Goblin

Niagmik's page

No posts. Alias of Patrick Bailey.


Full Name

Niagmik

Race

Goblin

Classes/Levels

Alchemist 5 (Fire bomber)

Gender

Male

Size

Small

Age

14

Special Abilities

Fire bombardier, Fiery cocktail,

Alignment

Chaotic Neutral

Deity

-

Languages

Goblin, Dwarven

Occupation

Alchemist

Strength 11
Dexterity 18
Constitution 13
Intelligence 18
Wisdom 12
Charisma 8

About Niagmik

Background:
Miagnik's younger brother, Niagmik, was always the smart one of the family. Despite this, or maybe because of it, he was always curious about how things tasted. Despite being from one of the goblin families who lived in the capitol city, he spent many of his younger days rummaging around in the city alleys looking for things to eat. He soon found what tasted good, what tasted bad, and almost everything in between.

After Miagnik left under obvious fiery circumstances, Niagmik was convinced to learn the ways of fire through trial and error, with science!

Where Miagnik had just kind of gotten fire magic for no particular reason that Niagmik could come up with... other than his brother was special... what a lazy jerk face.... Niagmik spent his time mastering the pseudo-magical effects of alchemy.

It was during this time that he did some studying and through many many hours and questioning, ultimately wasted time, he discovered that somewhere in his lineage there was a rumor that red dragon blood had been inserted into his family lineage. Waste of time, he'd spent months attempting it before realizing he'd be unable to learn from it. But ultimately, he realized that Miagnik would almost never make anything for himself from it as goblins just weren't made for that. But science! Yes, that was far more attainable. So he studied that. And now he could make his own fire!

Defense

Spoiler:

===== Defense =====
AC= 20 (10 base, +4 armor, +4 dex, +1 Deflection, +1 size)
Touch= 16, Flat Footed= 16,
CMD= 17(10 base, BaB +3, Str +0, Dex +4, Def +1, size -1)
(+1 Armor Attunement)
(+1 deflection bonus)

HP: 33/33
Fort +3, Ref +6, Will +7,
(+1 resistance bonus)
+4 vs. poison
(+4 to avoid catching fire and Putting yourself out)
Resistances:
Fire- 5

Offense

Spoiler:

Speed: 30 ft.
Initiative: +3 Total = 3Dex
Melee: +4=(3Bab+0str+1size)
Ranged: +8=(3Bab+4Dex+1size)
-----Melee-----
Dagger (small), P/S, +6 attack, 1d3+2 19/20x2
(+1 Weapon Attunement)

-----Ranged-----
Dagger, P/S, +8 attack, 10ft. 1d3+1 19/20x2
Bomb: +9 attack, 20 ft. 3d6+6, x2 crit
Alchemist Fire: +9 attack, 20 ft. 1d6+1d4+6 x2 crit.

Statistics

Spoiler:

Str 11 +1, Dex 18 +3, Con 13 +1, Int 18 +4, Wis 12 +1, Cha 8 -1,
Base Atk +3; CMB +3.
Hit dice: 5d8+5
Effective automatic bonus progression level (6th)
- Resistance +1
- Weapon/Armor Attunement +1
- Deflection +1
- Mental prowess +2 (Intelligence)

Traits

Spoiler:

Feats:

Simple Weapon Proficiency (all-Alchemist):
Bomb Proficiency (Alchemist)
Light Armor proficiency (Alchemist)
Burn! Burn! Burn! (1st)
Brew Potion (Alchemist)
Point Blank Shot (3rd)
Flame Heart(5th)

Skills

Spoiler:

Skill points: Class+Int+Favored Class: 40 skill points
Ranks+Ability Mod+Class+Feat(s)+racial+Trait
Appraise: 5+4+3= +12
Bluff: (+2 against Spiders)
Craft (alchemy): 5+4+3+5= +17
Diplomacy: 0Ranks+3Ability= +3 (+5 Against Spiders)
Intimidate: 1 Rank(s)+3Ability+3Class= +7 (+9 Against Spiders
K.Arcana: 1+4+3= +8
K.History: 1 Rank(s)+1Ability= +2
K.Local: 1 Rank(s)+1Ability= +2
K.Nobility: 1 Rank(s)+1Ability= +2
K.Religion: 1 Rank(s)+1Ability= +2
Linguistics: 1 Rank(s)+4Ability +3Class= +8
Perception: 5 Ranks+1Ability+3Class+2 racial= +11

Sense Motive: 0 Ranks+1Ability= +1 (+3 against Spiders)
Spellcraft: 5 Ranks+4Ability+3Class= +12
Stealth: 1 Rank +4 Ability+4Size= +9
Survival: 5+1+3+2= +11

Racial Abilities

Spoiler:

Humanoid-(Goblin)
- Stealth is treated as a class skill.
Darkvision 60 ft.
Small. +1 Attack/ac, -1 CMB/CMD, +4 Stealth checks.
Fast: Goblins base move speed is at 30 ft.
Eat Anything: Raised with little or no proper food, many goblins have learned to survive by eating whatever they happen across and can digest nearly anything without getting sick. Goblins with this trait gain a +4 on Survival checks to forage for food and a +4 racial bonus on saves versus effects that cause the nauseated or sickened conditions.

Class Abilities

Spoiler:

Alchemy
Bomb 3d6, 9/day
Brew Potion
Mutagen
Throw Anything
Discovery: Explosive bomb
Poison Use
Poison resistance +4
Swift Alchemy
Fiery coctail