Drakhan Valane wrote:
I could see 3 types of food:
1. "Fuel" for Settlements. This would be something that is used every hour by the settlement to "feed" the NPCs that invisibly run stuff behind the scenes. You run out of this and your settlement will suffer and eventually collapse. This would be "Barrels of Foodstuff" or some good name.
This would be ideal, farms produce bulk food stuffs that are labeled "bulk wheat" or "bulk corn" have them all crated up or in barrels, a farmer or a merchant could break down the bulk goods into usable amounts for cooking or get them to a settlement to be fed to the peasants, keeping the starvation away from the masses and keeping the settlement running smoothly.
Drakhan Valane wrote:
2. "Prepared Meals" for Inns and Taverns. This would be a type of food that isn't useful unless purchased at an Inn or Tavern. These would be fairly cheap to produce compared to rations since they are not usable in the field.
Instead of having food as a buff or to remove a debuff I believe stopping at an inn should a "relaxation=morale" type buff, something tied like "food quality" + "entertainment quality" + "companionship" + "time spent = a boost to morale (with a cap that keeps it from getting crazy high), that lasts for a full game day (6hours I believe).
The same could be said of camps though you'd need a bard or some other kind of entertainment to get the entire bonus.
Summersnow wrote:
Now, if they want to tie food & drink to the refresh mechanics (the "ability reset button") that could work.
Something along the lines of different quality food & drinks which determine how long the refresh takes and how many abilities reuses it refreshes.
cheap bread and water gives you 1 extra ability reuses, common bread & water 2 extra ability reuse, elegant meal and fine drink 4 extra ability reuses.
In combo with the above, adding in the quality of entertainment, companionship(just sitting near others while eating/drinking should do this one)and time spent seems like an ok way to do it as long as the morale boost is a small enough reward or buff that in a one on one fight it's not an I win kind of reward but would add up in parties of adventurers to turn an equal fight into a slight advantage for those that have a morale boost.
Drakhan Valane wrote:
3. "Trail Rations." Standard Adventurer fare. These cost a bit more than Prepared Meals since they have to be specially prepared to last in the field.
I can't find the quote but in addition to the tie to the refresh of abilities you could keep them cheap and have your trail rations increase your heal rate while eating. (I would keep 1st aid firmly in the fixing bad injuries/stopping bleeding area if this were the case, so as not to cut the demand of cheap trail rations.)
So food by itself increases your healing and helps refresh abilities. Going to a tavern, inn or camp with fellow adventurers causes a morale bonus and refreshes more abilities, the NCP population gets fed through bulk goods. This system allows for the stratagies in warfare keeping your settlement fed, Trail rations should be eaten on a regular basis by players creating a need for them and gets peoples butts into taverns or around campfires without the "oh its been 10 minutes, I better go back to town and buff up" problem. It keeps the gamechanger buffs in the hands of potion makers. It also adds more gameplay chioces making dancing, singing and juggling something worth going for.