About Nini of the North
Nini
Tiger
N Large animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 19, touch 12, flat-footed 16 (+3 Dex, +7 natural, -1 size)
hp 56 (7d8+21)
Fort +8, Ref +8, Will +4 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee bite +10 (1d8+6 plus grab), 2 claws +10 (1d6+6 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +10, 1d6+6 plus grab)
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Statistics
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Str 23, Dex 17, Con 17, Int 3, Wis 15, Cha 10
Base Atk +5; CMB +12 (+16 grapple); CMD 25 (29 vs. trip)
Feats Broken Wing Gambit[UC], Combat Reflexes, Friendly Fire, Paired Opportunists[APG], Precise Strike[APG], Stand Still, Wounded Paw Gambit[ACG]
Tricks Attack, Attack Any Target, Come, Exclusive, Fetch, Flank, Maneuver (Grapple), Sneak, Stay, Watch
Skills Acrobatics +7 (+11 to jump), Climb +10, Perception +6, Stealth +5, Swim +10
SQ animal focus, attack any target, come, devotion, exclusive, fetch, flank, maneuver, sneak, stay, watch, woodland stride
Gear +1 mithral comfort agile breastplate, +1 heartseeker amulet of mighty fists, training harness
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Broken Wing Gambit Whenever you make a melee attack and hit your opponent, you can use a free action to grant that opponent a +2 bonus on attack and damage rolls against you until the end of your next turn or until your opponent attacks you, whichever happens first. If that opponent attacks you with this bonus, it provokes attacks of opportunity from your allies who have this feat.
Bull +4 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Come [Trick] The animal will come to you on command.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Exclusive [Trick] Takes orders only from its trainer.
Fetch [Trick] The animal will get a specific object.
Flank [Trick] Attempts to attack and flank indicated enemy.
Friendly Fire Shooting into melee may grant +2 atk, provokes AoO, may hit ally.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Grab: Claw (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Maneuver [Trick, Grapple] Attempts specified maneuver against target.
Paired Opportunists +4 to hit for AoOs if you and adj ally with this feat both threaten the target.
Pounce (Ex) You can make a full attack as part of a charge.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Second Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Sneak [Trick] Creature stays hidden.
Stand Still When taking an AoO, you can make a combat maneuver check to end opponent's movement instead of attacking.
Stay [Trick] The animal will stay where it is.
Tiger +4 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Watch [Trick] Stands watch over designated area.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Wounded Paw Gambit Whenever you use Broken Wing Gambit and an opponent attacks you as a result, each ally who has this feat and is within 30 feet of that opponent can attempt a ranged attack against it as an immediate action. The ally's ranged weapon must be in hand, loaded, and ready to be fired or thrown in order to make this attack possible. An ally who has this feat and Broken Wing Gambit can instead use Broken Wing Gambit to attempt an attack of opportunity against the foe, but cannot attempt both that attack of opportunity and this ranged attack.