| Nunkeymutts |
Some advice please...
Is it possible to run sleep as a mechanism to effectively heal a party? My issue is that 8 hrs = 1hp, which is enough to bring PCs back from the brink, but little else. Also - during this time - would you run a dice roll for a random monster encounter? (To balance the mechanic). In which case - sleep might actually aggravate the dire need for healing.
Further still - what do you do if the party is only half way through a dungeon crawl (for example), and it's clear that they need to heal/replenish stocks etc.
Would you let them leave to replenish supplies, and partially restock the dungeon or alter the scenario in some way to re-balance the game?
Just looking for suggestions to avoid TPK if it starts to look like a certainty without nerfing the rest of the encounters. At least if the party have to leave and heal/replenish supplies I can impose a financial penalty.
Any suggestions?