'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
I also can't believe that I made every single one of my spell resistance checks - at this point, Numair is convinced that devils only have SR when they are on Golarion, not when in Hell ;-)
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Oh! Good point. Numair spends his downtime wrestling with a particularly nasty artifact... Will: 1d20 + 9 ⇒ (11) + 9 = 20. ...finally destroying the Wraithsoul Stone, and attracting the attention of an angelic patron as a result.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
"I would, personally, prefer not to lose your mind. You have been an invaluable asset to the Society. Good 'Field Archivists' are hard to come by. Besides, walking the path of bloody revenge can only end in tears... surely you are worth more than that? Why let them have the satisfaction of destroying you, too?"
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Back in the room: Numair is not averse to collecting blackmail material! "You never know when this might be useful... Khellek, I take it that you, too, are interested in the contexts in completely unknown languages?" Now: Numair shrugs. "Leventi resisted arrest, and his essence has been reduced to lemure-fuel. To the end, his corruption was evident - he attempted to bribe us, thereby bypassing the correct order of Hell."
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Numair continues to remorselessly pepper the devil with bolts of force! Magic Missile: 5d4 + 5 ⇒ (4, 3, 1, 1, 3) + 5 = 17 Force damage.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Numair continues to rapid-fire force missiles into Leventi. Magic Missile: 5d4 + 5 ⇒ (3, 3, 4, 1, 3) + 5 = 19 Force damage.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Numair casts Grease on Grog, making the half-orc really slippery! Enjoy the +10 on attempts to escape grapples :-) In theory, since Numair is before Grog in Initiative, that means it should apply to that check... although with a 2, it may not matter :-/ He then fires a cheeky volley of force missiles at Leventi. Quickened Magic Missile: 5d4 + 5 ⇒ (1, 4, 3, 2, 3) + 5 = 18 Force damage.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Just like in the current campaign, a player may receive credit once for playing and once for GMing a scenario in the Core Campaign; this credit is independent of player and GM credit in the Pathfinder Society Organized Play campaign. This means a player can play once in each of the two campaigns and GM for credit once in each of the campaigns (four credits total, two per campaign), not including any limited replay opportunities established in the Guide to Pathfinder Society Organized Play.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
As a former VL (back when CORE was introduced), I can confirm that Standard and CORE were separate campaigns - you could play a scenario once, in *each* campaign, without needing to use a Replay.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Fort: 1d20 + 8 ⇒ (6) + 8 = 14. Numair grits his teeth, and powers through the pain. "Beware! Stepping on the grate in the middle of the room will be bad for your health." He then casts Haste on the party.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
"Money is transitory, and power is not something you can just put on, like a coat... it is something that you just *are*..." Bluff, Hell Headache (TM): 1d20 + 22 - 2 ⇒ (2) + 22 - 2 = 22. Yep. Looks like combat is about to start!
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Numair has no desire to make a literal deal with a devil, but is more than happy to string Leventi along to allow his allows to adopt tactically beneficial positioning. "That soul is definitely of interest, although not to me personally."
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Stalling for time, Numair asks: "What, precisely, did you have in mind?" To be clear: GM, we were sent to deal with this guy, correct? Breaking an existing contract to form a new one with this guy would seem like a... bad idea... to me?
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Numair nods. "Historical artefacts are always important. However, the ship prow might be a bit big to take back with us." Once everyone has recovered, he then heads for the next scroll. Will, Hell Headache(TM): 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Will, Hell Headache(TM): 1d20 + 9 + 3 - 2 ⇒ (20) + 9 + 3 - 2 = 30. Numair quickly swallows down his fear, narrows his eyes, and directs two volleys of force missiles at the physical manifestation of the haunt. Magic Missile: 5d4 + 5 ⇒ (2, 1, 2, 3, 2) + 5 = 15 Force damage.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Numair attempts to ID the battle... Knowledge(History), Hell Headache (TM): 1d20 + 20 - 2 ⇒ (6) + 20 - 2 = 24. Unless that gives me a specific way to attack the haunt, I don't have anything to do with my action this round.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Numair (like all PCs without access to channel / cure spells / lay on hands) has no way to deal with haunts in general, so until someone IDs the specifics of this haunt (*cough* Khellek *cough), and tells him if there is anything that he can do, Numair will just have to weather the storm.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Since we *know* we are going into combat, more than likely, Numair will cast some longish-term buffs. Resist Energy(Fire) upon himself, Magic Circle Against Evil upon himself and Grog, See Invisibility and Overland Flight. "Let's try the side rooms before heading deeper." Numair moves to check the left-hand exit. Will: 1d20 + 9 ⇒ (16) + 9 = 25.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Numair nods. "He really is quite knowledgeable about this sort of thing..." Diplomacy, Hell Headache(TM), Aid: 1d20 + 23 - 2 ⇒ (4) + 23 - 2 = 25. There you go, Khellek!
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Numair, noting the badge, makes sure that his Wayfinder is not showing, and then walks over to the Keleshite man. "Hello there. I could not help overhearing. What seems to be the problem? We might be able to help..." Diplomacy, Hell Headache(TM): 1d20 + 23 - 2 ⇒ (12) + 23 - 2 = 33.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Numair shrugs. "From what we learned from her former colleagues, Teena Forester and her colleagues were members of the Order of the Pike operated out of Fort Inevitable in the River Kingdoms and died during a bandit ambush in 4690 AR. Leventi was the devil who shepherded them to Hell, and subsequently tempted their comrade Teena Forester into his service. They consider her taking a deal from that devil a betrayal of their camaraderie and a sign of weakness. We reviewed a couple of their contracts - The Hellknights' contracts include two different documents both signed by the Hellknight Staebius Kalmp. The first damns his soul to Hell in exchange for the physical strength with which to subdue the untamed wilds. The second forgives the debt of his soul in exchange for the souls of his four subordinates, recognized by the contract's author as the signer's property, which is highly irregular." He then arches an eyebrow. "Will that much detail satisfy you?"
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Numair has no objection to sharing the requested information, but does not want to make a unilateral decision for the party. That said, if no-one disagrees, he certainly will share.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Numair quite happily goes to talk with Yseldra, prominently displaying the writ, and explaining that they are investigating Leventi for using borderline-chaotic methods to pursue lawful ends, which should be anathema to Hell. Diplomacy, Hell Headache(TM): 1d20 + 23 - 2 ⇒ (19) + 23 - 2 = 40.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Well, we can either go the the place Zarta was exploring earlier, or head back to the archives to look for the contracts relating to the Hellknights. Thoughts, everyone?
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Numair, meanwhile simply tries cajoling them. "Just because you have literally gone to Hell, does not mean you have to give up. Remember who you were, and whom you want to be!" Diplomacy, Hell Headache(TM): 1d20 + 23 - 2 ⇒ (14) + 23 - 2 = 35.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Numair raises an eyebrow. "As you are well aware, his soul is held in thrall by Leventi. Any evidence you can provide of laxness on that devil's part will help our case. As for names... True Names hold power. You may simply call me the Grandidierite Sage."
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Numair arches an eyebrow as he regards the imp. "Well met, Tholvinus. What we want with you is information about your mortal master, Gellius Thrune, and the devil who is keeping his soul in thrall. Ideally, we want to secure his release. As you rightly noted, we did just slay several far more powerful devils than you, so annoying us too much would be a terminal error." Intimidate, Hell Headache (TM): 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Numair moves so that he can just see Orange, and fires another volley of force missiles. Magic Missile: 5d4 + 5 ⇒ (4, 3, 3, 3, 1) + 5 = 19 Force damage.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Numair moves until he can see a bit of Red, and then peppers her with force missiles. Magic Missile: 5d4 + 5 ⇒ (3, 4, 2, 3, 2) + 5 = 19 Force damage.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Numair unleashes another staccato volley of force missiles at Blue. Magic Missile: 5d4 + 5 ⇒ (4, 3, 4, 2, 2) + 5 = 20 Force damage.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Not happening :-P If the skull blocks LOS, then I would have to move out of the safety of the group to see her. In which case, the attacks can go into the Blue one.
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
Numair casts Magic Missile twice at Red, seeking to thin the herd as quickly as possible. Magic Missile: 5d4 + 5 ⇒ (3, 1, 3, 4, 4) + 5 = 20 Force damage.
Quickened Magic Missile: 5d4 + 5 ⇒ (1, 2, 4, 1, 3) + 5 = 16 Force damage.
I would have cast Fly on Grog, but seeing as he is a 5' step away from an opponent on the ground, I figured it wasn't needed right now ;-)
'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)
I mean, I figure there is no point going to see Vetrivides until we have evidence to present to them? I am happy to move around within a location, but I don't want to split the party across multiple geographical locations (since we now have, I think, two other places to visit), so I figure waiting for Khellek is our best bet for the moment.
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