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'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() "I don't need to see you to roast you!" Numair air-blasts another Fireball, catching Red and Mogla-Tor. Fireball: 9d6 ⇒ (6, 1, 6, 1, 5, 2, 2, 4, 1) = 28 Fire damage. DC 24 Reflex for half. ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() Numair is not so foolish as to land, but stays comfortably up in the air. "Well then, there you have it. How would you like your end to go? 'Original recipe' skewers (crossbow bolt)... or 'Extra crispy' (Fireball)?" ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() Numair nods to Cenae. "Hmm... Better decapitate her, just to be safe." Re: The Optional Encounter, I do not mind either way :-) He then taps Grog a few times, to show willing. Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7.
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'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() Numair breathes a sigh of relief. "Now, the world is a slightly better place..." Ever-practical, he then checks the bodies for clues / loot. If she was Summoned, sure, but is she was Gated in, the body wouldn't disappear...? ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() Numair concentrates, and sends a brace of force missiles cascading into the mermaid succubus. Spell Resistance: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27.
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'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() Numair calmly 5' steps back, draws a scroll, and fires a ray at the woman... Ranged Touch: 1d20 + 4 ⇒ (13) + 4 = 17.
...coating her in a thin layer of green energy. Dimensional Anchor. "You think you have trapped us, but in reality, *we* are the ones trapping *you*!" Grog, if you could end your turn near me when you attack her, I will cast Fly on you next round. ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() Remembering what happened the last time (not so long ago!) that he encountered a shapeshifting demon-thing, Numair hurriedly casts Magic Circle Against Evil on himself. ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() Numair can't fail that Perception check. As he is walking past, Numair notices a small leather sack torn and hanging from a vine, as well as the smooth, three inch long jet-black rock on the ground. "Take at look at this!" ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() "Technically, we are all dying - the process is known as living. When you do eventually leave this plane, however, I am sure you want to be able to look Pharasma in the eye as you are judged, proud of what you have accomplished. Do not give up hope just yet - you are still alive." Diplomacy (Pep Talk!): 1d20 + 22 ⇒ (16) + 22 = 38. ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() Numair attempts to calm the man down enough, that he can give a coherent account of what happened. "Sounds like you have been through a lot; it might be cathartic if you told us what happened." Diplomacy: 1d20 + 22 ⇒ (19) + 22 = 41. ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() Before anyone else rushes in, Numair lets out a growl, which sounds uncannily like that of an apex predator, and directs his killing intent at two of the pigs. Fear. DC 23 Will save, or become Panicked for 9 rounds, which in theory should take an animal out of the combat. Targeting Blue and Yellow. ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() I auto-pass the Perception check. As soon as he glances at the corpse, Numair's eye is caught by the glint of metal. Reaching down, he picks up a bronze medallion, with a snake drawn on it. "Looks like we found at least one of the Aspis." Heal: 1d20 + 0 ⇒ (18) + 0 = 18. Glancing over the body, he notes: "This man died as a result of a combination of claw blows, and a small bladed weapon." ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() Numair nods gravely. "Agreed. Options are always useful. I am afraid that I never had a knack for languages, like you did, so I only know a modest five, including Taldane." ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() Nuamir shakes his head. "I do not speak Polyglot. I can use magic to understand it, though." He then turns to Khellek. "From memory, you know the Tongues spell, do you not?" ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() Nuamir bows politely to the others. "Most of you I have worked with before, but for those who do not know me, I am Numair Salmalin, the Grandidierite Sage. I am somewhat skilled in the give-and-take art of Diplomacy, and know a reasonable amount of history - although not as much as a scholar such Khellek. In combat, I generally specialise in buffs and debuffs, although I can be counted on for anti-swarm spells, too." When the mention of Jungle is brought up, Numair nods. "I generally rely on my magic to keep me protected against the vagaries of heat and cold." Numair casts Endure Elements every day, too. His brow wrinkles into a frown. "More demons? They seem to crop up in every mission I have been on, recently - the damn things are like roaches!" ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() Numair reads the note, then carefully replaces it inside the book. As it said to meet at sundown, Numair mkes sure that all of his adventuring gear is in order, than heads down to the Saucy Wench, ready to see what mission awaits him this time. ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() Always on the lookout for jewels with potential when it comes to magical crafting, Numair has just finished-up browsing the stock of a wholesale gem merchant, and is enjoying a quiet, introspective walk through the city streets. ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() Heh. I do find it funny that multiple people can convert the same NPC at the same time - I can just imagine the poor beleaguered NPCs do not know which way is up afterwards ;-) ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() I can confirm that I have received the chronicle. Thank-you for running this :-) Since we (must!) be close to the end, I will do this now: Day Job Alternate - The Wraithsoul Recovery: 1d20 + 7 ⇒ (18) + 7 = 25 Vs. DC 21... Success! I will also attempt to 'convert' Lady Darchana and Grand Ambassador Dremdhet Salhar to the Scarab Sages (I can attempt two of these, as I am a Jewelled Sage). Diplomacy: 1d20 + 22 ⇒ (13) + 22 = 35 Vs. DC 24... Success!
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'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() @Grog: LOL. That is one way to twist a request. You technically *are* doing what she asked you to do - after all, she never said you couldn't attack her whilst waiting for the kiss ;-) Since everyone else seems to be piling it on, Numair shrugs, and fires a volley of force missiles at the demon. "Since you requested a different spell, I suppose I can oblige." Magic Missile: 5d4 + 5 ⇒ (3, 3, 1, 3, 4) + 5 = 19 Force damage. SR Check: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24. ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() There isn't a lot of context - I posted the entirety of the FAQ, but here is a direct link to the FAQ page. In theory, at least, the manoeuvrability bonus (or penalty) should already be included in NPC stat-blocks, but if it hasn't been, I definitely agree that it should - the rules apply equally to everyone. ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() From the FAQ (bolded for emphasis): Spoiler:
Flight and Magical Flight: Can a paralyzed or stunned creature keep flying with magical flight? Does a creature with magical flight not apply bonuses or penalties to Fly checks because it doesn’t have a “natural” fly speed? Does flying make a creature immune to being flat-footed?
No, any creature that loses all actions can’t take an action to attempt a Fly check to hover in place and thus automatically falls. That includes a paralyzed, stunned, or dazed creature. Magical flight doesn’t act any differently, even for paralysis, as it isn’t a purely mental action. A creature with 0 Dexterity can’t fly, and paralysis sets a creature’s Dexterity to 0. Despite the fact that the Fly skill mentions that bonuses and penalties from maneuverability apply to creatures with natural fly speeds, they apply for any fly speed. If they didn’t apply to creatures that gained flight artificially or through magic, then those maneuverabilities (like the listed good maneuverability for the fly spell) would have no game effect. Finally, the statement “You are not considered flat-footed while flying” means that flying (unlike balancing using Acrobatics or climbing) doesn’t automatically make you flat-footed or force you to lose your Dexterity bonus to AC; it doesn’t mean that flying makes you immune to being caught flat-footed. So he should be at +10. Still only a 50% chance of success, but still... ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() I don't see Yellow on the map. Moving twice as fast as normal, Numair zips forward, and drops a Glitterdust on the two in the Gazebo. DC 21 Will negates. Nil SR. This action is predicated on the fact that the gnome is *not* someone that I recognise as being either a guest, or servant/guard. If they are, I will instead drop the spell on Yellow (wherever they are). ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() Just checking, but who is using the sword we were given? The fact that we were loaned something that auto-casts Dimensional Anchor as a free action on a hit suggests we will need it. Numair immediately casts Haste on the party, expecting trouble. ![]()
'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)
![]() Numair nods his thanks to Khellek, then frowns. "Well, just in case there *are* succubi hiding in the wings, as it were, let us take some precautions." He then casts Magic Circle Against Evil on himself, and Miriel. That should hopefully cover the front and back lines, for the most part.
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