Description: Nisha looks confusingly attractive, with deep purple scales that are smooth and shiny, that bend and contour to her body giving her human-like curves. She has exceptionally flexible and long limbs, abnormally so compared to her head and torso, she was born without toes so her feet are quite small. Her head shaped like that of a snake complementing her forked toungue and smooth and sultry voice, almost always leading any she chooses to temptation. She has no nose, ears or lips but soft eyes, like that of a child and long, thin feathers that fall from her head that many confuse for hair.
Fluff:
Nisha had always lived by the port. From her home she could see the wharf and ships that came and went. For as long as she could remember she lived by herself, taking any job she could as long she could stay alive. One day she sought work at a brothel and found she had a knack for enticing sailors and craftsmen to spend more money and time with her, she also became a great liar learning to spin new tales adventures she never had or awards she had never gotten, about people she'd never met and things she never heard of.
She is a skilled fighter despite rarely seeking violence and has bested many in both mind and body. Nisha has come today because the captain of the Wormwood, Barnabus Harrigan mentioned he may require her services on his next voyage.
Crunch:
Nisha
Tiefling Swashbuckler 1
CN Medium Outsider
Init +4; Senses Perception +2, Darkvision (60ft)
Defense
AC 17 Touch 14 Flat-footed 13 (+2 Armor +1 Natural Armor +4 Dex)
HP 11 (1d10+1)
Fort +1 Ref +6 Will +0
Cold Resistance 5
Offense
Speed 30ft
Melee Rapier +6 (1d6+0 18-20/2x)
Statistics
Str 8 Dex 19 Con 12 Int 10 Wis 10 Cha 14
BaB +1; CMB +1; CMD 15
Feats Battle Tactics, Combat Stamina, Weapon Focus(Rapier)
Traits Native, Dirty Fighter, Beguiling Liar, Convincing Liar, Smite Good(Racial), Darkvision, Scaled Skin
Skills Acrobatics +4, Bluff +8, Climb +0, Craft +0, Diplomacy +4, Escape Artist +4, Intimidate +5, Knowledge(local) +2, Knowledge(nobility) +0, Perception +2, Perform +2, Profession +0, Ride +4, Sense Motive +1, Slight of Hand +4, Swim +2
Languages Common, Abyssal
Deeds(Derring-do, Dodging Panache, Opportune Parry and Riposte), Panache (2 Points), Rapier, Leather Armor, Trail Rations(6 Days), 167 gp