Ephemeral Echo

Noctia "Untoten" Monsuta's page

4 posts. Alias of Icestormshadow.


Full Name

Noctia "Untoten" Monsuta

Race

Endless Dead

Classes/Levels

Oracle (Juju, PAP39/PZO9039) 5/Agent of the Grave 5, Magus 10 (Eldritch Scion, Verdant), Barbarian (Invulnerable Rager) 10

Gender

Female

Size

M

Age

500

Alignment

NE

Deity

Lamashtu and Urgathoa

Languages

Common,

Strength 16
Dexterity 17
Intelligence 17
Wisdom 17
Charisma 24

About Noctia "Untoten" Monsuta

Special Class Resources
Eldritch Pool = 11
Rage = 28

Endless Dead:

Endless Dead
ASM: +2 Int, +2 Wis, +2 Cha, +4 Dex, -2 Str (Advanced, 4 RP)
Size: Medium (0 RP)
Type: Undead (Skeleton) (16 RP)
SLA (At Will): Animate Dead (6 RP)
Darklight Vision 120 feet (4 RP)
GSLA: Deathless (4 RP)
Language: Linguist (1 RP)
Skeletal Damage Reduction (2 RP)
Static Feat Bonus: Spell Focus (2 RP)

Ten Minute Background:

Step 1: write five things about your character’s concept and background, five things that you think are the most essential parts of your character. You don’t have to stop at five, if you like…this is just a minimum.
1. The Character is from a timeline where major cults of Lamashtu and Urgathoa followers teamed up to take out most of civilization as most people know it, and were successful
2. The Character was born instead of animated, although she along with many other poeple were created to imitate normal births, their "parents" being Dhampirs, using the normal methods of Lamashtuian Impregnation and modifying the creatures to replace their natural connections with positive energy with negative energy equivalents, therefor making them both Undead and Living at the same time, they called this new race "Endless Dead" as they could reproduce like normal creatures
3. She died of old age at 20, she then became true undead, and was discarded by the Lamashtuians as she was no longer useful in the grand scheme they had, making the ultimate race that was both undead and alive
4. She was a part of an Extra-Universal Crusade that failed, as the portal that they were traveling through were destroyed by a attack by the last of the Paladins and Priests of Pharasma, the forces were sent to all sorts of different universes, Noctia just happened to land in this one
5. She considers the present universe extremely strange, as she was a part of one which Evil was the normal alignment, and neutral was extremely rare, she has had to suppress some of her more evil practices to avoid getting to much attention, but does anyway, As priests of Pharasma and Paladins attack her basically on sight due to her very strong evil and undead aura, due to being an Undead Necromancer who was "blessed" by both Lamashtu and Urgathoa
Step 2: List two goals for the character that you, as a player, think would be cool to see accomplished in-game.
1. Gain the power to make/summon as many minions as possible, especially undead ones
2. Find out a way to be healed both by Positive and Negative Energy
Step 3: List two secrets about your character. One is a secret the character knows, one is a secret that involves her but that she is not actually aware of yet.
1. She was part of a first "batch" of Endless Dead commonly referred to as "Immortal Dead" due to the fact that they reanimate very quickly after death
2. The Onyx Skull is actually what is making her Undead, if it were destroyed, she would revert to Dhampir-like state
Step 4: Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile.
1. Rathma the Dual-Cleric - Is the starter of the "Endless Dead" project, he is a cleric of both Lamashtu and Urgathoa, He was a decent mentor, he as one of the only neutral aligned people in her timeline, he was a vital part of her training,
2. Robin the Paladin: Believes she is cursed, and seeks to release from being undead, seeing as she healed from wounds through fast healing, and undead normally don't have it, (Robin himself is a Grey Paladin)
3. Phantasma: Phantasma is a cleric of Pharasma who believes that Noctia is a source of great power for killing undead, due to her being born partly one, and the ritual requires her death
Step 5: Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.
1. She is normally kind, and reserved, and has a line she won't cross, however she detects as evil due to her undead nature, which is evil, plus her repeated castings of Desecrate and Animate Dead
2. When she died, she woke up, and found the Onyx Skull, and felt an instant connection between it and her, Robin suspects that the skull is a part of the reason she is undead and not something like a Dhampir, Phantasma was also present.............
3. She will use Animate Dead if she is desperate for troops, its a boss or powerful person who died, or as punishment, but other than that, will use Summon Monster, despite Animate Dead being more powerful

Crunchy Sheet:

Noctia "Untoten" Monsuta
Female Endless Dead Oracle (Juju, PAP39/PZO9039) 5/Agent of the Grave 5, Magus 10 (Eldritch Scion, Verdant), Barbarian (Invulnerable Rager) 10
NE Medium Undead (Skeleton)
Init: ; Senses: Darkvision 120
Speed: 30 , Languages: Common,
Defense
AC 25 (+2 Deflection, +10 Armor, +3 Dex, +1 Natural Armor, +10 base) Flat-Footed 22, Touch 15
HP 214 (234 when raging) (5 Temp HP from her Ioun Stones, regained at sundown)
Fort 19 Ref 9 Will 9

Offense
Melee: +1 Corrosive Flaming Inubrix Longsword +13 to hit (+11 if using power attack)[+15 to hit if raging]{+13 if Raging and using Power attack}: 1d8 slashing +1d6 acid + 1d6 fire + (1d6 cold when raging) + 7(+11 if using Power attack) (EDV = 18 (22 when using Power Attack) [23 when raging] (29 if both Raging and using Power Attack)
Ranged:
BAB 10 CMB +13 CMD 30

Statistics
Abilities: Str 16 Dex 17 Con - Int 17 Wis 17 Cha 24
SQ: DR 6/Bludgeoning
SA: DR 6/- during rage (and is doubled against non-lethal damage), Fast Healing 3 when in Mystic Focus, gain 20% miss chance when raging (not concealment),
Traits: Magical Knack (Oracle), Reactionary, Adopted, Numerological Gift (7), Deathspeaker
Feats: Spell Focus (Necromancy),, Spell Focus (conjuration), Undead Master, Two Weapon Fighting, Eschew Materials, Augment Summoning, Command Undead, Spell Specialization (Animate Dead), Superior Summons, Power Attack, Toughness, Threnodic Spell, Thanatopic Spell, Thanatopic Spell, Minor Damage Reduction
Skills:
Combat Gear: +1 Deathless Mountain Pattern Armor(attuned), +1 Corrosive Flaming Inubrix Longsword(attuned),
Equipment: Robe of Bones, Deathwatch Eyes, Glowing Glove, Gravewatch Pendant, Bone Razor, Bag of Holding IV , Bag, Handy Haversack, , Wayfinder (Western Star), Cap of Human Guise, Western Star, Dusty Rose Prism, Eastern Star, 5 cracked Emerald Ellipsoids, Pink and Green Sphere,


Skills, Caster Level, and Minion Buckets:

Caster Level (Oracle): 5 (Class Level), 4 (Agent of the Grave, doubles for Undead Summoning), 2 (Magical Knack), for Undead Summoning, 2 (Spell Specialisation) = 11 (17 for Undead Summoning/Animation)
Magus Caster Level: 10 (Class Level) = 10
Oracle Spells Known Spells Per Day
0th - 9 0th - Infinite
1st - 5 1st - 8
2nd - 5 2nd - 8
3rd - 4 3rd - 8
4th - 3 4th - 7
5th - 2 5th - 5
Magus Spells Known Spells Per Day
0th - 6 0th - Infinite
1st - 5 1st - 7
2nd - 5 2nd - 6
3rd - 4 3rd - 5
4th - 2 4th - 2
Oracle Spells
0th - Detect Magic, Detect Poison, Bleed, Create Water, Spark, Light, Purify Food and Drink, Mending, Virtue
1st - Summon Monster I, Cure Light Wounds, Inflict Light Wounds, Detect Undead, Restore Corpse
2nd - Desecrate, Summon Monster II, Cure Moderate Wounds, Inflict Moderate Wounds, Sentry Skull
3rd - Animate Dead, Summon Monster III, Speak with Dead, Inflict Serious Wounds
4th - Summon Monster IV, Inflict Critical Wounds, Restoration
5th - Summon Monster V, Raise Dead
Magus Spells
0th - Read Magic, Mage Hand, Ghost Sound, Open/Close, Light, Disrupt Undead
1st - Snowball, Corrosive Touch, True Strike, Mount, Floating Disk, Entangle
2nd - Frigid Touch, Scorching Ray, Spider Climb, Invisibility, Twisted Space, Greensight, Command Undead
3rd - Gloomblind Bolts, Fireball, Forced Mutation, Vampiric Touch
4th - Stoneskin, Phantasmal Killer, Animate Dead
Buckets
Racial: 12th Level + 5 = 102 HD
Oracle: 17th Level + 5 = 132 HD
Magus: 12th Level + 5 = 102 HD
Onyx Skull = 80 HD
Spell = no HD limit (but time limit)
Feat = No Undead can be above her Hit Dice, but otherwise seems to be same as the spell
Acrobatics Dex +2 |
Appraise Int +3
Bluff Cha 2 ranks +3
Climb Str 2 ranks +4 |
Craft Int +6 |
Diplomacy Cha 5 ranks +6
Disable Device Dex -1
Disguise Cha + 1
Escape Artist Dex -1
Fly Dex -1
Handle Animal Cha 3 ranks +7 |
Heal Wis 5 ranks +8
Intimidate Cha 5 ranks +9 |
Knowledge (arcana) Int 6 Ranks
Knowledge (dungeoneering) Int 1 rank +4
Knowledge (engineering) Int 1 rank + 4
Knowledge (geography) Int 1 rank + 4
Knowledge (history) Int 1 rank +4
Knowledge (local) Int 1 rank + 4
Knowledge (nature) Int 1 rank +7 |
Knowledge (nobility)Int 1 rank +4
Knowledge (planes) Int 1 rank + 4
Knowledge (religion) Int 6 ranks +9
Linguistics Int +3
Perception Wis 10 ranks +16 |
Perform Cha +1
Profession Wis +3
Ride Dex +2 |
Sense Motive Wis 5 ranks +8
Sleight of Hand Dex -1
Spellcraft Int 5 ranks +8
Stealth Dex -1
Survival Wis 3 ranks +9 |
Swim Str -1
Use Magic Device Cha 5 ranks +6

Magus Arcana, Rage Powers, Oracle Revelations & Curse:

Magus Arcana
3rd - Close Range (Ex) - Benefit: The magus can deliver ray spells that feature a ranged touch attack as melee touch spells. He can use a ranged touch attack spell that targets more than one creature (such as scorching ray), but he makes only one melee touch attack to deliver one of these ranged touch effects; additional ranged touch attacks from that spell are wasted and have no effect. These spells can be used with the spellstrike class feature.
6th - Spell Blending (Ex): Benefit: When a magus selects this arcana, he must select one spell from the wizard spell list that is of a magus spell level he can cast. He adds this spell to his spellbook and list of magus spells known as a magus spell of its wizard spell level. He can instead select two spells to add in this way, but both must be at least one level lower than the highest-level magus spell he can cast. (Command Undead)
9th - Accurate Strike (Ex): Benefit: The magus can expend 2 points from his arcane pool as a swift action to resolve all of his melee weapon attacks until the end of his turn as melee touch attacks.
Rage Powers
Bonus Arcana: Spell Blending (Ex): Benefit: When a magus selects this arcana, he must select one spell from the wizard spell list that is of a magus spell level he can cast. He adds this spell to his spellbook and list of magus spells known as a magus spell of its wizard spell level. He can instead select two spells to add in this way, but both must be at least one level lower than the highest-level magus spell he can cast. (Animate Dead)
2nd - Guarded Stance: The barbarian gains a +1 dodge bonus to her Armor Class against melee attacks for a number of rounds equal to the barbarian’s current Constitution modifier (minimum 1). This bonus increases by +1 for every 6 levels the barbarian has attained. Activating this ability is a move action that does not provoke an attack of opportunity.
4th - Spirit Totem, Lesser (Su) - Benefit: While raging, the barbarian is surrounded by spirit wisps that harass her foes. These spirits make one slam attack each round against a living foe that is adjacent to the barbarian. This slam attack is made using the barbarian’s full base attack bonus, plus the barbarian’s Charisma modifier. The slam deals 1d4 points of negative energy damage, plus the barbarian’s Charisma modifier.
Special: This power can only be used once per rage.
6th - Guarded Life: Benefit: While raging, if the barbarian is reduced below 0 hit points, 1 hit point of lethal damage per barbarian level is converted to nonlethal damage. If the barbarian is at negative hit points due to lethal damage, she immediately stabilizes.
8th - Spirit Totem (Su): Benefit: While raging, the spirits that surround the barbarian make it difficult for her enemies to see her. The spirits grant the barbarian a 20% miss chance against ranged attacks and melee attacks made by creatures that are not adjacent to the barbarian (typically due to reach).
10th - Spirit Totem, Greater (Su): Benefit: While raging, the spirits that surround the barbarian become dangerous to any enemy adjacent to the barbarian. Living enemies adjacent to the barbarian at the start of her turn take 1d8 points of negative energy damage. In addition, the spirit wisps can now attack foes that are up to 15 feet away from the barbarian and the slam attack deals 1d6 points of negative energy damage.
Oracle Revelations
Spirit Vessels (Su): You can channel wendo spirits into lifeless bodies, reanimating them to aid you. When using the animate dead spell, you can control 6 HD worth of undead creatures per caster level rather than 4 HD. In addition, any zombies or juju zombies you create using animate dead, create undead, or similar spells possess maximum hit points.
Undead Servitude (Su): You gain Command Undead as a bonus feat. You can channel negative energy a number of times per day equal to 3 + your Charisma modifier, but only to use Command Undead. You can take other feats to add to this ability, such as Improved Channel, but not feats that alter this ability, such as Alignment Channel.
Oracle Curse
Haunted: Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.

At 5th level, add levitate and minor image to your list of spells known.

At 10th level, add telekinesis to your list of spells known.

At 15th level, add reverse gravity to your list of spells known.


Onyx Skull:

The Onyx Skull is a large Onyx the size of an Ogre's fist, that has been carved to resemble a human skull, it radiates necrotic energies that boosts the undead wielder of this evil artifact
This artifact counts for 5000 GP of Onyx for the Animate Dead spell, and isn't used up when the spell is used
Onyx Magi: Summons a Skeletal Mage (CR 5), this is is increased at level 6 to two, and every 3 levels thereafter they gain another one, they also gain Lightning Bolt once per day at caster level 5th
Onyx Arcana: allows the user to gain one Arcana, that she must meet the requirements for
Onyx Rage: Allows undead to rage(if they have levels in a rage granting class), and changes the Con bonus to a Cha, although they take a -2 to all Charisma related skill checks even when not raging, and replacing fatigue is Negative Energy Leakage: After the rage ends, the Undead takes 1d6 damage for every round she raged and radiates this as a negative energy aura with a radius of 5 feet, if she stands in an area for 3 rounds the energy can heal and damage as negative energy would, the damage can't be healed while Negative Energy Leakage is active, she cannot rage the number of rounds she raged x 2 hours
Animating Amplifier: the caster level for amount of undead controlled is 5 caster levels higher
Animating Force: The Artifact can cast Animate Dead once per day at Caster level 20, it can not be modified by feats, or class abilities, or itself, it's owner gains control of the minions
Healing Cracking: Every ten 10 damage by positive energy up to 50, it loses potency, it loses takes a -1 to caster level, Negative Energy Leakage increases a step in damage, but only the max amount in the aura is six, you repair it by healing it with negative energy
Destruction: be immersed into a five foot deep pool of holy water, heal it for 50 damage in 1 round