Dervish

Novid Sazmeddr's page

13 posts. Alias of Zenma.


Full Name

Novid Sazmeddr

Race

Human (Keleshite)

Classes/Levels

Bard Lv.1 Init +2, Per +0, AC 17, T 12, F 15, HP 7/9, Fort +1, Ref +4, Will +2

Gender

Male

Size

Med

Age

18

Alignment

Neutral Good

Deity

Desna

Languages

Common, Kelesh, Osiriani, Polyglot

Occupation

Scribe

Strength 14
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 10
Charisma 16

About Novid Sazmeddr

Novid
Male human (Keleshite) bard 1
NG Medium humanoid (human)
Init +2; Senses Perception +0
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4+2/19-20) or
longsword +2 (1d8+2/19-20) or
sap +2 (1d6+2 nonlethal) or
scorpion whip (aa) +2 (1d4+2)
Ranged shortbow +2 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with scorpion whip (aa))
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1)
Bard Spells Known (CL 1st; concentration +4)
1st (2/day)—cure light wounds, hideous laughter (DC 14)
0 (at will)—dancing lights, detect magic, prestidigitation, read magic
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Statistics
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Str 14, Dex 14, Con 12, Int 13, Wis 10, Cha 16

Base Atk +0; CMB +2 (+4 disarm); CMD 14 (16 vs. disarm)

Feats Combat Expertise, Improved Disarm
Traits duskwalker agent (katapesh), seeking adventure

Skills Acrobatics -1 (-5 to jump), Appraise +5, Diplomacy +7, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +2, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +5, Perform (oratory) +7, Profession (scribe) +4, Spellcraft +5, Use Magic Device +7

Languages Common, Kelish, Osiriani, Polyglot

SQ bardic knowledge +1

Other Gear mwk chain shirt, buckler, arrows (20), dagger, longsword, sap, scorpion whip (aa), shortbow, backpack, bedroll, crowbar, flint and steel, grappling hook, ink (3), inkpen, paper (25), silk rope (50 ft.), spell component pouch, waterskin, winter blanket, 29 gp, 1 sp, 68 cp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Improved Disarm You don't provoke attacks of opportunity when disarming.