| NightwalkerTheOnerai |
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I fully agree with other posters who have observed that it should be possible for characters using an adjacent feature for cover, to shoot at characters "in the open" without the adjacent feature granting cover to the target. This feels like a simple flaw in the existing rules which should be addressed with a qualifier or errata.
On the subject of making cover use more dynamic during fights: we've seen several good suggestions here, such as...
1) Teridax's suggestion of making characters who Take Cover become off guard to attacks against which they don't have cover bonuses, thus encouraging attackers to move into a flanking position
2) Increase the damage on Grenades but make them explode at the start of the attacker's next turn, so that the enemy is encouraged to run away from them and break cover in the process.
To build on point #2, it would be trivial to add a qualifier about using the Ready action to "cook" a grenade, priming it on your turn but not throwing it until later in the initiative order so that the enemy has less time to react! Of course, this comes with the risk of being disarmed or disrupted, at which point it blows up at your feet...
Slight tangent:
There have been discussions elsewhere about area weapons and autofire attacks and whether they should be re-written in the form of Strikes which deal splash damage, instead of AoE effects with Reflex saves. This could still work with dynamic cover use if characters who have cover against a source of splash damage, can ignore splash damage or perhaps reduce it by the hardness of their cover. Thus, getting into cover is still a good counter to explosions and autofire, but if you get hit directly despite your increased AC then the cover can't help you.