Ordikon

Niccolo Avashan's page

9 posts. Alias of Ixos.


Full Name

Niccolo Avashan

Race

Half-Elf (Drow) l HP: 61/61 l AC: 18 [T: 13, FF: 15] l Fort: +6, Ref: +7, Will: +3 (+5 against Enchantments) l Init: +4 l Per: +12 l MM: 7/7

Classes/Levels

Brawler 7

Gender

Male

Size

Medium

Age

31

Alignment

CN

Languages

Common, Elven

Occupation

Mercenary

Strength 18
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 10
Charisma 13

About Niccolo Avashan

Statistics:

Male Half-Elf Brawler 7
CN Medium Humanoid (Elf, Human, Drow)
Initiative +4; Senses Perception +12; Darkvision.
------------------------------
DEFENSE
------------------------------

AC 18, touch 13, flat-footed 15 (+5 Armor, +2 Dex, +2 Natural Armor, +1 Dodge)

HP: 61 (7d10+7+7)

Fort: +6, Ref: +7, Will: +3 (+2 Against Enchantments)

Immunities: Sleep

------------------------------
OFFENSE
------------------------------
Speed 30 ft.

Unarmed Strike +13/+8 (1d8+6, x2, B)
Power Attack: Unarmed Strike +11/+6 (1d8+10, x2, B)

Brawler's Flurry +11/+11/+6 (1d8+6, x2, B)
Power Attack: Brawler's Flurry +9/+9/+4 (1d8+10, x2, B)

Martial Maneuvers: 7/Day

Spell-Like Abilities:

Constant: Detect Magic
At Will: Dancing Lights, Deeper Darkness, Faerie Fire, Feather Fall, Levitate

------------------------------
STATISTICS
------------------------------
Str 18, Dex 14, Con 10, Int 10, Wis 10, Cha 13
Base Atk +7; CMB +11 (+13 Grapple, +12 Trip); CMD 24 (+4 Str, +2 Dex, +7 BA, +1 Dodge) (26 against Grapple and 25 against Trip)

Traits Indomitable Faith, Reactionary

Feats: Drow Nobility, Greater Drow Nobility, Half-Drow Paragon, Improved Drow Nobility, Improved Unarmed Strike (B), Nightmare Fist (B), Power Attack (B)

Skills:

ACP 0

Acrobatics: +12 (7 Ranks, 2 Dex, 3 TCS) (+14 in Magical Darkness)
Intimdate: +11 (7 Ranks, 1 Cha, 3 TCS) (+13 in Magical Darkness)
Perception: +12 (7 Ranks, 3 TCS, 2 KS)
Sense Motive: +9 (6 Ranks, 3 TCS)
Swim: +8 (1 Rank, 4 Str, 3 TCS)

Favored Class Bonus: +7 HP

Languages Common, Elven

------------------------------
RACIAL ABILITIES
------------------------------

Darkvision: Drow can see in the dark up to 60 feet.

Light Blindness: Abrupt exposure to bright light blinds drow for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

------------------------------
CLASS ABILITIES
------------------------------

Martial Maneuvers (Ex): At 1st level, a brawler can spend a move action to gain the benefit of a combat feat she doesn’t possess for 1 minute. The brawler must otherwise meet all the feat’s prerequisites. She may use this ability a number of times per day equal to half her brawler level (minimum 1).

If this ability is triggered before the duration expires, the brawler loses the previous combat feat and gains a new one in its place.

If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit.

At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a
prerequisite of the second feat. Each feat selected counts toward her daily uses of this ability.

At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats,
and use the second feat to meet a prerequisite of the third feat. Each feat selected counts toward her daily uses of this ability.

At 12th level, a brawler can use this ability to gain the benefit of one feat as an immediate action.

Martial Training (Ex): At 1st level, a brawler counts her total brawler level as fighter levels and monk levels for the purpose of qualifying for feats. She counts as a fighter and monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk’s robe).

Bonus Feats: At 2nd level and every three levels thereafter, a brawler gains a bonus combat feat in addition to those gained from normal advancement. These bonus feats must be ones that affect or improve her defenses or melee attacks. The brawler must meet the prerequisites of the selected bonus feat.

Upon reaching 5th level and every three levels thereafter, a brawler can choose to learn a new bonus feat in place of a bonus feat she has already learned. In effect, the brawler loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A brawler can only change one feat at any given level, and must choose whether or not to swap the feat.
Brawler’s Flurry (Ex): Starting at 2nd level, a brawler can make a brawler’s flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with unarmed strikes, weapons from the close fighter weapon group, or weapons with the “monk” special feature. She does not need to use two different weapons to use this ability.

A brawler applies her full Strength bonus to her damage rolls for all successful attacks made with brawler’s flurry, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A brawler may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of brawler’s flurry. A brawler with natural weapons cannot use such weapons as part of brawler’s flurry, nor can she make natural attacks in addition to her brawler’s flurry attacks.

At 8th level, the brawler has the Improved Two-Weapon Fighting feat when using brawler’s flurry. At 15th level, the brawler has the Greater Two-Weapon Fighting feat when using brawler’s flurry.

Maneuver Training (Ex): Starting at 3rd level, a brawler can select one combat maneuver to receive additional training. She gains a +1 bonus to her CMB when attempting this combat maneuver and a +1 bonus to her CMD when defending against this maneuver.

At 7th, 11th, 15th, and 19th level, a brawler becomes further trained in another combat maneuver, gaining the above +1 bonus to CMB and CMD. In addition, the bonuses granted by previous maneuver training increase by 1 each. For example, when a brawler reaches 7th level, she receives a +1 bonus on one type of combat maneuvers, +1 to her CMD against that combat maneuver, and the bonuses for the maneuver selected at 3rd level increase to +2.

AC Bonus (Ex): Starting at 4th level, when a brawler wears light or no armor, she gains a +1 dodge bonus to AC and CMD. This bonus increases by 1 at 9th, 13th, and 18th levels.

These bonuses to AC apply against touch attacks. She loses these bonuses while immobilized or helpless, wearing medium or heavy armor, wearing a shield, or carrying a medium or heavy load.

Brawler Strike (Su): Starting at 5th level, a brawler’s unarmed strikes are treated as magic weapons for the purpose of overcoming damage reduction. At 9th level, her unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At 12th level, she chooses one alignment component (chaotic, evil, good, or lawful), and her unarmed strikes count as this alignment for the purpose of overcoming damage reduction. (This alignment component cannot be the opposite of the brawler’s actual alignment, such as a good brawler choosing evil strikes.) At 17th level, her unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

------------------------------
GEAR/POSSESSIONS
------------------------------

Carrying Capacity
Light 0-100 lb. Medium 100-200 lb. Heavy 201-300 lb.
Current Load Carried 10 lb.

Money 775 GP 0 SP 0 CP

+1 Brawling Mithral Shirt

Background:

Niccolo has never met his father. On the other hand, his mother, Gloriana Avashan, a conjurer and wealthy Chelish noblewoman, he knows all too well. Raised in the lap of luxury afforded by a Hell-backed fortune, Gloriana made sure Niccolo lacked for nothing save her love and moral education.

When he displayed an aptitude for martial arts, she hired tutors from the finest Chelish monasteries. When he began to develop natural magic, she hired infernal sorcerers to help him awaken the gifts of his blood. Under their guidance he learned how to mix his innate magic and martial arts, shredding and terrifying his sparring partners in the darkness.

Although Gloriana was pleased by her son's growing prowess, she was less pleased by the constant refrain she heard from his tutors. "He is skilled, yes. But too undisciplined. His mind wanders. He has not the dedication to enter into our monastery." Years passed. Tutors came, and tutors went. Gloriana came to think that perhaps she had made a poor investment in her firstborn.

Yet, if there was anything she had learned in her infernal dealings, it is that there is a market for every asset. She planned to trade her firstborn to a devil for further youth and fertility. Perhaps her next child would prove a worthier heir.

Fortune smiled on Niccolo the night he heard his mother bargaining. Realizing that his health would not best be served by staying, he took the armor his mother have him on his 21st birthday and fled her villa with little else.

Over the course of a year, Niccolo made his way to Qadira from Cheliax selling the skills his mother spent so many years developing. He hopes that she will not look for him in the deserts where the sun stings his eyes.

Personality and Appearance:

Weight: 180 lbs.
Height: 6'
Hair: Shaved.
Skin: Black
Eyes: Green

Niccolo cuts something of a dashing figure with his lean, well muscled body and handsome face. He dresses well for a mercenary-for-hire, except for his ridiculous wide-brimmed hat -- for his eyes. He is also more eloquent than many would believe of a mercenary.