Neodymium's page

Goblin Squad Member. Organized Play Member. 18 posts. No reviews. 1 list. 1 wishlist. 2 Organized Play characters.



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This conversation is why I maintain that either Ancestry and Class feats should be renamed to not have "Feat" in their title, or General and Skill Feats should be renamed. They are not interchangeable despite the mechanical similarities and there is no good reason to have "...feat" appear 10,000 times in every class progression chart.
Powers are Spells with special and specific ways of accessing them. So there is precedence for having a mechanical subcategory gain it's own separate name. Why not go with Class Talents and Ancestry Gifts?

Here's an easy to read graphic to explain the feat groupings
[img]https://s15.postimg.cc/4ct13g1h3/pf2-feat_categories-1.png[/img]


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On a similar note; Legendary Elven Chain seems almost entirely pointless. The benefits of Master quality already negate Noisy(it's only a 1 increase to the only -1 check penalty) for a chain shirt. And mithral reduces the bulk. Legendary only increases the hardness(and still not enough to prevent an adamantine weapon from halving it).

Or did i miss something?


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I absolutely believe this, because of one thing... Star Wars.

When Wizards had the Star Wars RPG license, they always released them in between D&D editions(between 3.0 & 3.5, then between 3.5 & 4), incorporating some aspects of each.
Now Paizo is continuing the tradition with Starfinder.

#StarConspiracy