Spell Sovereign

Nephisous's page

32 posts. Organized Play character for Evan Whitefield.


Full Name

Neyphisous

Race

Offense:
Init: +4; Spd 40; CMB: +4; Elven Curved Blade +8 (1d10+3 / 18-20 x2), Longbow +7 (1d8 +2 / x3/110ft); Channel: 1d6; 4/day; DC 11

Classes/Levels

Spells:
CL 3, Concentration +5; 1st Shield of Faith, Bless, Longstrider; 0th Resistance, Guidance, Light
Skills:
Acrobatics +10; Perception +4; Sense Motives +2

Gender

Fighter 2/ Cleric 1

Defense:
AC 19, Touch 15, Flat-footed 14, CMD 19; hp 24/24; Fort +6, Ref +5, Will +5; Mobility: +4 AC vs. AoO

About Nephisous

Nephisous
Fighter 2/ Cleric of Desna 1
CG Male Half-Elf
5331-9 Liberty's Edge

Current Scenario:

Wand of CLW: 7 charges

Cast:
Longstrider
Bless

Spoiler:

[spoiler=Defense]
AC 19
(4 Armor +4 Dex +1 Dodge)
Touch 15 Flat-footed 14
CMD 19 (10 base +2 BAB +2 Str +4 Dex +1 Dodge)

hp 24 (16 Fighter +5 Cleric +3 Con)

Fort +6 (3 Fighter +2 Cleric +1 Con)
Ref +5 (1 Fighter +0 Cleric +4 Dex)
Will +5 (1 Fighter +2 Cleric +2 Wis)

Special Defenses:
Mobility: +4 AC vs. Attacks of Opportunity from movement
Bravery: +1 on saves vs. Fear

[spoiler=Offense]
Initiative: +4
Spd 40
BAB: +2 (2 Fighter +0 Cleric)
CMB: +4 (2 BAB +2 Str)
Melee
Mwk Elven Curved Blade +8 (1d10+3 / 18-20 x2)
Club +6 (1d6+2 /x2)
Dagger +6 (1d4+2 / 19-20 x2)

Range
Mwk (+2 Str) Comp Longbow +7 (1d8 +2 / x3/110ft)
Club +5 (1d6+3 /x2)
Dagger +5 (1d4+3 / 19-20 x2)

Special Attacks:
Channel Positive Energy: 1d6; 4/day; DC 11

Spells:

CL 3st, Concentration +5
1st – Shield of Faith, Bless (B), Longstrider (D)
0th – Resistance, Guidance, Light

Domains:
Liberation(Su): Immediate action to gain Freedom of Movement 1rnd/day
Agile Feet (Su): Free action to ignore difficult terrain for 5rnds/day

Skills:

(4 Fighter +2 Clerics -6 Int = 3)
Acrobatics +10 (3 Rank +3 Class Skill +4 Dex)
Appraise -2 (-2 Int)
Bluff +1 (1 Cha)
Climb +2 (2 Str)
Craft -2 (-2 Int)
Diplomacy +1 (1 Cha)
Disguise +1 (1 Cha)
Escape Artist +4 (4 Dex)
Heal +2 (2 Wis)
Intimidate +1 (1 Cha)
Perception +4 (2 Wis +2 Racial)
Perform +1 (1 Cha)
Ride +4 (4 Dex)
Sense Motives +2 (2 Wis)
Spellcraft -2 (-2 Int)
Stealth +4 (4 Dex)
Survival +2 (2 Wis)
Swim +2 (2 Str)

Special Modifiers:
Healer’s Kit: +2 on Heal Checks
Captains Blade: +1 on Climb and Acrobatics checks when aboard a ship

Statistics:

Str 14 +2 (5 pts)
Dex 18 +4 (10 pts +2 RB)
Con 12 +1 (2 pts)
Int 7 -2 (-4 pts)
Wis 14 +2 (5 pts)
Cha 12 +1 (2 pts)

Languages: Common, Elven

Traits:
Armor Expert: -1 Armor check penalty
Magical Knack: Caster level is 2 higher; up to total hit dice
Captains Blade: Acrobatics as class skill, +1 on climb and acrobatics while aboard a ship

Feats:
Exotic Weapon Proficiency (Elven Curved Blade)
Weapon Focus (Elven Curved Blade)
Weapon Finesse
Dodge
Mobility

Boons:

Racial Abilities:
Low Light Vision
Ancestral Arms
Elven Immunities
Keen Senses
Arcane Training

Class Abilities:
Fighter:
Bonus Feats: 1st Weapon Focus (Elven Curved Blade), 2nd Dodge
Bravery: +1 on saves vs. Fear

Cleric:
Aura
Channel Positive Energy: 1d6; 4/day; DC 11
Domains: Liberation, Travel
+10 to base speed
Agile Feet (Su): Free action to ignore difficult terrain for 5rnds/day
Liberation (Su): Immediate action to gain Freedom of Movement 1rnd/day

Equipment:

Armor:
Mwk Chain Shirt: 50lbs, +4 AC, +4 Max Dex, -1 Armor Check

Weapons:
Mwk Elven Curved Blade: 6lbs, Slashing
Mwk (+2 Str) Comp Longbow: 3lbs, 110ft
Arrows x20: 1.5lbs, Piercing
Cold Iron Arrows x20; 3lbs, Piercing
Silver Arrows x10; 1.5lbs, Piercing
Adamantine Arrows x10; 1.5lbs, Piercing
Club: 3lbs, 10ft, Bludgeoning
Dagger : 1lb, 10ft, Piercing or Slashing

Worn:
Silver Holy Symbol of Desna
Spell Components Pouch

Belt Pouch:
Wand of Cure Light Wounds: CL 1, Heal 1d8+1 hp; 40 charges
Wand Shield: CL 1, +4 Shield bonus to AC for 1 min; 45 charges
Acid: 1lbs, 10ft, 1d6 acid damage
Alchemist Fire x2: 1lb, 10ft, 1d6 Fire damage for 2 rounds, DC 15 Ref to put out fire
Potion of Cure Light Wounds: 1lb, CL 5, Heal 1d8+1 hp

Mwk Back Pack:
Bed Roll: 5lbs
Silk Rope: 5lbs Sunrods (x2)
Flint and Steel: 0lbs
Holy Text: 2lbs
Scroll Box: 1lb
Waterproof bag: 4lbs
Healer’s Kit: +2 on heal checks; 10 Uses

Scroll Case 1:
Magic Weapon (x2): CL 1; +1 enhancement bonus to weapon for 1 min
Touch of the Sea: CL 1; 30 ft Swim Speed, +8 to swim checks for 1 min
Expeditious Retreat: CL 1; + 30 ft enhancement bonus to movement for 1 min

Scroll Case 2:
Invisibility: CL 3; Invisible for 3 min or until hostel action is taken
See Invisibility: CL 3; See invisible creatures and objects for 3 min
Lesser Restoration: CL 3; Heal 1d4 point ability damage, negates fatigue
Identify: CL 3; +10 to spellcraft checks

Scroll Box 1:
Endure Elements
Comprehend Languages

PFS: