Female Tiefling

Nixda's page

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Somehow I've always been under the impression that you had to know about a type of creature to summon it, therefore boosting some knowledge skills was important for summoners.

However, I can't find anything to support this view in the rulebooks - the spells more or less say "just choose from the list". Can anybody point me in the relevant direction, as my search-fu failed miserably on these forums as well?


The spell "Antilife Shell" from the Core Rulebook is described as being a "hemispherical energy field".

While this makes some sense with casters on the ground (though, can creatures burrow into the the shell, then?) it becomes kind of strange when considering flying casters. E.g. which way would the hemisphere be oriented?

A simple spherical emanation wouldn't pose these problems, so that's probably how I'll house rule it in my games, but does anyone find a neat way to make it work in RAW?