| Race |
Init: +2 | AC: 13 / FF AC: 11 / Touch AC: 12 | Fort: +5 / Ref: +5 / Will:+6 [+4 vs paralysis, sleep, electricity; resistance [12] vs electricity] | Speed: 30' | |
| Classes/Levels |
Favored Attack: Light Crossbow +5 ranged / 1d8 piercing damage / 80' range / [19-20] x2 crit | Spell Save DC: 0 Level - 13; 1st Level - 14; 2nd Level - 15; 3rd Level - 16 |
About Norian Abronze
d20 World of Greyhawk Character Sheet
Character Name: Norian Abronze
Character Race: Human
Character Class/Level (if multi-class): Sorcerer
Alignment: Neutral Good
Deity: Bahamut
Gender: Male
Age: 23
Height: 5’11”
Weight: 167 lb.
Eyes: Blue
Hair: Brown
Character Level: 7
EXP Points Gained: 21015
EXP To Next Level: 28000
Known Languages: Common
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Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 16 (+3)
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Hit Points: 34
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Armor Class: 13 [BASE (10) + DEX (2) + NATURAL (1)]
Flatfooted AC: 11
Touch AC: 12
AC Penalty: None
Maximum DEX Bonus: No Penalty
Armor Type/Weight: None
Special Armor Class Notes: None
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Total Encumbrance: Light Load
Overall AC Penalty: None
Overall Maximum DEX bonus: No Penalty
Base Movement: 30’/round
Encumbered Move: 30’/round
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Save vs. Fortitude: +5 [BASE (2) + CON (2) + MISC (1)]
Save vs. Reflex: +5 [BASE (2) + DEX (2) + MISC (1)]
Save vs. Will: +6 [BASE (5) + WIS (0) + MISC (1)]
Special Saving Throw Notes: Gain a +4 to all saves against sleep, paralysis and electricity energy type (Draconic Heritage feat), gain resistance [12] to electricity energy type (Draconic Resistance feat), Magical Cloak of Resistance +1
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Initiative Modifier: +2 [DEX (2)]
Melee Attack Bonus: +3 [BAB (3) + STR (0)]
Ranged Attack Bonus: +5 [BAB (3) + DEX (2)]
Special Combat Notes: None
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Attacks:
Light Crossbow (M) / +5 ranged attack / 1d8 damage / 19-20 [x2] critical / 80’ range / piercing damage
20 standard bolts
Total Weapon Weight: 6.0 lb.
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Skills:
Total Skill Points Earned = 30
Skill Name - Skill Total, number of Ranks and/or Racial Modifier
Appraise: = +0 (INT) Untrained
Balance: = +2* (DEX) Untrained
Bluff: = +9 (CHA) 6 Ranks
Climb: = +0* (STR) Untrained
Concentration: = +9 (CON) 7 Ranks
Craft (Sewing): = +6 (INT) 6 Ranks
Diplomacy: = +5 (CHA) Untrained +2 [synergy bonus from 5+ ranks in Bluff]
Disguise: = +3 [+5***] (CHA) Untrained +2 [synergy bonus from 5+ ranks in Bluff when able to act in character with the target]
Escape Artist: = +2* (DEX) Untrained
Forgery: = +0 (INT) Untrained
Gather Information: = +3 (CHA) Untrained
Heal: = +0 (WIS) Untrained
Hide: = +2* (DEX) Untrained
Intimidate: = +5 (CHA) Untrained +2 [synergy bonus from 5+ ranks in Bluff]
Jump: = +0* (STR) Untrained
Knowledge (Arcana): = +1 (INT) 1 Rank
Listen: = +0 [+2 when cat familiar is within arm’s reach] (WIS) Untrained +2 [bonus for Alertness feat given by familiar]
Move Silently: = +2* [+5*] when cat familiar is within 1 mile] (CHA) Untrained +3 [bonus for cat familiar’s special ability]
Profession (Tailor): = +6 (WIS) 6 Ranks
Ride: = +2 (DEX) Untrained
Search: = +0 (INT) Untrained
Sense Motive: = +0 (WIS) Untrained
Spot: = +0 [+2 when cat familiar is within arm’s reach] (WIS) Untrained +2 [bonus for Alertness feat given by familiar]
Survival: = +0 (WIS) Untrained
Swim: = +0** (STR) Untrained
Use Rope: = +2 (DEX) Untrained
* Armor Check Penalty Applies
** Double Armor Check Penalty Applies