Full Name |
Novid Sazmeddr |
Race |
Human (Keleshite) |
Classes/Levels |
Bard Lv.1 Init +2, Per +0, AC 17, T 12, F 15, HP 7/9, Fort +1, Ref +4, Will +2 |
Gender |
Male |
Size |
Med |
Age |
18 |
Alignment |
Neutral Good |
Deity |
Desna |
Languages |
Common, Kelesh, Osiriani, Polyglot |
Occupation |
Scribe |
Strength |
14 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
13 |
Wisdom |
10 |
Charisma |
16 |
About Novid Sazmeddr
Novid
Male human (Keleshite) bard 1
NG Medium humanoid (human)
Init +2; Senses Perception +0
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4+2/19-20) or
longsword +2 (1d8+2/19-20) or
sap +2 (1d6+2 nonlethal) or
scorpion whip (aa) +2 (1d4+2)
Ranged shortbow +2 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with scorpion whip (aa))
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1)
Bard Spells Known (CL 1st; concentration +4)
1st (2/day)—cure light wounds, hideous laughter (DC 14)
0 (at will)—dancing lights, detect magic, prestidigitation, read magic
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Statistics
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Str 14, Dex 14, Con 12, Int 13, Wis 10, Cha 16
Base Atk +0; CMB +2 (+4 disarm); CMD 14 (16 vs. disarm)
Feats Combat Expertise, Improved Disarm
Traits duskwalker agent (katapesh), seeking adventure
Skills Acrobatics -1 (-5 to jump), Appraise +5, Diplomacy +7, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +2, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +5, Perform (oratory) +7, Profession (scribe) +4, Spellcraft +5, Use Magic Device +7
Languages Common, Kelish, Osiriani, Polyglot
SQ bardic knowledge +1
Other Gear mwk chain shirt, buckler, arrows (20), dagger, longsword, sap, scorpion whip (aa), shortbow, backpack, bedroll, crowbar, flint and steel, grappling hook, ink (3), inkpen, paper (25), silk rope (50 ft.), spell component pouch, waterskin, winter blanket, 29 gp, 1 sp, 68 cp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Improved Disarm You don't provoke attacks of opportunity when disarming.