Prestige
#5–08: The Confirmation +1 EXP +2 Prestige
Murder's Mark +3 EXP +4 Prestige
#6–05: Slave Ships of Absalom +1 EXP +2 Prestige
#6–01: Trial by Machine +1 EXP +2 Prestige
#8-15: Hrethnar's Throne +1 EXP +2 Prestige
#7-25: Orders from the Gates +1 EXP +2 Prestige
#8-17: Refugrees of a Weary Sky +1 EXP +2 Prestige
#10-8: What Prestige is Worth +1 EXP +2 Prestige
EXP 27 Prestige 39 Fame 47

Dev talking specifically about furious finish versus being immune to fatigue.

Prestige expenses
1 Wayfinder
2 Cure light wounds wand 28 charges used
2 Enlarge person Wand 20 charges used
2 Infernal Healing wand 8 charges used.