Trinia Sabor

Neve Aurora's page

179 posts. Alias of Azih.


Full Name

Neve Aurora

Race

Human Oracle/3 | HP 27/27 | AC 17 T 13 FF 14 | Saves F 2 R 4 W 4

Classes/Levels

| CMD 14 | Per +7 | Init +3 | 1st level Spells 6/6 | Guiding Star 1/1 | Spray of Shooting Stars 1/1

Gender

Female

Age

16

Alignment

NG

Strength 9
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 12
Charisma 18

About Neve Aurora

Advancement Choices:

Favored Class Oracle
1st: Haunted Curse Oracle of the Heavens
2nd: Haunted Curse Oracle of the Heavens
3rd: Haunted Curse Oracle of the Heavens

Female Human 16 Age
NG Medium (Humanoid)

Init +3 (+3 dex); Senses Normal; Perception +7 (+1 wis +3 rank +3 class)

Racial Modifiers: +2 CHA

Languages:
Common, Aklo

DEFENSE:

AC 17, touch 13, flat-footed 10 (+4 armor, +3 dex)

HP 27 (3d8(8+8+5) + 3x1 con + 3x1 class bonus)

Fort +2 (+1 base +1 con), Ref +4 (+1 base +3 dex), Will +4 (+3 base + 1 wis)

OFFENSE:

Speed 30 ft.

Ranged: Zero Pistol (cold) 50 feet. 1d20+5;1d8 (2 BAB + 3 DEX)

Space 5 ft., Reach 5 ft.

SPECIAL ABILITIES:

Race:
Extra Feat
Extra Skill Point

Class:
Haunted Curse: Removing stored item is at least a standard action. Dropped items land 10 feet in random direction

Revelation:
1st: Awesome Display
Creatures affected by illusion spells are treated as if their HD was minus Cha Bonus (4)

1st Feat: Guiding Star
Whenever you can see the open sky at night you can determine your precise location. Add CHA bonus to all Wisdom skill checks. Once per night outdoors can cast one spell with empower, extend, silent, or still feat without increasing spell casting time or level.

3rd: Spray of Shooting Stars (Su): As a standard action, you can unleash a ball of energy that explodes in a 5-foot radius burst dealing 1d4 points of fire damage per level. A successful Reflex save halves this damage. This attack has a range of 60 feet. You can fire one explosive ball per day, plus one additional ball per day at 5th level and for every 5 levels thereafter. You can fire more than one ball at a time, but creatures caught inside more than one simultaneous explosions only take damage once.

TRACKED RESOURCES:

Orisons: Unlimited
1st Level Spells 6/6
Guiding Star 1/1
Spray of Shooting Stars 1/1

STATISTICS

Str 9, Dex 16, Con 12, Int 12, Wis 12, Cha 18

Base Atk +2; CMB +1 (+2 BAB -1 STR) CMD 14 (10 + 2 BAB -1 STR +3 DEX)

Traits:

Starchild: +4 Bonus on Survival checks to avoid becoming lost

Possessed: Once per day can attempt a Knowledge check of choice even if not trained in skill and not usually possible to use that skill untrained. If you can normally use skill untrained you gain +2 trait bonus on check.

Feats :

First:Extra Revelation
Human:Point Blank Shot
Third:Precise Shot

Skills:

6 ranks per level (4 class +1 int +1 human) PLUS 2 background

Adventuring:
Acrobatics +3 (3 dex,)
Bluff +7 (+3 rank, 4 cha) 2 RANK
Climb -1 (-1 str)
Diplomacy +10 (+3 rank +4 cha +3 class) 3 RANK
Disable Device UNTRAINED
Disguise +4 (+4 cha)
Escape Artist +3 (3 dex)
Fly +7 (+1 rank +3 dex +3 class) 1 RANK
Heal +1 (1 wis)
Intimidate +4 (4 cha)
Kn:Arcana +7 (+3 rank, 1 int, 3 class) 3 RANK
Perception +7 ( +3 rank, 1 wis, 3 class) 3 RANK
Ride +3 (3 dex)
Sense Motive +6 (2 rank, 1 wis, 3 class) 2 RANK
Spellcraft UNTRAINED
Stealth +3 (3 dex)
Survival +7 (+3 rank, 1 wis, 3 class) 3 RANK
Swim -1 (-1 str)
Use Magic Device UNTRAINED

Background:
Lore:Navigation Systems +5 (1 rank, 1 int, 3 class) 1 RANK
Know Geo +3 (2 rank, 1 int) 2 RANK
Profession Pilot +4 (+3 rank, 1 wis, 3 class) 3 RANK

SPELLS:

Concentration 1d20+6

Orisons 7 Known. Unlimited
DC 14 (10 + 0 level + 4 cha)
Detect Magic
Read Magic
Light
Mending
Create Water
Mage Hand (Curse)
Ghost Sound (Curse)

Level 1 5 Known (3 + 1 Oracle +1 Revelation). 6/6
DC 15 (10+1 level +4 cha)
Obscuring Mist
Bless
Restoration, Lesser
Cure Light Wounds (Oracle)
Color Spray (Revelation)

GEAR/POSSESSIONS:

Misc: Combo Mapmaker/Compass slate computer thing
Misc: MW Backpack

Weapon:Zero pistol with 3 clips, 1 clip in pistol 2lbs
1d8 cold;Critical ×2; Range 50 ft.;Special semi-automatic, touch;

DESCRIPTION

A zero pistol fires a beam of freezing particles at high velocity, dealing cold damage to anything it strikes. Any creature critically hit by a zero pistol ray must succeed at a DC 15 Fortitude saving throw or become staggered by the cold for 1 round.

CONSTRUCTION

Craft DC 23; Cost 5,000 gp; Craft Technological Arms and Armor, military lab
Armor: Chain Shirt 25 lbs

Total Weight: 0

Description:

Ht: 5' 6"

Wt: 109 lbs

Age: 16

Hair: Blonde Short Cut

Eyes: Dark

Skin: Pretty pale like most space brats.

Wearing a brown coat that at some angles looks like something rescued from a thrift shop but incredibly stylish in others Neve Aurora is right in the middle of her teenage years making it hard to decide whether to describe her as a girl or as a young woman.

With short blonde hair and dark eyes she doesn't seem to have much in the way of personal protection other than a very cheap personal defense blaster strapped to her hip. Still she doesn't seem to be worried and carries herself with a confidence. The tails of her coat seem to sway in the breeze which is odd as there's no wind...

Background:

So my parents are, like, transporters. That's what my mom says. My Dad calls himself a 'trucker', whatever that used to be, which drives my mom nuts. Anyways they've got a pretty sweet setup. Picking up stuff from one planet and hauling it to some other one. They don't take the high risk jobs that can earn thousands of creds going to low sec zones... they're not crazy. They take safe jobs ferrying cargo through the settled an' safe space lanes. Mom says it's honest pay for decent work and best of all they get to build a good life, not ground bound like most people, but out in the black... they're total space loons if you haven't figured it out. I am too I guess. Runs in the family I s'pose. I'm a pretty decent pilot and I've always been tell exactly where we are on the space lanes sos I've been earning my pocket money as the ship navigator. Totally being exploited right? But family's family so I don't make too much of a big deal out of it.

Anyways they make enough to save up for whenever they decide to retire and to keep the Bella running. That's the name of our ship... well their ship. It's sweet and amazing. Most of her is just cargo space but the living areas are cozy and comfortable, full artifical grav, couches, and my bedroom was awesome with a huge bubble window facing right out into space. Mom and Dad are both amazing pilots, and Dad's a great mechanic while Mom has a head for numbers and dealing with business. "That's really all you need" Dad says. And like for the first 15 years of my life it was all I needed too. Just the three of us. Well four, as far as I'm concerned Bella was like the best big sister ever. I had to move out though because the... freaky... stuff that keeps on happening around me just got too much.

It's always been that way. Weird stuff just moves around on its own, things shift where they shouldn't. Whispers and stuff, Things get messed with. Poltergeist crap. Parent's don't know what the hell causes it but they say it's probably been with me since I was born. They say that they were doing one last short run while my mom was preggers with me but I came early and they were forced to dock at some weird old space-station for help. It was mega creepy according to Dad but they had a medic there that helped Mom out well enough. Anyway they thanked the people there and offered to pay for it but the people there refused payment and my parents booked it out of there as fast as they could with me in tow.

It was always kinda minor but lately the freaky deaky stuff has gotten so bad, especially when I'm on Bella, that the cargo Mom and Dad haul has started to get damaged which is bad news. 'specially since as they get closer to retirement they've started taking more sensitive and fragile cargo on to boost what they get paid. Can't have that getting damaged at all. Anyway I made up my mind that I didn't want to screw up their plans or mess with Bella and I'd head out on my own as soon as I became an adult. I told them of my plans a little after my birthday and well... I convinced them that it was a good idea. I was always a little charmer according to Dad. Anyway I don't know what exactly I'm going to do with the rest of my life, but I know it's not going to be ground bound if I can help it. Anyway the stupid ghosts that follow me around? I think there's a reason for it. I think I have some inner... power. I feel like I can... do things that other kids can't. So I think I'm going to be alright. Whatever. It'll be fun at least.

Motivation:
Looking for a job as a Navigator or Pilot on some ship. It's almost scary how good she is at Navigation.

ARCHIVED GEAR/POSSESSIONS:

Oracle's kit 9gp 29lbs
Mapmaker's kit 10gp 2lbs
Compass 10gp 0.5 lbs
Chain Shirt 100 gp 25 lbs
Blaster 75 gp 4 lbs
20 energy cells 22gp --lbs

Carrying Capacity Light: 30 lbs. Medium: 31-60 lbs. Heavy: 61-90 lbs.

Money: 134 GP

Total Weight: Carrying 29 lbs. Life stuff is dumped in her room. Navigation stuff in the cabin.