Rich Diver

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Organized Play Member. 15 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.




There have been a NUMBER of threads in General and playtest about CMB and I expect they will be repeated here. So, I would like to see some comment from the powers that be in reaction to some of those discussions. I like that 3P has attempted to simplify these maneuvers, especially grappling, but those discussions have brought up a number of holes that need to be addressed in the final product Notably for me is how will specific conditions like being Fully Defensive or which magical bonuses effect CMB? I feel if i had a better handle on that then I could make better, more consistent judgment calls in the heat of the moment... your own miles may vary.


I'm not sure if this belongs in errata or not but is it assumed that the Demoralize option of Intimidate skill still requires a standard action as v3.5 though isn't explicitly stated?

Are there opinions on mechanics to demoralizing multiple targets or should that require a feat?

+2 DC per highest target DC of the attempt?
All, some, or none if missed? Same mechanic for how long the condition lasts (+1 rnd for every +5 over the DC)?

At some point I realize it starts becoming "TURN LIVING" mechanic or crosses the line to become too much like the Bard's Dirge of Doom so likely should not be allowed.


Do I assume that the Demoralize option of Intimidate skill still requires a standard action as v3.5 since it isn't explicitly stated? [I'll try to repeat that as errata when we get to skills.]

Opinions on mechanics to demoralizing multiple targets?
+2 DC per highest target DC of the attempt?
All, some, or none if missed?
Same mechanic for how long the condition lasts (+1 rnd for every +5 over the DC)?

At some point I realize it starts becoming "TURN LIVING" mechanic or crosses the line to become too much like the Bard's Dirge of Doom so likely should not be allowed.

And last, since it came up in the discussion of the Dirge of Doom being a little broken. Would some one be the blind guy to where FEAR effects stack and get worse in v3.5 or PRPG? I've missed that somewhere.