Priest of Pharasma

Nevai Amon-Ra's page

365 posts. Alias of Apoc Golem.


Race

Weapon Statistics:
[Melee Natron Fang +6 | 1d8+3 S | 19-20/x2] [Melee Light Mace +5 | 1d6+2 B | 20/x2] [Ranged Lightning Arc +3 Touch | 1d6+3 Electric | Rg 30 | 20/x2] [Ranged Sling +3 | 1d4+2 | Rg 50 | 20/x2]

Classes/Levels

Spell Slots and Daily Powers:
[0-lvl (DC 13): ~/3 | 1st lvl (DC 14): 3+1 | 2nd lvl (DC 15): 3+1 | 3rd lvl (DC 16): 2+1] [Channel Positive Energy (Will DC 17 Half): 8/Day] [Lightning Arc: 7/Day]

Gender

Male Aasimar (Lawbringer) Cleric (Angelfire Apostle) of Horus 6

Vital Statistics:
[HP 42 | Init +0 | Per +3] [AC 19 | T 10 | FF 19] [F +6* | R +3* | W +8*] [*= +2 vs Death Effects]

About Nevai Amon-Ra

Nevai Amon-Ra
Male archon-blooded aasimar (lawbringers) cleric (angelfire apostle) of Horus 6 (Pathfinder Player Companion: Blood of Angels 22, Pathfinder Player Companion: Healer's Handbook 7, Pathfinder RPG Bestiary 7)
LN Medium outsider (native)
Init -1; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 19, touch 10, flat-footed 19 (+7 armor, +2 shield)
hp 47 (6d8+12)
Fort +6, Ref +3, Will +8; +2 trait bonus against death effects.
Resist acid 5, cold 5, electricity 10
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee light mace +5 (1d6+2) or
. . mwk khopesh +6 (1d8+2/19-20) or
. . natron fang +6 (1d8+3/19-20)
Ranged sling +3 (1d4+2)
Special Attacks channel positive energy 8/day (DC 17, 3d6 [+6 vs. undead]), sun's blessing
Domain Spell-Like Abilities (CL 6th; concentration +10)
. . 7/day—lightning arc (1d6+3 electricity)
Cleric Spell-Like Abilities (CL 6th; concentration +10)
. . At will—lesser restoration (uses 2 channel), remove blindness/deafness (uses 2 channel)
Cleric (Angelfire Apostle) Spells Prepared (CL 6th; concentration +10)
. . 3rd—protection from energy, remove curse, searing light[D]
. . 2nd—burst of radiance (DC 16), ghost whip[OA], heat metal[D] (DC 16), communal protection from evil[UC]
. . 1st—bless, hide from undead (DC 15), obscuring mist[D], shield of faith
. . 0 (at will)—detect magic, light, read magic
. . D Domain spell; Domains Air, Sun
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Statistics
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Str 14, Dex 10, Con 15, Int 14, Wis 18, Cha 16
Base Atk +4; CMB +5; CMD 15
Feats Alignment Channel, Extra Channel, Medium Armor Proficiency, Selective Channeling
Traits resurrected, sacred conduit
Skills Acrobatics -5 (-9 to jump), Appraise +7, Bluff +2, Climb -3, Diplomacy +9, Disguise +2, Escape Artist -5, Fly -5, Heal +9, Intimidate +4, Knowledge (arcana) +5, Knowledge (history) +8, Knowledge (local) +2, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +10, Linguistics +6, Perception +3, Ride -5, Sense Motive +9, Spellcraft +10, Stealth -5, Survival +3, Swim -3; Racial Modifiers +2 Intimidate, +2 Sense Motive
Languages Ancient Osiriani, Celestial, Common, Draconic, Infernal, Osiriani
SQ aasimar cleric, channel angelfire, counter swarm, versatile healing channel
Other Gear +1 chainmail, scarab shield, natron fang[APG], light mace, mwk khopesh[APG], sling, protean cloak +2, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Rites of Leadership)[UE], masterwork backpack[APG], mess kit[UE], pot, soap, spell component pouch, torch (3), trail rations (5), waterskin, wooden holy symbol of Horus, 11 gp, 7 cp
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Special Abilities
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+2 to channel energy damage vs. undead/evil outsiders +1/2 to damage when using positive energy vs. undead or using Alignment Channel vs. evil outsiders.
Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Channel Angelfire (Su) When channel positive energy, non-good targets dazzled 1 rd (no save).
Cleric (Angelfire Apostle) Domain (Air) Granted Powers: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.
Cleric (Angelfire Apostle) Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Cleric Channel Positive Energy 3d6 (8/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Counter swarm (1/day, DC 11) Mindless swarm must succeed on a Will save or avoid the you for 3 rds.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Lightning Arc 1d6+3 electricity (7/day) (Sp) As a standard action, ranged touch attack deals electricity dam to foe in 30 ft.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sun's Blessing (Su) +6 to channel damage vs. undead and they don't get channel resistance.
Versatile Healing Channel (Sp) Use 2 channel positive to cast various curing spell-like abilities.

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