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Male Dwarf Cleric (theologian) of Bes 7 |
About Obadiah Sunspire
Obadiah Sunspire
Male dwarf (Desert Dwarf) cleric (theologian) of Bes 7 (Pathfinder RPG Ultimate Magic 32)
NG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +6 (+8 to notice unusual stonework)
Aura deflection aura (2 ft.)
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Defense
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AC 24, touch 10, flat-footed 24 (+10 armor, +1 natural, +3 shield)
hp 60 (7d8+21)
Fort +9, Ref +5, Will +13; +2 trait bonus vs. fear effects., +2 vs. poison, spells, and spell-like abilities
Resist cold 1, fire 1
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Offense
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Speed 20 ft.
Melee mwk heavy mace +7 (1d8+1) or
. . mwk hunga munga +7 (1d6+1)
Special Attacks channel positive energy 5/day (DC 15, 4d6), hatred
Cleric (Theologian) Spells Prepared (CL 7th; concentration +13)
. . 4th—blessing of fervor[APG] (DC 20), spell immunity[D]
. . 3rd—dispel magic, greater hide from undead (DC 19), protection from energy[D], searing light
. . 2nd—barkskin[D], grace[APG], communal protection from evil[UC], lesser restoration
. . 1st—bless, divine favor, protection from evil (2), shield[D]
. . 0 (at will)—detect magic, light, resistance, stabilize
. . D Domain spell; Domain Protection (Defense[APG] subdomain)
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Statistics
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Str 12, Dex 10, Con 15, Int 10, Wis 22, Cha 15
Base Atk +5; CMB +6; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Heavy Armor Proficiency, Saving Shield[APG], Selective Channeling, Warrior Priest[UM]
Traits grounded, wati native
Skills Acrobatics -6 (-10 to jump, -4 on balance-related checks), Appraise +10 (+12 to assess nonmagical metals or gemstones), Diplomacy +10, Heal +16, Knowledge (history) +7, Knowledge (local) +5, Knowledge (nobility) +4, Knowledge (religion) +4, Linguistics +5, Perception +6 (+8 to notice unusual stonework), Sense Motive +10, Spellcraft +4; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Ancient Osiriani, Common, Dwarven, Osiriani
SQ desert delver, domain secret, focused domain
Combat Gear potion of cure moderate wounds, scroll of comprehend languages, scroll of comprehend languages, scroll of delay poison, scroll of delay poison, scroll of lesser restoration, scroll of lesser restoration, scroll of remove paralysis, scroll of remove paralysis, wand of cure light wounds, wand of remove fear (10 charges), healer's kit; Other Gear +1 undead-defiant full plate, +1 heavy steel shield, mwk heavy mace, mwk hunga munga[UE], amulet of natural armor +1, headband of mental prowess +2 (Wis, Cha), ring of the sublime, holy text (Bes)[UE], iron holy symbol of Bes[UE], scroll box[UE], spell component pouch, waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 63 gp
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Special Abilities
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Cleric (Theologian) Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric Channel Positive Energy 4d6 (5/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Darkvision (60 feet) You can see in the dark (black and white only).
Deflection Aura (9 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Desert Delver Treat temp as + or - 20 degrees for the effects of extreme heat/cold.
Domain Secret (Extend Spell, Shield) (Ex) Chosen domain spell permanently modified with metamagic.
Energy Resistance, Cold (1) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (1) You have the specified Energy Resistance against Fire attacks.
Focused Domain +2 to cleric level for domain powers.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally's AC.
Selective Channeling Exclude targets from the area of your Channel Energy.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Warrior Priest +2 on concentration checks when casting defensively or grappling.
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