Female Human

Neile Vass's page

129 posts. Alias of El Ronza.


Full Name

Neile Vass

Race

Human

Classes/Levels

Medium 1

Quick stats:
AC 18, T 14, FF 14; hp 5/12; F +3, R +3, W +4 (+2 vs. mind-affecting from evil outsiders); CMD 17; Init +3; Perception +6

Gender

Female

Age

18

Alignment

Neutral

Deity

Desna

Location

Beneath Kenabres

Languages

Abyssal, Common, Hallit, Varisian

Occupation

None

Strength 19
Dexterity 17
Constitution 17
Intelligence 16
Wisdom 14
Charisma 20

About Neile Vass

Neile Vass
Female human (Taldan) medium 1
N Medium humanoid (human)
Init +3; Senses Perception +6
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
hp 12 (1d8+4)
Fort +3, Ref +3, Will +4; +2 vs. Mind-Affecting effects of Evil Outsiders.
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4+5/19-20) or
. . light mace +5 (1d6+5) or
. . punching dagger +5 (1d4+5/×3) or
. . unarmed strike +5 (1d6+5)
--------------------
Statistics
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Str 19, Dex 17, Con 17, Int 16, Wis 14, Cha 20
Base Atk +0; CMB +5; CMD 17
Feats Combat Reflexes, Dodge, Improved Unarmed Strike
Traits child of the crusades, child of the streets, demon-proof mind
Skills Acrobatics +2 (-2 to jump), Handle Animal +6, Heal +3, Intimidate +9, Knowledge (planes) +7, Perception +6, Spellcraft +7, Stealth +3, Survival +3
Languages Abyssal, Common, Hallit, Varisian
SQ beater (lesser), known spirits (the bear, the beating, the lost, the owl, the rabbit prince), seance boon (the beating), spirit bonus +1, trance (full rd action)
Other Gear mwk armored coat, dagger, light mace, punching dagger, backpack, belt pouch, blanket, fishhook (2), flint and steel, hat, ink, black, inkpen, journal, mug/tankard, scarf, sewing needle, signal whistle, string or twine, thread (50 ft.), trail rations (7), waterskin, whetstone, rat, thrush, 2 gp, 2 sp
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Special Abilities
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Beater (Lesser) (Su) +1 bonus on attack rolls against foes you have damaged with an unarmed strike in the last 24 hours.
Child of the Crusades (1/day) Against possession/incapacitation, free action: Reroll failed save, keep 2nd result.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Seance Boon (The Beating) +2 on damage rolls against foes you have damaged.
Spirit Bonus +1 (Su) Gain a bonus based on the type of spirit you host.
Trance (1/day) (Su) As a full rd action, gain next power of hosted spirit, or lesser power of new one.

Background:

Neile Vass was born in Kenabres to crusader parents - her father was a scout; her mother, cavalry. As an only child, she found company, as any child in a moderately-sized city, among other youths her age - and, in secret, her imaginary friends. While her mother expressed mild concern over the latter, her father wrote it off as harmless imagination, encouraging her, asking questions about these friends.

In a way, perhaps Neile would be different today if he hadn't.

As Neile grew, so too did her friends, voices that whispered in her mind, speaking softly in the shadows. There were those who were kind - one regaled her with tales of battle, warning her that tides can turn. Another offered aid in times of sadness.

And there were those who were cruel. Who whispered of madness, of unknowable things. Of the dissolution of self.

These were the voices that made Neile whimper in the night.

As she grew, she changed. She drew in on herself, trying to shut out the voices in her own mind, unable to lock them away. Her speech became singsong, voicing the things she heard from the forces she contained. She would speak of things she'd never experienced. She dissolved into paranoia, trusting nobody, even trying to draw away from her own parents.

So when a crusader in her mother's unit told Neile that she was a liability, nobody believed the girl's tale. After all, it was more rambling. Her father tried to believe her, but when Niele couldn't even get her own thoughts straight long enough to articulate it, it was a losing battle.

Eventually, being at an impressionable age, Niele packed her things and took to the streets.

It was cold, but she found a discarded coat. It was rough, but she adapted. It was lonely.

But she had her voices, her friends.

Neile has been on the streets now for some time, and it's beginning to take its toll, wearing the girl down. She's lost weight, shrinking down to a skinny shell of a girl. Her face appears pinched, her eyes wide and wild. Her mousy brown hair hangs in her eyes, a floppy hat drooping over her face, all elbows and knees under an armoured coat.

And the voices won't go away.

[spoiler=Spirits]

The Bear
Neutral Strength
Seance boon: +2 on Strength checks to break objects.
Lesser power: Paws; 2 natural primary claw attacks, base damage 1d6
A great bear who died in the Worldwound.
Influence: 0

[/spirits]