| Neth, Net Hermit |
This is fantastic! Making a great adventure even better!
Great prep work! Fun to see Delek fleshed out like that; I feel like a lot of people forget he even exists. Good work with Banny, Ibor, and Katrine as well. Looks like a very solid start to the adventure - have fun with your opening!
Thank you both! I'll keep going: to quote Warren Spector, "Players do the cool stuff, NPCs get to watch the players do the cool stuff."
Goblins in the Streets!
I plan to emphasize that the guards and important NPCs are fighting goblins elsewhere (likely Tanner's Bridge), and the goblins at the Northgate are a nasty surprise. I also think it's OK to have the goblins distracted at first, but fight in earnest once combat begins: between the PCs usually being fully armed and armored in a festival for some reason, the goblins dealing little damage, and Abstalar nearby with channel positive energy, the GM doesn't need to wait until Monster in the Closet to present goblins as a credible threat. Maybe it can also be a chance to present their uncharacteristically focused attack on Sandpoint as strange and worth investigating.
Initial Assault: The stray dog is dying and bleeding out at -1 hp instead of dead.
Die, Dog, Die!: Aldern's dog is dying and bleeding out at -1 hp instead of dead. I'm also planning to name Aldern's dog Vorel as a nod to Book 2 and the fact that his grandfather is a dirty dog. Aldern is unarmed, unarmored, and unwilling to fight out of fear as well as an allergic reaction to the goblin dog.
Potions: You may replace the prizes at the Swallowtail Festival with 1st-level potions. If a PC succeeds at an easy Craft (alchemy) or Knowledge (local) check, or if the PCs ask around town, they learn that the goblin warchanter's potion of cure light wounds and the goblin commando's potion of cure moderate wounds are in the same bottles as the festival's prizes, likely brewed by the same alchemist in Sandpoint.
If the PCs inform Sheriff Hemlock, he says there are two alchemists in town: Aliver "Pillbug" Podiker of the Pillbug's Pantry, and Nisk Tander of Bottled Solutions. Belor tells the PCs that Podiker is suspect and may be connected to local Sczarni criminals, but he has no proof; however, it was actually Nisk who sold 5 potions of cure light wounds, 9 potions of cure moderate wounds, and a potion of barkskin to a man named "Orik" a few months ago. Nisk can identify Orik as someone from Riddleport, well-armed and armored, and wearing an iconic steel shield that looks like a human face.
Notes: The dogs are dying but not dead so that players can intervene if they like; likewise, I want the players to feel like they're actively investigating what happened.
The Desecrated Vault
The morning after the festival, Sheriff Hemlock approaches the PCs on behalf of Father Zantus to investigate the ominous disturbances in Sandpoint's boneyard. The PCs may already want to investigate the Northgate environs after the goblin attack, and this fits neatly into that investigation as well. The PCs discover the ladder against the wall of the cemetery, the goblin and Medium humanoid tracks, and eventually encounter the haunt of Ezakien Tobyn's disturbed spirit in front of his crypt's doors. Once the haunt triggers, the skeletons emerge from the crypt.
Cannot Get Out (CR 1)
XP 400
CE persistent haunt (in front of Ezakien Tobyn's crypt, and in front of Nualia's sarcophagus)
Caster Level 1st
Notice Perception DC 10 (to smell smoke and burning flesh)
hp 4; Trigger proximity; Reset 1 day
Effect Each haunted character feels uncomfortably hot and trapped, imagining their own hopeless death locked in and burning on the other side of the door or sarcophagus lid. Each character is affected by cause fear (CL 1st, save DC 11).
Instead of leaving a depleted robe of bones behind, Tsuto still has the item on him. Instead, the PCs can investigate with a Heal or Knowledge (religion) check to note that the skeletons they fought are unburned and too old to be the remains of Ezakien Tobyn, nor the remains of an adolescent aasimar like Nualia. The haunt triggers again near Nualia's sarcophagus once the skeletons are defeated. The PCs can learn with a Survival check that while the goblin and Medium humanoid intruders disturbed Ezakien's sarcophagus and stole his remains, Nualia was never buried here.
If confronted, Abstalar shares what he knows: that Ezakien sequestered Nualia from her young lover in town, Ezakien lost his clerical powers, and nine months later, the Late Unpleasantness started. The town never recovered Nualia's remains from the ashes of the chapel. Abstalar is guilt-ridden for not speaking up in public, but Ezakien has also left a legacy as one of the mediators who reconciled the Magnimaran settlers with the Varisian locals through their shared faith in Desna. Abstalar may ask PCs, especially fellow clerics or Desnans, whether he should tell the town what he knows.
Notes: Players likely already know from other media that if someone is said to be dead but their body is missing, they're probably not dead.