Beltias Kreun

Nimon Ellalldral's page

No posts. Organized Play character for overfiend_87.


Classes/Levels

Male Half-Elf Monk (Hungry Ghost Monk)/ 1st AC: 15 (T 15, FF 13), HP 10/10, Fort +4, Ref +5, Will +4 | CMB +3, CMD 18 | Init +6 | Perc +4

About Nimon Ellalldral

Nimon Ellalldral
Half-elf monk (hungry ghost monk) 1 (Pathfinder RPG Advanced Player's Guide 110)
LN Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +4
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Defense
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AC 15, touch 15, flat-footed 12 (+2 Dex, +1 dodge, +2 Wis)
hp 10 (1d8+2)
Fort +4, Ref +5, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+3/19-20) or
. . unarmed strike +3 (1d6+3) or
. . unarmed strike flurry of blows +2/+2 (1d6+3)
Ranged or
. . shuriken flurry of blows +1/+1 (1d2+3) or
. . shuriken +2 (1d2+3)
Special Attacks flurry of blows
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Statistics
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Str 16, Dex 14, Con 14, Int 8, Wis 15, Cha 8
Base Atk +0; CMB +3; CMD 18
Feats Dodge, Improved Initiative, Improved Unarmed Strike, Punishing Kick[APG], Skill Focus (Diplomacy)
Traits deft dodger, sacred touch
Skills Acrobatics +6, Diplomacy +3, Knowledge (religion) +3, Perception +4, Profession (librarian) +6; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood
Combat Gear caltrops (4), oil (5), tanglefoot bag; Other Gear dagger, shuriken (10), backpack, barbed vest, belt pouch, candle (2), chain (10 ft.), chalk, crowbar, hammer, hemp rope (50 ft.), hooded lantern, marbles, marbles, piton (4), sack, sack, silver holy symbol of Geryon, tindertwig (4), torch (2), 8 gp, 8 sp
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Special Abilities
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Barbed vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Punishing Kick (Push 5', 1/day, DC 12) You can push or knock down an opponent with an unarmed attack.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer

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