Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
I meant to type "sense nearby water or in the moisture in the air" to indicate that the wisdom is not just limited to when I am in the water. Just wanted to note that if there are any questions.
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Ok, how is this for a modified druid which does most of what I am interested in, without unbalancing things. Water Domain (modified)
--> Due to the close tie with water, and the general unmaneuverability of armor in water, the druid has learned to sense motion in nearby water with an almost preternatural speed. As such, the druid adds his or her Wisdom bonus to all AC. This bonus also increase as does a monk's AC, but one level behind. This bonus is loss if the druid wears any armor or uses a shield.
I do not think that this is overpowered, but it gives me what I like about both a monk level and the aquatic druid (although the swimming and aquatic subtype are probably useless since I will probably be a fish or shark when in the water anyway.
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Really until adamantine kicks in at high levels, it is essentially just the Eldrich claws feat. As I am not Lawful, the aligned would not apply. Amulet of mighty fists would also work for the DR.
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
All, ok, here is a possible option. Not sure how balanced it is, but it was something that DM VoV allowed in another campaign, but a campaign which was primarily martial arts focused. Here is the original post/thread: Unbinding the Fetters The proposed "Domain" had no spells, but a number of unarmed/monkish abilities. DM - Voice of the Voiceless - a little over 2 years ago wrote:
The final character was slightly altered from this - as can be seen in the above linked OOC. Here is Gorak if anyone wants to see the actual character. _______________
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Sort of the back and forth. With my high Wis, 1 or 2 levels of monk at some point give a big boost to armor and eliminates the need for actual armor, also give a few free feats (Dodge & Improved Grapple) which would be very beneficial in wildshape. And evasion is never bad to have. There are a pile of other spells, Barkskin, Aspect of the Bear, which help with AC/CMD/CMB. Not sure how it will work, but Wildshaping into a whale and then bullrushing a ship could lead to some interesting fun. Well, I am still open to thoughts. If the Aquatic Druid was not stuck with the Druid Level -2 on Wildshape, it would make decisions much easier.
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Question: When under a Polymorph spell (in other words Wild Shape (via Beast Shape, Elemental Shape, etc)), I will lose any shield or armor bonus, this is understandable. However, the Polymorph description allows that:
If I were using Rhino Hide armor, would I lose the AC bonuses, but retain the charge damage increase? The armor is not cheap, but seems like something that would be useful (I suppose we could reskin it as Whale Hide or something else water born that charges.)
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Still considering that. Late at night here after a long day. Will play with it tomorrow and see what I can do with the feats. If I stay as an Aquatic Druid, I cannot take Natural Spell until level 7 since I do not get the Wildshape until level 6. Still playing with things, but the aquatic is such a part of her, that it is hard to forego. Not sure why the archetype is two levels behind on wildshape, but it is.
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Ok - after considering the input from the rest of the peanut gallery, or is that the Revenge gallery, I am going to drop the Eagle Domain which seems to make a relatively less optimized archetype, immensely underpowered. During the time off, I am going to say good by to Shadow, although the bird will probably continue to fly around us in circles until the end of time looking for a free meal. Instead, after attacking a small fishing village, I managed to find a cute little snake, which I have adopted and after a few feedings, mostly resisting sailors, has grown a little into a solid 10' long constrictor. I am going to keep the Summoning Feats, but will start to grab mostly combat feats from here on out. Taking PA at this level. Any thoughts are appreciated, but I think that this will make Obi more of the melee power she has always attempted to be, while keeping her decent spell casting and summoning abilities when needed.
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Ok, a thought. Right now we have 1 melee character - El Capitan. My choices seem to be light armor (leather/wooden) or medium armor (dragonhide breastplate). With my swim skill, swimming is not a great issue, but still, wearing heavy armor might not be the best option. I am considering taking 2 levels in Monk(marital artist). I lose some spell casting ability, but we have a ton of casters - Deader, Nanchi, Fish (if she is still around). I gain a better AC, some good abilities, and can ditch the armor altogether. If anyone has any thoughts, let me know. Yes, my casting and shapeshifting will be behind others, but the additional class skills, class abilities and bonus feats I think more than make up for this.
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Just as she does not like being close to the undead utilized by Deader due to their alien and unnatural aura, the ghost ship causes Obi's spine to tingle. Its not natural captain. When a ship dies, it is supposed to remain dead. Almost finished leveling. Still trying to determine equipment. Having a tough time with armor as dragonhide armor cannot be made light like mithral. DM VoV - can a chain shirt be made out of dragonhide? Or can dragonhide be made to have the lightness and benefits of mithral? I know that this would cost more, but hate losing the speed when wearing medium armor.
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
I already have Spell Focus(conj) and Augment Summons. I have only used one or two summons so far, but have it as an option when necessary. (Fire elementals make a mess of the deck of a ship when cast from a swimming druid.) Ok, that is 1 vote against Superior Summons (or perhaps 2 votes since it is the DM.)
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Trying to figure things out. Three feats are strong contenders: 1) Power Attack - necessary for Improved Overrun, Grapple, etc when in natural forms.
Any thoughts are appreciated. All will be useful.
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Yup - been there. Tough when the significant other schedules your day, and then the wee ones decide to monopolize the rest of your time. We will all be here when you get to update things.
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Obi looks to Cedrick. It will not last long, but I can create a small elemental of air to attack the men manning the Catapult. Convert (open slot) to Summon Nature's Ally II. Summon Small Air Elemental which will fly to the ship and attack whoever is manning the catapult.
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Perception: 1d20 + 15 ⇒ (10) + 15 = 25 Captain, they have a catapult and looks like a few trained soldiers one mage and a priest. Not gonna be easy. My bat spell is not that long. But, I can make the boards come to life and entangle the deck of their ship. Should hinder the use of the catapult. Assuming Cedrick gives the ok, Obi will cast Entangle centered in the middle of the ship. 40' radius should get the whole deck. I am assuming that even the best ship has some mold and moss and other plant life growing on it. In addition, vines could easily spring forth from the wood itself bringing it back to life. Cast: Entangle - DC15 or entangled, makes whole ares difficult terrain
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Obi looks to Cedrick as they approach the boat. Cap'n you want me at the wheel? If you would like, I can call on some nice friends to harass their boat before we board. I was thinking a swarm of bats would really annoy them. Hard to beat without fire, and, well, lets just say fire is not usually used on ships.
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Once more Obi takes the helm and guides the ship expertly back out into the ocean carefully scanning the sea ahead for signs of sails while Shadow glides overhead alerting her when he sees sign of a ship or anything else noteworthy. Perception(Shadow): 1d20 + 10 ⇒ (18) + 10 = 28
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Obi nods:
Obi begins to laugh, not a pleasant sound, as she looks at Cedrick:
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Obi listens to the others and then steps forward shyly, never one for social intercourse.
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Obi moves over to rejoin the others, at the same time she calls out to Shadow to determine whether anything is to be seen in the area. At least anything that Shadow would think to be dangerous.
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Not sure which ones are still up. Obi moves forward. If she can get to the prone one, she will. If not, she will attack the paralyzed one. Acrobatics(if necessary): 1d20 + 2 ⇒ (10) + 2 = 12 Attack: 1d20 + 7 ⇒ (17) + 7 = 24 <-- + whatever bonus if attacking the prone or paralyzed one
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Seeing Deader under attack, Obi moves forward just in front of the undead creator where she begins to call upon the powers of the sea to aid her. As she does so, her club once more begins to take on a dull green glow like the water in a grotto as seen from beneath the surface. Move to G9. Cast Shillelagh
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Hearing the blast and knowing that it is not good, she immediately grabs her club and heads up to see what is amiss. Obi will move as far as she can in the round. My wooden armor is light armor, so I should be able to sleep in it with no problems.
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Obi simply looks at the green recruits and shakes her head. She quietly says to Fish:
With that, Obi turns the wheel and directs the Revenge back out of the harbor and into the westerly winds. If it is moderate weather and we are away from land, we can sail through the night, I am sure that Nachni can handle the wheel with reasonable competence. If there are storms about, or we are in water that is more difficult, then either I will stay up the night, or we will drop anchor. I will also work on training at least one other NPC to be able to handle the wheel as needed.
Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3
Obi will take the other shift from Cedrick so that she has the helm when the captain is not on duty. She will likely have a varied schedule as she expects to be called to the helm whenever anything is sighted. Probably the shifts will be: Cedrick/Joneth(or whoever his replacement is) - Morning/early afternoon
Although these are the general shifts, I would expect Obi to be at/near the wheel at all times she is not sleeping. Also, I would expect Cedrick to be on the deck except when he is asleep.
|