8/8
Hit Points
18
Armor Class 10 +4 armored coat +2 hvy wooden shield +2 dex
12
Touch 10 +2 dex
16
Flat Footed 10 +4 armored coat +2 hvy wooden shield
Saving Throws
+0 Fort +0 con +0 base
+2 Ref +2 dex +0 base
+4 Will +2 wis +2 base
Ninin gains a +2 bonus on Will saves against enchantment spells or effects (Two Minds).
Heavy Mace
+0 to hit, 1d8 x2 damage
sling
+2 to hit, 1d4 x2 range 50'
Channel (Su)4x/day Damage 1d6 Save DC 13
Ninin can channel positive energy like a cleric, using her oracle level as her effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. She can use this ability a number of times per day equal to 1 + your Charisma modifier (4x/day).
Oracle Spells
first level 4x/day (3+1 charisma bonus)
Zero known: detect magic, light, purify food and drink, read magic
first known: bless, cure light wounds, protection from evil
Curse Tongues: In times of stress or unease, Ninin speak in tongues. Whenever Ninin is in combat, she can only speak and understand Celestial. This does not interfere with spellcasting, but it does apply to spells that are language dependent. Ninin gains Celestial as a bonus language. At 5th level, she will pick an additional language to speak in combat and add it to her list of known languages. At 10th level, she will understand any spoken language, as if under the effects of tongues, even during combat. At 15th level, she will speak and understand any language, but her speech will still be restricted during combat.