| NukeHavoc |
The Blackrazor Guild encountered the Shoosuva lair within Kerzit's Fane last night, and lo, there was much ranting and raving about the power of these monsters relative to their Challenge Rating. There were two major areas of complaint:
1. Hit Dice relative to CR: The monsters have 18 HD and a CR of 8; I think their initial shock was based on the assumption that HD = CR, but looking at the d20 SRD rules for improving monsters, it looks like undead hit dice are pegged at 4 HD = 1 CR, which would give them a base CR (just based on hit dice) of 4.5. Their subtype is extraplaner, but again, looking at the Improve Monster rules I don't think that makes them outsiders, becuase their type remains undead. That could explain a good chunk of their confusion.
Does that math sound right?
I think most of their shock came when their super-undead-destroying cleric tried -- and failed -- to turn them using a near-perfect roll ... and failed (the monsters counting as HD 22 because of extra turning, and he only affecting creatures of up to HD 21).
2. Creaping Paralysis: This particularly nasty supernatural bite attack seemed overly powerful for a CR 8 creature; it's a fairly unique ability so I'm not sure how it stacks up with other abilities. The ability only ended up affecting one character (everyone else made their saves) so I think their fears were somewhat exaggerated.
Having run the combat, and going from a gut-instinct level, these monsters feel like a CR 10 creature to me, what with their DR, fine assortment of feats, and high hit die. I'm curious to hear what others think.
Ken