| Full Name |
Norco |
| Race |
Elf |
| Classes/Levels |
AC 19; HP 56/56 |
| Gender |
Male |
| Size |
Medium |
| Alignment |
Neutral |
| Strength |
7 |
| Dexterity |
17 |
| Constitution |
12 |
| Intelligence |
22 |
| Wisdom |
12 |
| Charisma |
9 |
About Norco
Norco
Male Elf Wizard 9
N Medium Humanoid (elf)
Init +11; Senses low-light vision; Perception +9
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Defense
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AC 19, touch 15, flat-footed 16 (+4 armor, +3 Dex, +2 deflection)
hp 56 (9d6+18)
Fort +7, Ref +8, Will +9; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 20 ft.
Melee Quarterstaff +2 (1d6-2/x2)
Ranged Light crossbow +7 (1d8/19-20/x2)
Wizard Spells Prepared (CL 9):
5 (2/day) Dominate Person (x2) (DC 21), Cone of Cold (DC 23)
4 (3/day) Black Tentacles (x3), Resilient Sphere (DC 22)
3 (4/day) Haste, Fireball (DC 21), Fireball (DC 21), Dispel Magic, Fly
2 (6/day) Resist Energy, Flaming Sphere (DC 20), Scorching Ray (x3), Glitterdust, Hideous Laughter (DC 18)
1 (6/day) Grease (x2) (DC 17), Burning Hands (DC 19), Burning Hands (x2) (DC 19), Obscuring Mist (x2)
0 (at will) Open/Close (DC 16), Light, Detect Magic
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Statistics
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Str 7, Dex 17, Con 12, Int 22, Wis 12, Cha 9
Base Atk +4; CMB +2; CMD 17
Feats Empower Spell, Greater Spell Focus (Evocation), Heighten Spell, Improved Initiative, Maximize Spell, Silent Spell, Spell Focus (Evocation)
Traits Gifted Adept (Hideous Laughter), Resilient
Skills Acrobatics +0 (-4 jump), Appraise +10, Climb -5, Escape Artist +0, Fly +5, Knowledge (arcana) +18, Knowledge (dungeoneering) +17, Knowledge (engineering) +11, Knowledge (geography) +12, Knowledge (history) +14, Knowledge (local) +14, Knowledge (nature) +15, Knowledge (nobility) +13, Knowledge (planes) +15, Knowledge (religion) +11, Linguistics +13, Perception +9, Ride +0, Sense Motive +3, Spellcraft +18 (+20 to determine the properties of a magic item), Stealth +0, Swim -5; Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Gnoll, Goblin, Kelish, Orc, Shadowtongue, Skald, Sylvan, Varisian
SQ +4 bonus on initiative checks, arcane bonds (arcane familiar, scorpion, greensting), deliver touch spells through familiar, elemental wall (9 rounds/day), elven magic, empathic link with familiar, force missile (9/day), intense spells +4, opposition schools (divination, necromancy), share spells with familiar, speak with animals, speak with familiar, specialized schools (evocation)
Combat Gear Empower metamagic rod (lesser) (3/day), Ectoplasmic metamagic rod (lesser) (3/day), Potion of cure light wounds (2), Potion of cure moderate wounds, Potion of cure serious wounds, Potion of Fly, Potion of invisibility, Wand of Mage Armor, Wand of magic missile, Sunrod; Other Gear Light crossbow, Quarterstaff, Cloak of resistance +2, Headband of vast intelligence +2 (Knowledge [arcan, Ring of feather falling, Ring of protection +2, Backpack (4 @ 9 lbs), Candle (2), Spell component pouch, Spellbook (2), 8346 GP, 9 SP, 8 CP
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Special Abilities
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+4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Divination You must spend 2 slots to cast spells from the Divination school.
Elemental Wall (9 rounds/day) (Sp) Create wall of one chosen energy type, otherwise as wall of fire.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Empower metamagic rod (lesser) (3/day) Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell like abilities) as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod's wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.
Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).
The wielder can cast up to three spells per day that are empowered as though using the Empower Spell feat. Lesser metamagic rods can be used with spells of 3rd level or lower.
Construction
Requirements: Craft Rod, Empower Spell feat; Cost 4,500 gp
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Force Missile (9/day) (Sp) Magic Missile hits for 1d4+4
Gifted Adept (Hideous Laughter) A chosen spell gets +1 CL.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Heighten Spell Increases spell level to effective level desired.
Intense Spells +4 (Su) Evocation spells deal listed extra damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Maximize Spell All variable effects of a spell are maximized. +3 Levels.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Potion of Fly Add this item to create a potion of a chosen spell.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Silent Spell Cast a spell with no verbal components. +1 Level.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Wand of Mage Armor Add this item to create a wand of a chosen spell.
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