Shorafa Pamodae

Nethisa's page

4 posts. Alias of Pancakes.


Strength 11
Dexterity 18
Constitution 12
Intelligence 18
Wisdom 12
Charisma 8

About Nethisa

Backstory:

Nethisa does not clearly recall much of her childhood before she was taken in as a slave to the Technic League. Most of it comes with half forgotten dreams, depicting scenes of shouting, sadness and violence. And while she would inevitably wake up in tears at such dreams, they now also serve to bolster her resolve: she is sure she was taken forcefully by the League, instead of having been handed over for being unwanted. She'll just have to pay back all the suffering they inflicted on her tenfold.

Life as a young tiefling slave was excruciating, and Nethisa probably wouldn't have been able to bear it if it was not for Anna, a kind follower of Nethys who had been captured during her studies of some of Numeria's ruins. She was surprised at the birthmark on the back of her right hand, as she told Nethisa it perfectly matched Nethys symbol, and was probably the inspiration for her name. She thayght the young tiefling about many subjects, from her religion to the basis of magic and alchemy. Nethisa had a bright and curious mind and took in as much as she could. And with the basic concepts in mind, she started paying more attention to what their captors were doing, especially when it came to alchemy, unearthed technology, or mechanical devices, hoping to further her learning from them, as well and praying that same knowledge would give her the means to escape.

Opportunity struck as she was carelessly left to tend to an alchemist's supplies. As the camp lay in chaos after a "mysterious" explosion, Nethisa managed to free herself and the rest of the small group of slaves and make their escape. With nowhere else to go, she followed Anna back to her group, and with her help and of her fellow colleagues, further developed her alchemical and technological knowledge, both to sate her ever growing desire for knowledge, and hoping to one day strike back at the League and prevent them from harming anyone else like they did her.

When news came about the troubles in Torch, she volunteered to investigate, suspecting the League of being involved.

Appearance and Personality:

Her pink skin, bright red eyes, long horns and flexible tail leave no margin to doubt the demonic influence in Nethisa's blood. She has long, flowing dark hair and tends to favor clothes that will let her more easily blend in with her surroundings and move on unseen, knowing many will mistrust her solely based on her appearance.

Assuming they're uncovered, a series of linked, intricate tattoos can be seen running from her left cheek, around her neck and over her shoulder, ending on her right hand. Attentive onlookers will recognise the one on her cheek as a mark of slavery at the hands of the Technic League, while the other end, on her right hand, looks like Nethys holy symbol.

With a sharp and curious mind, Nethisa is always looking for new things to learn, and is particularly fascinated by the technological marvels found around Numeria.

She prefers to listen to others rather than speaking herself, unless it's a topic she is quite knowledgeable in and the other party is actually interested in learning from her. Otherwise, she tends to be very careful with other people, knowing most will mistrust her just based on her blood, and also knowing full well just how cruel people can be.

She tends to avoid speaking of her past, preferring to leave it just her being part of a group of Nethysiam archaeologists exploring Numeria secrets. If the topic of slavery or the Technic League is brought up, however, barely restrained anger can be seen burning in her eyes.

And she holds out a sliver of hope that by travelling Numeria, she'll be able to uncover where she's from, and meet her parents again.

Stat Sheet:

Nethisa
Tiefling Alchemist ( Sacrament Alchemist / Trap Breaker) 3;
Neutral Medium Outsider(native)
Init: +4 Senses: Perception +7

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DEFENSE
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AC 19, touch 14, flat-footed 15
hp 21 (8 +1 Con, 5+1 conx2)
Fort +4, Ref +7, Will +2

Resistance: cold 5, electricity 5, fire 5
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OFFENSE
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Speed 30 ft.
Melee
Dagger +6 (1d4 19-20)
Cestus +6 (1d4 19-20)

Ranged
Light crossbow +6 (1d8 19-20),
Bomb +7 (2d6 +5 (7 splash) ),
Acid flask +7 (1d6+4 (5 splash)

Spell-like Abilities: Darkness 1/day

Extracts per Day (CL 3; (4/0/0/0/0/0))
Extracts Prepared
1st (4/day)- Cure Light Wounds, 3x open
Extracts Known:
1st- Cure Light Wounds; Disguise Self; Enlarge Person; Expeditious Retreat; Heightened Awareness; Monkey Fish; Shield; Targeted Bomb Admixture;
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STATISTICS
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Str 11, Dex 18, Con 12, Int 18, Wis 12, Cha 8
Base Atk +2; CMB +6; CMD 16
Feats Brew Potion; Precise Shot; Technologist; Throw Anything;

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Skills (8 + 2 background per level - 24 ranks, 6 background ranks)

Craft(Alchemy) +10 (+13 to craft) (3 background rank, 3 class, 4 int, (+ 3 competence));
Craft(Mechanical) +8 (1 rank, 3 class, 4 int);
Disable Device +13 (3 rank, 3 class, 4 dex, 2 competence, 1 trap)
Heal +5 (1 rank, 3 class, 1 wis)
Knowledge (Arcana) +10 (2 rank, 3 class, 4 int, 1 trait);
Knowledge (Dungeoneering) +5 (1 rank, 4 int);
Knowledge (Engineering) +11 (3 background rank, 3 class, 4 int, 1 trait);
Knowledge (Local) +5 (1 rank, 4 int);
Knowledge (Nature) +8 (1 rank, 3 class, 4 int);
Knowledge (Planes) +5 (1 rank, 4 int);
Knowledge (Religion) +5 (1 rank, 4 int);
Linguistics +5 (1 rank, 4 int);
Perception +7 (3 rank, 3 class, 1 wis);
Sleight of Hand +8 (1 rank, 3 class, 4 dex));
Spellcraft +10 (3 rank, 3 class, 4 int));
Stealth +9 (3 rank, 4 dex, 2 race);
Survival +5 (1 rank, 3 class, 1 wis));

Traits Against the Technic League (+2 damage), Birthmark, Mathematical Prodigy (Engineering)
Drawback Mark of Slavery
SQ Alchemy; Bomb +2d6; Divinely Inspired Alchemy; Faithful; Sacramental Cognatogen; Trapfinding; Discoveries: Infusion;
Racial FCB: +1,5 bomb damage
Languages (+4 int, +1 Linguistics):Common, Abyssal, Androffan, Hallit, Draconic, Elven, Gnome
Alternate Racial Abilities: Prehensile Tail [/b]
Equipment
Money: 216 gp 5 sp 5 cp

Armor: Masterwork Chain Shirt, Masterwork Buckler
Items: 10x Acid Flask (crafted); Alchemy crafting kit; 2x Bandolier; 2x Tanglefoot bag (crafted); Formulae Book; 3x Holy weapon balm (crafted); 50x Bolt(s), crossbow; Backpack, masterwork; Flint and steel; Outfit, Explorer's; Smokestick (crafted); Thieves' tools, masterwork; Waterskin;

Potions: 2x Potion of Cure Light Wounds (crafted);

Initial items cost:

Total: 783,45 gp
Light Crossbow (35 gp)
Cestus (5 gp)
Dagger (2 gp)

Masterwork Chain Shirt (250 gp)
Masterwork Buckler (155 gp)

10x Acid Flask (crafted) (3,34 x 10 = 33,4 gp)
Alchemy crafting kit; (25 gp)
2x Bandolier; (2x5sp =1gp)
2x Tanglefoot bag (crafted); (2x16,64gp=33,38 gp)
Formulae Book; (0 gp)
3x Holy weapon balm (crafted); (3x10gp=30gp)
50x Bolt(s), crossbow; (5x1gp=5gp)
Backpack, masterwork;(50 gp)
Flint and steel;(1 gp)
Outfit, Explorer's;(0 gp)
Smokestick (crafted); (6,67 gp)
Thieves' tools, masterwork; (100 gp)
Waterskin; (1 gp)

2x Potion of Cure Light Wounds (crafted); (2x25gp=50 gp)