Ceoptra

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Hello everybody,

im struggling with a method how/if my players realize the effectiveness of their weapons/spells.

Let's say:
Evil enemy with DR 10/slashing, vulnerable to fire and immun to cold, acid.

Player "1", Paladin, swings a holy greatsword +1 and smites, without knowing if the enemy is evil or not.

a) It's a slashing weapon -> she beats the DR -> but did she realize?
b) It's holy -> she makes extra damage -> but did she realize and can she tell others?
c) Her smite is functional -> she didn't know her enemy is evil, did she "feel" it right over her successful smite?

Player "2", Ranger, is firing with an +1 flaming bow.
a) Piercing weapon does not penetrate the damage reduction -> realize?
b) Fire rules -> realize?

and so on...

I've always ruled it in this way:
DR - if they attack with an inappropriate weapon-type -> "your weapon seems not to be very effective"
Vulnerabilities -> "The plant seems to be horrified by fire! Good choice!"
Immunities -> feedback if 0 damage was made
Smite -> no information if effective or not
Weapon Bonus and triggering the mentioned situations -> problematic

Specially the last part: Let's say Player "1" roles her 2d6+2d6 without knowing if her enemy is evil or not.
She roles 10+2 for 12 or 2+10 for 12 or 6+6 for 12. Ingame it would result in the exact same damage outgame she knows "Enemy is evil" (or not). And she saves on her detect evil (more important: the "action" to detect evil).

Short: Let you test your players propriate damage types and their effectivness through their weapons?

It makes the knowledge skills to identify monsters weakness obsolet.

Smite: It's clear that monsters/enemys know if they are subject of a "smite" (cause there are several abilities that can decline the smite). But does the player who smites know it?


Hello everybody.

1. Groups Wizard is casting "Getaway" at the start of adventuring days.
2. Group encounters an evil mage who "Magical Jar"'s the groups fighter.
3. Wizard decides that escape is a got plan and triggers the "Getaway".

Evil Mage decides to go with them because

- he is a spectre and already death, so he couldn't die cause of "out of range" reasons. Right?
- the fighter is death then
- but where is the spectre evil mage? back where the fight settled down or at the escape point?

or:

Evil Mage decides to let them go but hold on the body of his Magic Jar victim ("Selected creatures within 30 feet of you who do not wish to travel with you at that time can simply choose not to go").
Is this possible? Hostage?

Thanks for response


Hello everyone,

is it possible to quench a fire (10 squares or more) with a "frost" Dragon Breath?
If not ruled, would you allow it?

A Dragon Discipline in my group could possible use his Dragon Breath to save a building with hostages inside.