| Notisur |
Hi folks. This thread is a continuation of http://paizo.com/forums/dmtz6frk?Questions-from-soon-to-be-GM however I found that that's the wrong forum so I'm making this one with questions I'm having.
I played the oneshot with my friends and got good feedback. The usual GM even said this was the game which had the least amount of combat in all of his games ever :D (we only had a fight against some goblins which they even retreated from :) they went the peaceful way in the oneshot so there weren't more fights ) so I guess it wasn't bad in the RPing department and want to continue that way.
Questions for now:
Since I don't want to focus on battles and more on the RPing side, how would I go about giving the PCs experience? I want them to discover new lands or uncover the big plot of family X that is trying to kill the king or whatever. If it's only battles, I know how much exp each encounter would give and could plan accordingly. However if the PCs "only" roleplay, how would I do it then? I could estimate by rule of thumb however that doesn't sound that good...
I guess making adventures that take more RPing and less combat takes a lot longer, since at least for my oneshot I spent more time creating the character sheets for the NPCs I would need (and the PCs could potentially fight if the need arises so I deemed it necessary) than planning the adventure (at least for me the pregenerated NPCs weren't that useful since they're only humans afaik and I needed them with special skills to fit in). However as I see it from my previous games which had more battles, most of them were against monsters and with the bestiary 1 to x it's way easier to just select some monsters and toss em into battle. How much time do you spend on the stages (creating NPCs, thinking about the scenario etc.) when you create a campaign/adventure?
Also, what do you guys think about the idea given at http://paizo.com/forums/dmtz6frk?Questions-from-soon-to-be-GM#10 ? It sounds nice and seems to be great with RPing (so everyone can participate even if they are a fighter that hasn't much charisma or w/e) however I don't know what to do with classes that get bonuses for those skills since it would make those bonuses useless. What would be a way around that? Provide an alternative skill bonus?
Please provide feedback for this new GM :)