Kyuss Spawnling

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Organized Play Member. 23 posts. No reviews. No lists. 1 wishlist. 5 Organized Play characters.



Liberty's Edge

Ultimate Magic does not appear to contain any new cantrips, yet the spellbook descriptions inside make reference to a number of them that supposedly are in Chapter 5 (breeze, drench, jolt, penumbra, root, and scoop).

There are also many 1st- or higher-level spells listed as being in these spellbooks with a single asterisk marking them as being in Chapter 5 that are missing like choose fate, comet, fantastic reach, hungry are the dead, hush, lightning field, madness, metabolize, pierce reality, rainbow helix, reinforcing bands, shadow blade, symbol of peace, thunderclap, transfer intelligence, and vitriol. I have looked in the Core Rulebook, Advanced Player's Guide, and Ultimate Magic (both print and pdf) and these spells are not listed anywhere.

Were a number of spells dropped and the spellbook descriptions never updated or were the spells renamed or something? For instance, while shadow blade is nowhere to be found, there is a 2nd-level spell called shadow weapon so it is likely referring to that spell.

Liberty's Edge

So let's say we have a Synthesist Summoner from Ultimate Magic. This basically combines you and the Eidolon into a single entity. Taking the Large evolution, you make yourself Large and get a large number of modifications to your stats which appear to mirror those listed in the Bestiary for moving from Medium to Large like +8 Strength and +2 Natural Armor. If you then use Alter Self to make yourself Small, what does that do to your ability scores? Do you still get to keep the +8 Strength and whatnot from the Large evolution.

My gut says that you'd pretty much lose everything from the Large evolution while Small since you only really get those as a side effect of you being Large, but I'm not sure the RAW backs that interpretation up. Anyone have any thoughts on the matter?

Liberty's Edge

Reading the Pathfinder Society guide under Races and Classes, it says all the options in the Core Rulebook are allowed, but doesn't specify anything not allowed. In the next couple of sentences it even starts talking about alterations to the Alchemist without specifically saying classes from the APG are allowed.

Looking at the resources page, nothing specifically says the races listed in the Bestiary with Character blocks (Aasimar, Tiefling, Tengu, etc.) are disallowed and those races are also listed in the new Inner Sea World Guide as being suitable for player characters. Is there some ruling I have glossed over that disallows their use in PFS or are they legal?