Full Name |
Nola Payne |
Race |
| HP: 12/12| AC 16 (10 Tch, 16 Ff) | CMB: +1, CMD: +0 | [occ]F: +5, R:+0 W: +4[/ooc] | Init: +0 | Perc: +2, SM: +6, Stealth: -3 |
Classes/Levels |
| Speed 30ft | Bit of Luck: 5/5 | 0-Lvl: detect magic, light, stabilize | 1st-Lvl: prot. from evil, remove fear, sanctuary | Active conditions: |
Gender |
Human Female cleric(desna) 1 |
Size |
M |
Age |
32 |
Alignment |
NG |
Deity |
Desna |
Languages |
Common, Elven |
Occupation |
traveller |
Strength |
13 |
Dexterity |
10 |
Constitution |
16 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
14 |
About Nola Payne
Nola Payne
Human cleric of Desna 1
NG Medium humanoid (human)
Init +0
Senses Perception +2
Defense
AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield)
hp 12 (1d8+4)
Fort +5, Ref +0, Will +4
Offense
Speed 30 ft.
Melee morningstar +1 (1d8+1)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—bit of luck
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st—protection from evil, remove fear, sanctuary[D] (DC 13)
. . 0 (at will)—detect magic, light, stabilize
. . D Domain spell; Domains Liberation (Freedom subdomain), Luck
Statistics
Str 13
Dex 10
Con 16
Int 12
Wis 14
Cha 14
Base Atk +0; CMB +1; CMD 11
Feats Combat Casting, Selective Channeling
Traits armor expert, inspired
Skills
Knowledge (planes) +5
Knowledge (religion) +5
Sense Motive +6
Spellcraft +5
Languages Common, Elven
SQ liberty's blessing
Other Gear chain shirt, heavy wooden shield, morningstar, backpack, 32 gp, 10 sp
Special Abilities
Bit of Luck (5/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Freedom)
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Liberty's Blessing (5/day) (Su) Allow target to re-attempt a save.
Selective Channeling Exclude targets from the area of your Channel Energy.