Nunkeymutts's page

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Some advice please...

Is it possible to run sleep as a mechanism to effectively heal a party? My issue is that 8 hrs = 1hp, which is enough to bring PCs back from the brink, but little else. Also - during this time - would you run a dice roll for a random monster encounter? (To balance the mechanic). In which case - sleep might actually aggravate the dire need for healing.

Further still - what do you do if the party is only half way through a dungeon crawl (for example), and it's clear that they need to heal/replenish stocks etc.

Would you let them leave to replenish supplies, and partially restock the dungeon or alter the scenario in some way to re-balance the game?

Just looking for suggestions to avoid TPK if it starts to look like a certainty without nerfing the rest of the encounters. At least if the party have to leave and heal/replenish supplies I can impose a financial penalty.

Any suggestions?


Hi all - just a just a quick one... (apologies in advance if the answer is obvious).

When PCs take damage (from combat for example), does this damage bite into negative hp, or is there a ceiling at 0, and the process of dying starts from this point? For example: if the player character has 4hp and is dealt 8 damage, are they now on -4? This seems to make more sense to me, but I can't find any clarity in PF rules, which all seem to focus on HP reaching 0 before dying starts and they face possibly hitting negative integers.

Thanks