|HP 31/31 | AC 19/11/18, CMD: 18 (20 vs. Deft manuevers) | Fort: +6, Ref:+3, Will: +6 (+1 vs. enchantments, roll x2 vs mind-affecting) | Perc: +6, Init:+3
Classes/Levels
| Ammo loaded: Entangle Shot |Status: N/A
Gender
Human (Chelaxian) fighter (armiger) 3 // Inquisitor (spellbreaker) of Abadar gestalt
Age
26
Strength
18
Dexterity
12
Constitution
14
Intelligence
13
Wisdom
11
Charisma
7
About Nina Vannas
Nina Vannas
Human (Chelaxian) fighter (armiger) 3 // Inquisitor (spellbreaker) of Abadar gestalt
LN Medium humanoid (human)
Init +3; Senses Perception +6
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Defense
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AC 19, touch 11, flat-footed 18 (+8 armor, +1 Dex)
hp 31 (3d10+9)
Fort +6, Ref +3, Will +6 (+1 vs. charm effects, roll x2 vs mind-affecting)
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee (PA active)mwk halberd +8 (1d10+9/×3) or
. . dagger +6 (1d4+6/19-20) or
. . sap +6 (1d6+6 nonlethal) or
. . silver morningstar +6 (1d8+6)
Ranged dragon pistol +4 (4d4/19-20) (misfire 1-4) - Current ammo: Alchemical Entangling Shot (2d4 scatter, 15 ft cone, targets that take damage must make a DC 17 reflex save or be entangled for 2d4 rounds.)
. . dagger +4 (1d4+4/19-20)
Special Attacks judgment 1/day
Inquisitor (Spellbreaker) Spells Known (CL 1st; concentration +1)
. . 1st (1/day)—divine favor, true strike
. . 0 (at will)—detect magic, detect poison, light, sift
. . Domain Black powder inquisition
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Statistics
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Str 18, Dex 12, Con 14, Int 13, Wis 11, Cha 7
Base Atk +3; CMB +7 (+9 dirty trick, disarm, reposition, steal and trip); CMD 18 (20 vs. dirty trick, 20 vs. disarm, 20 vs. reposition, 20 vs. steal, 20 vs. trip)
Feats Combat Expertise, Deadly Aim, Deft Maneuvers, Exotic Weapon Proficiency (firearms), Gunsmithing, Iron Will, Power Attack, Quick Draw, Weapon Focus
Traits bruising intellect, reactionary
Skills Climb +6, Craft (Alchemy) +7, Craft (Mechanical) +7, Intimidate +8, Knowledge (local) +7, Knowledge (planes) +7, Knowledge (religion) +5 Perception +6, Sense Motive +7, Survival +4, Spellcraft +5, Swim +3
Languages Common, Varisian
SQ ardent, armor training 1, disruptive shot (DC 10), finesse weapon attack attribute, hellknight order (Order of the Nail), stern gaze +1, strong-willed, studious squire
Combat Gear oil of bless weapon, potion of cure light wounds; Other Gear agile half-plate, black powder, bullet (10), dagger, dragon pistol, entangling shot cartridge (2), mwk halberd, sap, silver morningstar, cloak of resistance +1, backpack, bedroll, belt pouch, candle (10), flint and steel, gunsmith's kit, hemp rope (50 ft.), manacles, mess kit, pot, powder horn, soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Abadar, vermin repellent (2)
Cash: 26 gp, 1 sp
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Special Abilities
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Ardent (1/day) Gain bonus on Will saves vs. charm effects. Once a day, can make an Will save against charm or compulsion effect vs. order's beliefs
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deft Maneuvers You don't provoke attacks of opportunity when tripping.
Disruptive Shot (DC 10) When you hit an arcane spellcaster or a creature that uses spell-like abilities with a firearm attack, that creature must succeed at a Fortitude saving throw. If the spellcaster fails, he takes a -4 penalty on concentration checks for 1 round.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Inquisitor (Spellbreaker) Domain (Black Powder Inquisition) You gain Exotic Weapon Proficiency (firearms) and Gunsmithing as bonus feats. When you hit an arcane spellcaster or a creature that uses spell-like abilities with a firearm attack, they must make a DC 10 Fort save or take -4 to concentration checks for 1 round.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Strong-Willed (Ex) At 1st level, a spellbreaker is able to stand strong against magical effects that seek to control, compel, or persuade her. The spellbreaker rolls twice and takes the best result when making a Will saving throw against a mind-affecting effect.
Studious Squire Gain 1 additional skill points/level in Intimidate and Knowledge (planes)
Weapon Focus (Pole Arms) You gain a +1 bonus on all attack rolls you make using weapons from the selected group.
Appearance:
Nina is fairly short, around 5'5". She seems as comfortable in her heavy armor as anyone else would be in a set of linen clothes. Her face is marred by several pale scars, a nose that appears to have been broken and poorly set at some point and what appears to be a chemical burn on the left cheek. When she talks, you can see that she is missing one of her front teeth.
Even without the injuries, her appearance would be called plain at best. A slightly dark complexion hints at a mix between Chelish and Varisian ancestry. She does not wear makeup, fragrances or jewelry of any kind, except a wooden symbol of Abadar tucked underneath her armor. Her military-style haircut is a few weeks overdue for a refresh, but she is otherwise clean and neatly groomed.
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Build notes:
Level 1:
Class: fighter (armiger) // Inquisitor (spellbreaker) gestalt
Favored class: Fighter
FCB: +1 hp
Hit points
Hit Die: d10 (fighter)
HP at 1st level: 13 (10 + 2 Con +1 FCB)
BAB: +1 (fighter)
Saves:
Fort +2 (both)
Ref +0 (neither)
Will +2 (inquisitor)
Skills:
Adventuring/regular skill points
Base: 6 + Int (Inquisitor).
+1 Human .
Total regular ranks: 8
Feats:
Level 3: Iron Will
Class abilities:
Armor training
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Form 67B: Prospective Hire Intake Sheet - filled out (in triplicate):
1. What are your three biggest weaknesses?
a) I sometimes struggle with aligning Magnimar’s somewhat fluent legal system with my own personal convictions and the tenants of my Order. This has been a cause of friction in the past.
b) I frequently have trouble masking my disdain for individuals of low moral fortitude. This has resulted in several complaints about my “attitude” filed to the Order of the Nail. While neither I nor the order regard this as a weakness, I find it only fair to mention.
c) Spiders. Can’t stand the damned things.
2. What is a fair price for two weeks of your time?
All mercenary work must be compensated according to the Order of the Nail’s current rates. Since this is an official city matter, I refer to the standing agreement between the Order and the Justice Court. My personal opinion on the fairness of said pay is irrelevant.
3. What will you miss about your last job?
Nothing. I did a brief stint on the City Watch before joining the order as an armiger, but I found that many of my fellow guardsmen were often too willing to bend the law, out of misguided kindness, plain laziness or for personal gain. Neither is compatible with my personal moral code, which resulted in a rather strained work environment.
4. When did you realize you wanted to have a career in government? What is your experience working for bureaucratic entities?
I have been a member of the Hellknight Order of the Nail for the past five years. Prior to that, I worked for the City of Magnimar. The only way to gain more bureaucratic experience would have been to work in actual Hell.
5. What do you plan to accomplish within your first 30 days?
I certainly hope to return to the regular duties of my order much sooner than 30 days. I was led to believe that this was a simple missing persons case. Given the isolated nature of the last known location of the missing individual, I doubt more than a few days of active investigation will be needed.
6. List two ways that you will promote synergy by being a team player:
Information gathering and tactical support. I have significant experience working with hostile or uncooperative witnesses.
7. What are you passionate about?
I make an effort to avoid passion whenever possible. I find that letting you emotions control your actions often results in poor life choices and unintended consequenses.
In the event of your death or dismemberment, Magnimar’s reigning sovereign will compensate one survivor of your choice in accordance with your position, see form 103d for a schedule of benefits. Please mark their name below
By signing below, you agree to abide by common law governing trade secrets, breaches of which are punishable by a minimum of three days in the stockade, or by less savory fates, as specified in the Cruel Punishments decree.
Please remember to check for any mail and take prompt and appropriate action if requested, as job offers are typically only valid for 24 hours. Magnimar thanks you warmly for your interest in our open position!
Nina Vannas, armiger, Order of the Nail
______________________________
8. List your past adventures. No embellishments please! No hero of renown will be working for me.
a) Uncovered cultist plot to recruit impressionable young members of the noble families in the Alabaster District. 7 arrests, no fatalities and only a few major injuries. All charges of unbecoming conduct and invasion of privacy subsequently dropped or dismissed.
b) Tracked down Sczani smuggling gang operating out of the Mushfens. 5 arrests. One suspect drowned while attempting to evade capture, two killed while resisting arrest.
c) Foiled assassination attempt targeting a member of the Council of Ushers. Suspect believed to be a member of the Red Mantis organization, escaped after sustaining severe injuries. Case still open, preliminary evidence points to a trade conflict with certain individuals from Druma as the motive.
d) [Classified] Full records available to officials with sufficient clearance.
9. Do you scare easily?
Only liars, corpses, paladins and sentient constructs are without fear in battle. I’m neither of those, but nor am I in the habit of letting my emotions overwhelm me. My resolve has been tested repeatedly and never broken.
10. What skills do you have that will be useful for investigating a disappearance?
I believe my record speaks for itself at this point.
11. I have experience in the following work environments MARK ALL THAT APPLY:
My duties leave little time for hobbies, but I do on occasion tinker with simple mechanical contraptions. The precision and predictability of such work appeals to me.
By signing below, I agree to complete a follow up interview contingent upon the Lady Anikee’s interest, and will accept no more than 200GP upon successful completion of my mission, to be dispensed from the exchequer within 4 weeks of my return to Magnimar