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The last time I asked a question on these boards, it was a big help. And now, in the same campaign, I am closing on level 13 and this one is a biggie. At this point, the characters are infiltrating a mine wherein the big baddy has his operation set up. When they break into his inner sanctum, he basically lays his plans out for him - gives a nice Hannibal Lecture and tells the PC's all his plans. He offers them a place in the new world he's building. It is assumed that they will refuse. After that, he puts up one hell of a fight with them until he makes it look like he's beaten and flees to a room (he has many spells to facilitate flight being a Bard) where this book is being kept on a dais.

Now this book is meant to look like a volume the characters have encountered before and have been looking for since around 5th level. It is not the same book but rather is a blank book wherein a paper thin Mirror of Life Trapping has been situated. The big baddy touches the pages of the book and appears to disappear into its pages. He has in fact cast Invisibility using Silent Spell. He then waits for the characters to voluntarily enter the book (Thus no saves?) and uses Suggestion on those who are thinking twice about it. Now there's a REALLY good possibility that he will succeed in this, thus trapping the characters for an undetermined measure of time...in short, he wins.

Now if he wins, he'll do what he was trying to do and create this magical utopia and those who wish to survive the creation of it - which quite incidentally will do a lot of damage to the environment of the real world - have little choice but to come and be ruled over by this new society of magic users. Now eventually, I have a plan that the character's mirror will be discovered by someone and will happen to be set free by this person. Now the question is...what will the world be like? The real world I mean. I have the idea that the characters will have to find a way to set things right while wandering in this post magical apocalypse but I have no idea how they can set something like that right. The idea for the trap is far too cool for me to throw away, but I also want to engineer a way for my characters to set things right. Time travel? Alternate realities? I need some help...if you need more details, please just ask.


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Yes, sorry. When this event happens, they should be around 10th level. The campaign will go to 20th. I have already done the sewers, of course. It's kinda of impossible not to, yeah?