| NotAgainMatt |
Hello, I'm Matt. I have been playing for about four years now and GMing for a year and a half. I in no way consider myself to be a great GM, but I am the favored GM in my 5-man group. I'm running a new campaign in a few weeks and I've been spending a lot of time planning.
The basic plot is that the PCs are childhood friends who live bland lives in a farming village. They tire of their lives and go to the great oracle in a nearby city. The oracle reminds them of the stories they heard as kids about the pirates in the West. They decide that this is the life for them and journey toward the west with the help of some NPCs, doing odd-jobs along the way. Around 10th level they will become full-fledged pirates and start piratey things.
The issue I'm having is that when I run through the game in my head, it feels like I, as a player, would be combat-starved playing this, maybe even so much that I would pick fights with town guards and go looking for boss monsters, derailing the story while I'm at it. I don't want this to be how my PCs feel. I have tried making adjustments but it feels like the story doesn't flow well into random fight scenes. I have bandits, cults they stumble upon, and even a mind flayer ruling over a kingdom who have never seen their king. It still feels like a lot of social encounters and puzzles.
I turned to the messageboards because I needed help. Can you think of any easy encounters to add in? I have a few: a bar fight, bandits, a cult, mind flayer, a cave with a wyrmling dragon in it, a group of goblins conning everyone into thinking they control a massive army, and a few other encounters.