Nixius9's page

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Would it possibly be worth it to take fewer levels of monk and wear a monks robe?
Also, I would question the low Con Mod because does the eidolon's stats modify your base HP while fused? On the one hand RAW the eidolon's top stats become your top stats, but you also get the eidolon's hp as temp HP


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I ran a Kensai a while back. I would suggest that archetype. You get the ability to put some pretty smitish buffs on your weapon of choice, it will give you more of a heavy melee feel with the support of your magic.


I looked at your guide and thought it was very informative, but I still need help, I think, in the feat department. I want to go straight sorcerer/DD that much is certain, though I did consider for a long time dropping 2 levels of DD for 1 additional lvl of sorc and 1 level of Fighter, as I will get wings anyway, and I will have the additional uses of Form of the Dragon as a bonus spell.

So for feats: I'm only taking light armor proficiency and I'll stick with mithril Breastplates or whatever. Secondly, I'm going to drop the two weapon fighting feats and I'll take Weapon Focus, Multi-attack, and dodge. I'd like to take the Rending fury feats, but I won't have the BaB for them.

I plan on taking the spell Transformation. Which gives me full fighters BaB. do you think I could convince my dm to let me take feats my BaB is too low for, but only make them available when that spell is active?


Swapped in Improved Natural Attack (Claw) for medium armor proficiency.


Okay so here is my proposed Build:

10 Levels of Sorcerer (Blue Draconic Bloodline)
10 Levels of Dragon Disciple

A focus on spell selection that improves fighting ability as well as:
Permanency (Use it on all buffs I can)
Limited Wish (To emulate spells like Greater Magic Fang)
Lightning-based evocation spells filling in the gaps.

HB)Skill Focus (Knowledge Planes)
1)Still spell
3)Eldritch Heritage (Abyssal)
5)Two Weapon Fighting
7) Armor Proficiency Light
7B)Toughness
9)Armor Proficiency Medium
10B)Improved Initiative
11) Improved Eldritch Heratiage
13) Improved Two Weapon Fighting
13b)Great Fortitude
15)Rending Claws
16b)Power Attack
17) Improved Critical Claws
19) Greater Two weapon Fighting

H=Human
B= Bonus Feat

I took still spell and armor Proficiencies,so I can cast and wear armor(obviously) But I can get rid of heavy armor proficiency and pay a little extra for mithril armor. I just don't know what other feats to take since I am so limited by my Attack Bonus.

Thoughts?

If role-playing is to be taken into account. The character has 5 intelligence and I chose for his one language to be Draconic (communication barriers are always fun.) His mother sacrificed herself to Tiamet when he got blood poisoning as a child. as a result, he grew up in the wilderness and is a feral human child.


My character is human. The campaign is yet to start. I took the stonefists spell at first level to give me an alternate when my claws run out.


... I know it sounds like a bad rip off of the TMNT but it's the concept for my character. We used clasic rolls (3d6) and I got a five (cue int). I plan on going straight Sorcerer but building for melee. The problem is, since I'm stacking strength for my claw attacks, I only get five rounds of them per day. Further, there are no feats to give me additional Bloodline powers per day. My DM directed me here and told me to ask the almighty internet before making my case. He is pretty flexable as long as the player gives good reasons. What I propose is either a feat to give me extra uses of my bloodline powers per day (like the feat for rage powers) or a feat that allows me to sacrifice my spells/Bonus spells for more rounds. What do you guys think? Balanced?


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I have a player currently playing this archetype. At seventeenth level, the emissary gets Erratic Charge in place of Supreme charge. Supreme charge is a 20th level ability, and the reletive power of Erratic charge suggests it should replace it at the 20th level. Up until this point, the emissary has been getting Tactician abilities replaced and the seventeenth level ability that Erratic charge now lands next to is Master tactician (not very valuable without it's predicessors.

Should the book read "replaces Master Tactician" instead of supreme charge, thus giving the player both charges, Or should it read "At 20th level..."?

Also, if the latter is the correct way this should have been presented, what to do with Master Tactician?

Currently, I gave the player Erratic charge at seventeenth level, dropped the Master Tactician, and gave them a bonus feat at 20th level.