Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers waves as the naga leaves and then says, "So that's what a naga looks like. Neat!" He then looks at the rest of the Pathfinders. "Well, I suppose we could go back to the Lodge and report in. That was the last quest they gave us at the party. Or we could just go seek another adventure..." He looks at the others questioningly.
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers pipes up once Elluin says unparalyze. "Unparalyze! That's the ticket! We gotta unparalyze that naga statue. Let's find it." He continues looking for an odd statue because he is not sure what a naga is.
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers says, "We need to find the statue of the person we were sent to...uh, what's the word for undoing a petrification?" He begins to look around.
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers fancies himself better than a barrister who is obviously representing the shady side of the law. He strolls up to the barrister and begins to harangue him, demanding that the barrister stop his demagoguery of the mob. Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28 If he has to stay on the same target he will. If not he moves to the drunk and uses Deception. Deception: 1d20 + 10 ⇒ (10) + 10 = 20
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers says, "We should take it back to the Lodge. We'd have our very own construct. Think of the prestige we would get being new Pathfinders with a construct."
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers looks around the hold to see what's here of interest. He is particularly interested in finding a sea monster. Perception: 1d20 + 7 ⇒ (15) + 7 = 22 Society: 1d20 + 4 ⇒ (2) + 4 = 6
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers sees the creature and is amazed that something like that could be created. "It doesn't seem like it wants to attack us. That's odd. I thought sea monsters always attacked right off the bat. I wonder if it's hungry?" He gets out some rations and offers them to the creature while using Diplomacy to make it feel liked. Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers move about a little bit carefully as he gets used to feeling the squishy algae squirt up between his toes. He peers about looking over the wrecked ship. Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers is wondering why the area stinks of vinegar? "You know, I can understand it smelling like fish, but vinegar? Maybe it's magic that is turning sea water into vinegar! I bet it is has something to do with the ship we are going to!" He is really excited.
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers is excited to go to a shipwreck. "Maybe we'll run into a pirate ghost or something! Hopefully, it's spookier than that old house because that place was boring." Numbers asks around on the way to the docks for information too. Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers pipes up. "That was a cool ritual. Can we try that again and see if we can pull out a shadow thing to play with that tyrannosaur downstairs?" Getting serious, which is rather hard for this halfling to do, he says, "We were sent to visit you about your employment situation. The college has been a little rough on you regarding your work with rituals. I have no idea why they are so mean. That was a cool ritual. If they would just get off your back you could do so much more with them. Anyway, we represent the Pathfinder Society. The Society is interested in having you work for them. That way, you can do rituals with no pressure."
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers grits his teeth as the pulse of negative energy rolls through him.
Realizing the situation is perilous, he concentrates on the matter at hand, the disarming of the ritual. Thievery: 1d20 + 7 ⇒ (17) + 7 = 24 Thievery: 1d20 + 7 ⇒ (10) + 7 = 17 Concerned that the researchers will not survive another pulse of negative energy, he steps in front of one of them to block the wave.
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers moves up to the ritual circle and employs his Thievery skills to their fullest use. Thievery: 1d20 + 7 ⇒ (9) + 7 = 16 Thievery: 1d20 + 7 ⇒ (10) + 7 = 17
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) "This is so radical!" exclaims Numbers. He tries to get his shadow to play along with the other shadows, especially the tyrannosaur. He gestures toward the stairs when Krazza speaks. "Probably up there. Come on, dino! Eat my shadow!"
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers moves ahead impetuously and points. "I see some stairs way down there at the other end of the building. See em? Just past that Tyrannosaurus Rex down there."
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers speaks up. "We're here to stop a horrible disaster from happening due to someone performing a ritual with too many shortcuts. If you value your job and insurance benefits, you'll let us in and show us the way to where it is being done before it blows up." Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers moans upon hearing the name of that dreaded portal to the Nine Hells and quickly orders a double shot of tequila, downing it in one gulp when it arrives. "Oh, why did it have to be that place? Of all the gin joints in the world, she had to walk into mine..." He blinks and shakes his head as if to reorient himself after the shot. "Wrong universe. What was I saying? Oh yeah, not that accursed place! That pestilent building has been the bane of Absalom for a decade or more. And now we have to go to it and try to stomp out yet another warped experiment gone wrong. Yeah, that's the ticket!" He slides off the bar stool and rushes to tell the others the bad news.
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers asks around the College if anyone knows anything about a ritual and the person performing it. Diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers pipes up. "Let's go check out that ritual thing. This spooky place wasn't that spooky."
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) I'll move to C7 to keep us together and not make it a pain for a divided group. Upon seeing the hold, Numbers says, "Oh look, a hole in the floor. I wonder what caused that?" Then he begins to move towards it.
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Everyone gets to shine at different points in this scenario.
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) In that case, let's head to the southern side and see what trouble we can get into. Numbers shrugs his shoulders and moves across the wide hallway littered with debris to the door on the southern wall. He goes through the door and searches in the room beyond it. Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers moves into the room designated as C5 and uses his Perception to poke around some looking for all kinds of things. Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers pipes up.
Moving into C4 Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers looks around the room and enters it after doing so. Perception: 1d20 + 7 ⇒ (5) + 7 = 12 He also keeps checking for traps.
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers clears his throat. "If you don't mind, I think I will try to scout ahead just a bit and look for things like traps and stuff. You never know when a pit will open up under your feet or a rigged door will blow up in your face." Looking at Elluin, he says to him, "I can't cast Detect Magic so if you can do that as I search for traps we can possibly nullify any really bad ones and maybe find some magic stuff is there is any." He nimbly moves ahead of the group while using his incredibly good thieving skills to detect traps and search for hidey-holes and stuff like that. Thievery: 1d20 + 7 ⇒ (8) + 7 = 15 He also pulls his rapier from his belt. He moves through various doors until he reaches the point he is on the map unless something causes him to do something differently.
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers speaks up, "My friends, I think I detected a haunt in the area. We probably need to take care of that before triggering it. I heard those things can be nasty. If I recall correctly, I think we need to use some divine skills to pacify it. Those are not my forte." He looks at the members of the party expectantly.
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Numbers tries to recall what he might know of or have learned about this particular building.
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) The halfling pulls out his deck of "lucky" cards. Shuffling swifter than the eye can see, he slaps the deck on a table and pulls four cards off the top. Holding them up so the rest of the party can only see the backs of the cards, he says, "I've got an ace, a deuce, a trey, and a four here in my hand. We'll use Elluin's order. Someone draw a card and that's where we go first." He grins broadly as if he expects you to lose money to him on the deal somehow. Someone roll a d4 and that's where we can go first if you want to do it that way.
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) The red-haired halfling saunters up to Zarta with a mischievous grin on his face and asks her, "Zarta, I heard you were an expert about Fifty Shades of Gray? Is there any truth to that? Inquiring minds want to know!" Academia Lore: 1d20 + 4 ⇒ (2) + 4 = 6
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) "It is quite sad about those refugees. They often seem to need some medical help but can't afford any. You would think Absalom's government would do something about that in order to gain loyalty from the refugees. Medicine: 1d20 + 5 ⇒ (19) + 5 = 24
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) The halfling whispers conspiratorially to his friends. "Look! We got a kill mission. This looks like a lot of fun. I wonder if we will get any other missions while we're here. We should load up. Let's go see Fola Barun. She's always wanting to help new Pathfinders out." He grins broadly.
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) The halfling man walks up to Kreighton Shaine and introduces himself. "Dean Shaine, in New Thassilon we haven't used much accounting. Since we've integrated with your timeline, it's been a struggle getting our economy working properly with the rest of Varisia. The Runelords never really worried about that sort of thing since they instituted a command economy. Before I left, they had delegated economic matters to a council which is trying to move the economy to a mix of socialism and mercantilism which would allow for the growth of a middle class that would then help us begin to upgrade our means of production." Society: 1d20 + 4 ⇒ (16) + 4 = 20
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) "Eando Kline! Wow! He's famous!" The halfling looks at the others and laughs. "No, not the way you think! He helped open up Varisia so that others would venture there. It's a good thing he did because that is what saved us in the end when one of the old Runelords tried to undo everything that took place for thousands of years." He settles down and grins. "It's a long tale that can wait for a proper telling. Let's go see Eando!" He waves the others towards Eando.
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) The red-haired halfling strides confidently up to the table and speaks in a loud voice. "Cap'n Calisro! I'm so glad to see you in charge of the refreshments. I was worried it would just be punch, but I know, he winks conspiratorially at her, that you wouldn't let that happen on your watch." He grins broadly at her at he thrusts out an overlarge red Solo cup to be filled. Looking at Aagir he smiles and remarks to him, "I've heard about the great gambling dens in Katapesh. I can't wait to go there some day. Do you know any good ones to start with? I don't want to scare away the easy marks too quickly before I "acquire" their money in an," he clears his throat, "honest game of cards." He grins broadly at Aaqir. Diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) I can pass out 4 Hero Points to the other players based on my 4 Glyphs.
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) A halfling man with a mop of red hair which matches the unkempt red hair on his feet and lower legs walks up behind the party while shuffling a deck of cards in his hands. "A party! Oh, I hope they have gaming tables in there. I haven't had a good game of cards in quite a while." Seeing Janira, he speaks to her. "Hello again, Janira! I see you have gotten a promotion. Hey, how about we go hang out at the Wounded Wisp sometime. I heard they found a secret passage there a few years ago." He smiles and bows to her, then makes his way to the punch bowl while looking to see if the punch has any punch to it or is just bland flavored water.
Male CN | Twilight Halfling | Rogue 2/Sorcerer Dedication | HP 24 | AC 18 | F +5 R +9 W +7 |Steath +7 | Speed 25 | Perc +7 (Low-Light Vision)
Lore Skills: Absalom Lore +4(T), Academia Lore +4(T) Skills:
Acrobatics +7(T), Athletics +4(T), Deception +10(E), Diplomacy +8(T), Intimidation +8(T), Medicine +5(T), Occultism +4(T), Performance +8(T), Society +4(T), Stealth +7(T), Thievery +7(T) Name: Xathos of Varisia
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