Special Attacks channel (positive energy) (7/7)/day (DC 14, 4d6)
Domain Spell-Like Abilities (CL 8th; concentration +11)
7/day—agile feet (1 round) ignore difficult terrain
7/day-touch of good (1 round) +3 sacred bonus on attack rolls, skill checks, ability checks, and saving throws to touched creature.
Cleric Spells Prepared (CL 7th; concentration +11)
4/5+1/4+1/4+1/3+1
0: Detect magic, guidance, light, stabilize
1: Bless x 2, bane, inflict light 1d8+5, protection from evil, longstrider D
2: Bull's strength, calm emotions, protection from evil(communal), silence, align weapon (good) D
3: Prayer, searing light, align weapon, communal (good), invisibility purge, fly D
4: Blessings of fervor, chaos hammer (because that name is so cool), holy smite, dimdoorD
D Domain spell; Good, Travel
STATS:
Abilities Str 8, Dex 16, Con 12, Int 12, Wis 18, Cha 15
Condition None
Feats 1: Weapon finesse, 1h: Selective Channeling (exclude up to 2 targets from channel), 3: Extra channeling (up to 7x/day), 5: Agile maneuvers, 7: dodge
Traits Deft Dodger (+1 Reflex), Beacon of Faith (+2CL to domain spell/ability once per day as free action)
Skills (4/lvl) Acrobatics +11, Perception +12, Sense Motive +15, Sepllcraft +12
EQUIPMENT on person:
Amulet of natural armor +1 (2000)
Ring of protection +1 (2000)
Mithral rapier, +1 (3020)
Mithral chain shirt, +1 (2100)
MW light crossbow (335)
30 crossbow bolts (3)
Handy haversack (2000)
Ring of feather falling (2000)
Wand of lesser restoration, 4 charges (900)
Cleric's kit (16)
Holy symbol of Cayden Cailean, silver (25)
Scrolls: silence (150), gentle repose (150), dispel magic (375), protection from energy, communal (700)
GP 26
Domains:
Travel Domain
Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.
Good Domain
Granted Powers: You have pledged your life and soul to goodness and purity.
Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Holy Lance (Su): At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Domain Spells: 1st—protection from evil, 2nd—align weapon (good only), 3rd—magic circle against evil, 4th—holy smite, 5th—dispel evil, 6th—blade barrier, 7th—holy word, 8th—holy aura, 9th—summon monster IX (good spell only).
Today:
Healed 7 resting. HP back to 55.
Used align weapon, communal.
55-9 from rakshasa fire bolt = 46.