Nox
Male human sorcerer 1
NG Medium humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)
hp 6 (1d6)
Fort +0, Ref +2, Will +2
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+2/19-20) or
. . quarterstaff +2 (1d6+3) or
. . unarmed strike +2 (1d3+2 nonlethal)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks claws (2, 1d4, 6 rounds/day)
Sorcerer Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—burning hands (DC 14), magic missile
. . 0 (at will)—detect magic, light, mage hand, open/close (DC 13)
. . Bloodline Draconic
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Statistics
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Str 14, Dex 15, Con 10, Int 12, Wis 11, Cha 16
Base Atk +0; CMB +2; CMD 15
Feats Dodge, Eschew Materials, Manifested Blood[ACG]
Traits explorer, scaly ally
Skills Diplomacy +3 (+5 vs. reptiles or those of draconic blood), Knowledge (arcana) +5, Perception +4, Spellcraft +5, Survival +5, Use Magic Device +7
Languages Common, Draconic
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die)
Combat Gear potion of cure light wounds; Other Gear crossbow bolts (30), dagger, light crossbow, quarterstaff, backpack, bedroll, belt pouch, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twine, trail rations (7), waterskin, whetstone, 52 gp
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Tracked Resources
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Claws (6 rounds/day) (Ex) - 0/6
Crossbow bolts - 0/30
Dagger - 0/1
Potion of cure light wounds - 0/1
Trail rations - 0/7
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Special Abilities
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Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.
Claws (6 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Manifested Blood Increase DR based on your element by 5. Nat and unarm atks vs you deals 2 ener dam.
Scaly Ally Because of your devotion to Apsu, you gain a +2 trait bonus on Diplomacy checks involving reptiles or those of draconic blood, whether they are good-aligned or not.