About Nimrodel_Background:
Hail and well met, I am Nimrodel. I may still be young, but I was born long ago even by the reckoning of Elves. It was the Year of the Lilly and it was a happy time for the citizens of the City of Song who had no inkling of the horror that would befall a little over a hundred and fifty years later.
My parents were the Battle mage Finarfin of the Akh'Faer and his consort Celebrían. Both fell in defense of the city in The year Of Doom although I would not learn of this until much much later. In fact my last memories of them are of the day I graduated into the upper school of Myth Drannor’s famed Incanistaeum. Father was so proud, he was certain I would follow in his steps as a battle mage to serve in the Akh'Faer. I suppose that could have happened, but evocation was never my strong suite. Mother was much more reserved, it was traditional for upper school students to be sequestered in study and it was unlikely we’d see each other for some time. I think somehow she knew that we would never meet again, for she hugged me close and didn’t want to let go even as the tears rolled down her cheek, much to my chagrin and the amusement of my peers. I was incredibly privileged to have learned at the feet of Pyraan the Grim and Peridar Snowbrows. Perhaps you’ve never heard of them, but I’m sure you’ve heard of some of their students, such as the future Blackstaff, Khelben Arunsun, and the were-tiger archmage Tulrun. I’m afraid I was far from their best student, although I did pick up a few things here and there. Unfortunately my studies were abruptly curtailed, my class was experimenting with the effects of spells on portals. Myth Drannor contained a great many of these, although almost all were closely guarded secrets. For my thesis I had the bright idea of testing what a slow spell would do to travel via portal. According to my theory, the greater the distance the greater the temporal shift. If you took a short hop of a hundred miles, it was a matter of adding a few minutes. If you went half half way across Faerun, the effect ought to be more pronounced perhaps up to half a day. I believe my calculations were correct, but I hadn’t accounted for the effects of wild magic. As fate would have it, just as I was stepping through the portal, Sakaala of the Seven Rings managed to overcharge an item she was creating and the resulting magical backlash created a resonance that amplified the effect beyond my wildest dreams. When the effects of the magical travel had worn off enough for me to take stock of my surroundings, I was surprised to find myself in a dank stone complex. I’d expected to enter the same small cave overlooking an insignificant fishing village on the sword coast I’d visited the day before. Several things stirred at my presence and I was chased through the upper part of what I now know is undermountain. I was very lucky, I ended up close to the entrance to the Yearning Portal Inn where I was rescued by a group of adventurers known as The Band of the Unicorn. I was shocked to find a city had seemingly sprouted overnight, and even more shocked to learn it was The Year of the Prince and that nearly a thousand years had passed! Description:
If somebody was to look at me, they'd see a tall elfin thin figure wrapped in a midnight blue cloak with a deep hood, wearing a well made leather pack, out of which if they looked closely they might notice the bulge of a crossbow. If I was to take my hood off, they'd notice my plaited auburn hair and the curve of my ears. If I allowed them to get any closer they might notice the emerald green of my eyes and the freckles on my cheeks. Build:
Nimrodel
Female elf diviner (foresight[APG]) 5 (Pathfinder RPG Advanced Player's Guide 145) NG Medium humanoid (elf) Init +11; Senses low-light vision; Perception +12 -------------------- Defense -------------------- AC 13, touch 13, flat-footed 10 (+3 Dex) hp 28 (5d6+10) Fort +3, Ref +5, Will +6; +2 vs. enchantments Immune sleep -------------------- Offense -------------------- Speed 30 ft. Melee mwk dagger +3 (1d4/19-20) Ranged mwk light crossbow +4 (1d8/19-20) Diviner Spells Prepared (CL 5th; concentration +11) . . 3rd—clairaudience/clairvoyance, fly, haste . . 2nd—glitterdust (DC 18), invisibility, pyrotechnics (DC 19), see invisibility, stone call[APG] . . 1st—comprehend languages, enlarge person (DC 18), grease, mage armor, obscuring mist, silent image (DC 17) . . 0 (at will)—detect magic, light, prestidigitation, read magic . . Opposition Schools Enchantment, Necromancy -------------------- Statistics -------------------- Str 10, Dex 16, Con 12, Int 22, Wis 12, Cha 10 Base Atk +2; CMB +2; CMD 15 Feats Heighten Spell, Improved Initiative, Preferred Spell (slow)[APG], Scribe Scroll, Spell Focus (transmutation) Traits eyes and ears of the city, warrior of old Skills Craft (alchemy) +15, Fly +11, Knowledge (arcana) +14, Knowledge (dungeoneering) +14, Knowledge (history) +14, Knowledge (local) +14, Knowledge (nature) +14, Knowledge (planes) +14, Perception +12, Spellcraft +14 (+16 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties Languages Abyssal, Celestial, Common, Draconic, Elven, Gnoll, Goblin, Orc SQ arcane bond (ring), arcane focus[ARG], elven magic, forewarned, prescience (9/day) Combat Gear tanglefoot bag (10); Other Gear mwk dagger, mwk light crossbow, arcane bond ring, cloak of resistance +1, handy haversack, headband of vast intelligence +2, bedroll, flint and steel, ink, inkpen, main spellbook, portable alchemist's lab[APG], pot, soap, spell component pouch, trail rations (5), waterskin -------------------- Special Abilities -------------------- Arcane Focus +2 to concentration checks to cast arcane spells defensively. Elven Immunities - Sleep You are immune to magic sleep effects. Elven Magic +2 to spellcraft checks to determine the properties of a magic item. Enchantment You must spend 2 slots to cast spells from the Enchantment school. Foresight Associated School: Divination Forewarned 2 (Su) Can always act in surprise rounds. Heighten Spell Increases spell level to effective level desired. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Necromancy You must spend 2 slots to cast spells from the Necromancy school. Preferred Spell (Slow) The chosen spell may be cast spontaneously, and metamagic can be added to the spell without increasing its casting time. Prescience (9/day) (Su) Roll a d20 at the beginning of the round, and use that result as the result of any other d20 roll before the next turn. Spell Focus (Transmutation) Spells from one school of magic have +1 to their save DC. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
SpellBook:
Level 1: Comprehend Languages, Enlarge Person, Grease, Mage Armor, Silent Image Level 2: Fog Cloud, Glitter Dust, Invisibility, Pyrotechnics, Rope trick, See Invisibility, Stone Call Level 3: Clairaudiance/Clairvoyance, Dispel Magic, Haste, Shifting Sand, Sleet Storm, Slow |