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Hey guys.

So, my friends and I have recently begun playing through the Reign of Winter adventure path online on Roll 20.
I am very excited since this is the first time we're playing Pathfinder since a few of us moved away - and the first time I'm playing (and not GMing) in several years.

Anyways, while playing through the first module my friends and I got hit by a particularly powerful Color Spray during a battle with one of the sprites, which knocked out everyone but the rogue.

It made the battle incredibly annoying, but since they were only sprites (and a stag that got killed off early on), it wasn't particularly dangerous.

But, now we're approaching what I fear is a more difficult encounter and I was wondering:

How the hell do you deal with color spray??? It's a spell most of my players have neglected while I was a GM and so I haven't seen much use of it, and certainly haven't seen it work so well as it did against us.

Specifically: I was wondering if, since Color Spray is an illusion spell, if one person "disbelieves" it (and the phrasing of that already makes me doubt that what I'm suggesting is possible), could they make this known to the other players granting them a saving throw with a +4 bonus?

Any help would be appreciated, thank you.

P.S. Our party consists of a Human Witch (myself), Human Paladin, Catfolk Rogue, and Human Ranger. All still level 1.


So, I was reading through People of the North in preparation for an upcoming Reign of Winter campaign my friends and I are playing.

Since I'm playing as a witch from the Land of the Linnorm Kings one trait that caught my eye was Huldra's Luck, which reads:

"At some point i n your life, you were touched by a fey creature called a huldra and inherited a bit of its luck. Once per day, you may choose to gain a +1 luck bonus on a single saving throw, attack roll, or skill check"

My question is: do I have to choose to activate the bonus before or after I roll the die?

So for example: if I roll an attack roll against AC 16, and get 15, can I then choose to add the bonus (assuming I haven't used it yet) or must I declare that I'm adding it BEFORE rolling the die?


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Hi all,

So I recently decided to officially switch over from 3.5. I bought the Pathfinder core books and am reading through the rulebook in preparation for an upcoming game I'm going to run.

I'm confused about one thing however:

Chapter 8 (Combat) of the Core Rulebook states that if you hold a charge you can touch up to 6 friendly targets the next turn.

Yet Chapter 9 (Magic) states that you can never hold the charge for a spell that can be used on multiple targets.

Which am I supposed to follow? Or did I misunderstand the question.
Does the rule in Chapter 9 only apply to multiple OPPONENTS? Or does the rule in chapter 8 suggest that you can use a spell that otherwise could only be used on one target (say Cure Light Wounds) on multiple allies if you hold the charge and use a full-round action?